V
Vaelix
Guest
I can still heal Through your Poison with HP Regen Confidence and Parry HP Bonus from it, your poisons *Are* subject to missing because of resist, and Omen is Not a 100% Poison if the player makes good use of their trap box.
Also, Adding 70 Weapon Skill to a Mage would require the Mage to need HCI on his suit, That 70 Skill is also 10 more than the 60 Necro you would need for Omen (Like you said) So Imo, bad choice. *
Disarm Lethal Spam
Evade spam
Confidence Off-screen Spam (While poisoned as it still heals and Lethal is too slow to really be a good interrupt against it)
Trap box myself on your Omens *
And Avoid 2 Tiles of you when I think you are going for Poison.
1. Answered alreadyAnd you forgot to address other than magery poison and omen lethal, mages can just as well Lethal spam in dexer's fashion. Btw I have a perfect suit for it as well. And it's not hard to swing a mage weapon -20 kryss at cap speed, and thanks to imbuing its just as easy to load up dci/hci/ or even dci/hci combo.
So This takes us back to root one.
1. Mage spending 70 extra skill in melee weapon can now infectious strike in dexers fashion.
2. Mage still has the best cure in game at no cooldown what so ever, and you dont have to roll on the 20% cure chance that cleanse by fire gives you.
3. Why would any melee dexer RUN AWAY from a mage because they want to avoid a possible poison? If this was true then poison casting word of power will become instant Dexer repeller spell, the fact is this simply does NOT happen.
4. If you have ever gotten hit by a mage with a harm spell at max dmg (melee range) the mage has double that range capable of casting DP or omen lethal. This is assuming the mages didnt just do dexer style and infectious lethal strike you already.
In the end assume everything is equal who will have the upper hand in curing lethal poison?
I agree with some of your points but some simple just does not make sense, and you left out the possibility that mages might also use their weapon to poison as well as spell, and just to block a bandage, a lesser poison from 11 tiles away would also do the trick... just fyi.
2. No one is arguing against this.
3. Why would a Melee Dexxer stand within 2 Tiles of you when he Knows you have a Poison casted and it can result in a Lethal (Which *Can* be crippling to the dexxer), Would i run completely away? No.. I would try to force you to waste it on me while I am not within 2 Tile Lethal Range.
4. Im very aware of the Poison and harm ranges, and as I said its a bad idea to inlude both HCI and 10 Extra skill to get nearly the same effect that 60 Necro gives you Via Omen and the potential extra damage it gives as well.
5. I am an advocate of Dexxers with Resisting Spells, combine this with 120 bushy confidence, orange petals, cure potions (Even if they have a timer), and whatever else I might have, and that Lesser poison from 11 Tiles away is not going to ruin me in the slightest, also in that example I would of been a Parry / Counter Attack Resist bushy dexxer (With an Orc Brute), so please, use that weapon against me.
A Change like this Would cause the dexxer to actually Time and use his cure pots in a skillful manner, I agree with that, instead of just rolling his face across the macro area at any given time.
Edit : Completely evenly, A Mage would have the Upper hand in Curing the poison, while the dexxer would have the upper hand in maintaining his offense *while* poisoned.