• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Farming Community...

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
Ooooo I love this idea! :party: I had an idea long time ago that was in the same vein and folks called me nuts. I'll explain. My idea was for animal husbandry but allow you to cross bred animal of the same type. For example crossing a nightmare and a firesteed or a Unicorn and a dread Mare. We could even cross dragons like White Wryms with Greater Dragons. The possiblities boggle the mind. It'd be real cool creating our own hybrid animals. Then again maybe ya'll will think I'm 100% nuts.

*dreams of creating a awesome hybrid dragon*
 
Z

Zyon Rockler

Guest
I just wanted to say thank you to everyone who posted. I appreciate it. There aren't many people who understand me. I don't know what that's worth but the people who do are the ones that inspire.

There is alot to think about and alot more information then I could have expected, so quickly. One of the things that I thought would be great, is to make your own exceptional wine. It would be neat to have a bottle of wine with your name on it but I guess there would be other things as well, like the different farm types Lady Storm suggested.

Some of the things I would like to see, is a way for cities to be affected. Maybe the prices could be higher in some cities, depending on what farms are close to it. Maybe there would be a cost to sell goods to cities that are further away, so people would sell to the closer cities, causing the prices to change.

Like, maybe a buggy would be placed on the farm and you would click on the buggy and it would open a list of the different cities and prices and the cost for distance.

Trebr, things got a little heated and I didn't want to throw any more logs on the fire but it's almost as if it never happened now. I hope you're not gonna stop there though, let's keep it rolling. I'm sure we'll see something in the next few years if not sooner.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I like the idea. I'm sure I have friends who don't post at all here who would LOVE the idea.
 
A

Amathist

Guest
I love the ideas in here, they're fantastic.


Something I did think of - instead of making it so you can have two houses per account or whatever, why not make it so you could have a house and a farm? Could even make it so that certain sections of forest/jungle could be completely cleared by lumberjacks to plant land there, and that what you can grow would depend on where you put your farm?

Oh, and, green houses and irrigation systems, very important. Queen Dawn Orchid or Sosarian Rose on a 'hard to cultivate' list maybe? Things you'd need a green house for.
Very cool ideas there Cailleach, I wonder what they would call such an expansion.
 

Zalan

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Not interested in Ultima Online Farmville Booster Pack thats my 2 cents.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Not interested in Ultima Online Farmville Booster Pack thats my 2 cents.
Zalan
Dear your free to not choose it if we are so lucky to get something like it.
Your choise is yours to make and I for one would support your choice.
Not one here would force you to do it.
To explain this simply.
Many would love the idea of this going on. There are mutlitudes of players who would comeback to UO just to try it. They left because they felt the crafters were ignored in their books by the Dev. Even though they were thought of it was not to their hopes. Farming or Hortaculture as it should be called is basic to all RL human beings. We all wish to grow something with our own 2 hands. We call it a Green thumb. Many a young child in kindergarden grows a pumpkin seed or sunflower seed to watch its growth and the many facits of its life.

The forum page for gardeners is very popular. Those people would jump at the chance for this also.

Dev just needs to understand as do many who wish for other venu's of UO (PVP to name one) that others want to do quiet time things.... hey just ask the people who do play for the crafting. Fishing was a big success, its become a nice passtime for many, farming would do the same. I think.
 

Fat Midnight

Visitor
Stratics Veteran
Stratics Legend
Sure, why not. We already have tons of ******** **** added to the game.

Seriously, this is going to far. If you like farm ville, go play it.


If the devs decide to go this kind of route for future developments, il quit and go play on a non sanctioned shard.
 
V

Victoria Navarre

Guest
how did a thread about FARMING get turned into the trammie v's pvp battle all over again - this is what I am sick of.

I get it some people Pvp and well great enjoy have fun but do you really need to troll every NON pvp thread just to mention it and gripe about it or hassle those who do not?
They do this to derail any idea thread that isn't pk-centric. They call any non-pvp idea as a waste of time and only want improvement in their specific playstyle.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Sure, why not. We already have tons of ******** **** added to the game.

Seriously, this is going to far. If you like farm ville, go play it.


If the devs decide to go this kind of route for future developments, il quit and go play on a non sanctioned shard.
Sugar, Chill out. We dont need you to do it. Just like your not oblagated to Fish in High Seas.

I know we already have almost all this stuff in the game. Its just giving it a reason to be there is all.

I cant say what you do in UO, so i cant offer you comparasons but I'll try a bit of wimsy.

You have a LJ, for now we call him Bob.
Bob has crafter skills to make your Artificer items to imbue. Bows, Armor, Weapons etc..

Bob needs to chop wood, mine ore, collect items for tailoring. All this takes time an gets you away from what you really want to be doing.

Farming or as I think of it: Hortacultue has its place if it will cut back on your work. Ok you will have to chop a few trees to get seeds for Forestry. Collect animals for Ranching.
Seeds for Farming for crops that can be used. We already have in gardening plants that give items for use. Why complain about a few small changes to increase the use??

No one is asking you to do it. Infact the players who will be so happy for this have mostly quit the game due to little for them to do or make it viable to play.

I can see a very big list of things UO Dev could do that under this blanket of ideas would do wonders for UO.

As for Any mention of PVP... it is there as ONLY ONE example of things that has taken alot of Dev attention over Crafting.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I like the idea. I'm sure I have friends who don't post at all here who would LOVE the idea.
I know of a few who used to play and who read Stratics but never post, but I've no doubt they'd come back for something like this.
 
T

Trebr Drab

Guest
I just wanted to say thank you to everyone who posted. I appreciate it. There aren't many people who understand me. I don't know what that's worth but the people who do are the ones that inspire.

There is alot to think about and alot more information then I could have expected, so quickly. One of the things that I thought would be great, is to make your own exceptional wine. It would be neat to have a bottle of wine with your name on it but I guess there would be other things as well, like the different farm types Lady Storm suggested.

Some of the things I would like to see, is a way for cities to be affected. Maybe the prices could be higher in some cities, depending on what farms are close to it. Maybe there would be a cost to sell goods to cities that are further away, so people would sell to the closer cities, causing the prices to change.

Like, maybe a buggy would be placed on the farm and you would click on the buggy and it would open a list of the different cities and prices and the cost for distance.

Trebr, things got a little heated and I didn't want to throw any more logs on the fire but it's almost as if it never happened now. I hope you're not gonna stop there though, let's keep it rolling. I'm sure we'll see something in the next few years if not sooner.
No, I'm not stopping, thanks. I'm just thinking about it in detail in terms of UO. I think all the aspects should come together to form a bigger picture, to make this a deep system. Volumes seem to be a key here, for transportation and use. I sense we can get a meaningful caravan and shipping aspect through this. Wagons, small and large, could be put to good use. Needs need to be created, mostly in the system itself to enhance and build the value in it all, and ending in value to players outside of the system.

It all has to be looked at together, and that's what makes it hard.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I'm with the side that wants bugfixes, not more half baked fluff
Bug fixes should always have top priority, of course, but adding content that would likely please a great many players isn't, in my opinion, "half baked fluff". I think of it this way -- the more UO offers, the more likely it is to survive in years to come. Where else can a gamer have it all -- PVP, monster hunting, fishing, house building, gardening and, hopefully, a farming system that will actually be useful to the community at large?

As many have noted, UO is an old game. Even more depth of content than it already has must certainly be viewed as a positive thing. As for comparisons to Farmville -- UO is so much more than that. Again, why play a game limited to only farming when you can have farming and everything else that's available in UO? If a farming system is implemented, I think it's likely to bring some people back. How could that be a bad thing?
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Old Gypsy is right if you really sit down and think about it. What will it hurt? We need players back in UO, this will call out to the player who walked away and those who are thinking of going because they have nothing to do.

Like Fishing, a good deal of content is already in UO. All it would take is a few tweeks and menu's to items and add in drops to activitys already in the game. 99% of the items are already in the system, where did you think they got the big turkeys from?? The High Sea's let them expand the boats to more grand ships and fish to finally be worth fishing up. Revamped MIB's, Tmaps, Pirate's now have ships worthy of sailing and you can fight on them to your hearts content! Orc's have been a "player race" from day one and now they have a SHIP!!!

My god man wake up and smell the coffee!!!

No one said STOP THE BUG FIXES!!

Farming, Forestry, Ranching, Brewing/Vintners, All is viable to do things in a small xpac is something many would go for. It would take an act on Mythics part to drop the 1 house per shard rule and open up to the plot type to the houseing gump. We have land, boy do we have room.... This would not only bring players back but give shards who are on the brink a chance to get people back to playing them fully.

I hate this statement but it fits big time.......... ITS A WIN WIN thing.

UO/Mythic/BIO/EA would reap tons from it... alot of reason to list for this to go on... hey if WoW can revamp its world why cant we?? Im not asking for the world to turn to lava.....
 

Cailleach

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
It's unfortunate that the bean counters can't see that you have to speculate to accumulate. UO has something absolutely unique to offer gamers. If they spent a little to get the bugs sorted, clean up the artwork in the EC and get a decent customer service in place, they would be absolutely raking it in a couple of years on. Yes it's a long term project, but the pay off for the 'bottom line' men would, I think, make it well worth the investment. Listed above are some of the reasons folks have left over the years. Fix those, and not only will a lot of them come back, but they will bring others with them.
 
B

Babble

Guest
Ooooo I love this idea! :party: I had an idea long time ago that was in the same vein and folks called me nuts. I'll explain. My idea was for animal husbandry but allow you to cross bred animal of the same type. For example crossing a nightmare and a firesteed or a Unicorn and a dread Mare. We could even cross dragons like White Wryms with Greater Dragons. The possiblities boggle the mind. It'd be real cool creating our own hybrid animals. Then again maybe ya'll will think I'm 100% nuts.

*dreams of creating a awesome hybrid dragon*
Crossbreeding would probably get too complicated
Breeding for colour and only bred creatures could bond maybe?
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
...Farming, Forestry, Ranching, Brewing/Vintners, All is viable to do things in a small xpac is something many would go for. It would take an act on Mythics part to drop the 1 house per shard rule and open up to the plot type to the houseing gump. We have land, boy do we have room.... This would not only bring players back but give shards who are on the brink a chance to get people back to playing them fully.

I hate this statement but it fits big time.......... ITS A WIN WIN thing.

UO/Mythic/BIO/EA would reap tons from it... alot of reason to list for this to go on... hey if WoW can revamp its world why cant we?? Im not asking for the world to turn to lava.....
Oh yes, it would be a WIN WIN thing! And it would take nothing at all away from the players who have no interest in it, while giving so much more incentive to others to stay or even return. :)
 
Z

Zyon Rockler

Guest
One of the things I think that makes it so complex is that we're not dealing with the real world that has those set values in place. For example: If I were a farmer, one of the main things that would determine my crop is rain.

Another thing that would happen is if I did not have rain, my crops would die. If my crops died then the price of food would go up because the demand would be much higher and people would begin to starve.

People who are starving to death would create disease. These new types of diseases might cause plaques, creating world changing events.

So, you have to somehow create that same chain of events but without any of those things possible.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
If I were a farmer, one of the main things that would determine my crop is rain....
Cailleach suggested an irrigation system and possibly greenhouses, which would be easier to do than an overhaul of the UO weather system. Since the coding would have to be accomplished by a very small staff, some things certainly would not be able to be implemented in the beginning. But I'm really enthused about the possibilities!
 
Z

Zyon Rockler

Guest
I agree 100%. The question really is how you can accomplish this without doing any of those things? An irrigation system or green house, I think would more affect the farmer, himself than actually creating a chain of events that would go from the farmer and then somehow affect the world.

I think there are solutions. I would just like to hear some of the ideas players might have. I think that it's important that the system might include these types of things to be implemented.

For example: Instead of creating a world weather system, for now, the words could be, just written. You check your farm and maybe there's a reference to the fact that it has rained or it has not rained and then it explains how that affected your crops.

So, now, later when they implement this world weather system, they can just pull those references and attach them to the actual affect of that system.

But, of course, irrigation systems would be important in case of droughts and green houses, in case of frost. It's just that this is only the idea phase or the creating phase. So, it really doesn't matter what people suggest. There is no right, there is no wrong but the more ideas we come up with the easier it might be to implement a really good system to begin with that would not have to be completely reworked in the future.
 
A

Amathist

Guest
Bug fixes should always have top priority, of course, but adding content that would likely please a great many players isn't, in my opinion, "half baked fluff". I think of it this way -- the more UO offers, the more likely it is to survive in years to come. Where else can a gamer have it all -- PVP, monster hunting, fishing, house building, gardening and, hopefully, a farming system that will actually be useful to the community at large?

As many have noted, UO is an old game. Even more depth of content than it already has must certainly be viewed as a positive thing. As for comparisons to Farmville -- UO is so much more than that. Again, why play a game limited to only farming when you can have farming and everything else that's available in UO? If a farming system is implemented, I think it's likely to bring some people back. How could that be a bad thing?
Old Gypsy is right if you really sit down and think about it. What will it hurt? We need players back in UO, this will call out to the player who walked away and those who are thinking of going because they have nothing to do.

Like Fishing, a good deal of content is already in UO. All it would take is a few tweeks and menu's to items and add in drops to activitys already in the game. 99% of the items are already in the system, where did you think they got the big turkeys from?? The High Sea's let them expand the boats to more grand ships and fish to finally be worth fishing up. Revamped MIB's, Tmaps, Pirate's now have ships worthy of sailing and you can fight on them to your hearts content! Orc's have been a "player race" from day one and now they have a SHIP!!!

My god man wake up and smell the coffee!!!

No one said STOP THE BUG FIXES!!

Farming, Forestry, Ranching, Brewing/Vintners, All is viable to do things in a small xpac is something many would go for. It would take an act on Mythics part to drop the 1 house per shard rule and open up to the plot type to the houseing gump. We have land, boy do we have room.... This would not only bring players back but give shards who are on the brink a chance to get people back to playing them fully.

I hate this statement but it fits big time.......... ITS A WIN WIN thing.

UO/Mythic/BIO/EA would reap tons from it... alot of reason to list for this to go on... hey if WoW can revamp its world why cant we?? Im not asking for the world to turn to lava.....
 

Fat Midnight

Visitor
Stratics Veteran
Stratics Legend
Sugar, Chill out. We dont need you to do it. Just like your not oblagated to Fish in High Seas.

I know we already have almost all this stuff in the game. Its just giving it a reason to be there is all.

I cant say what you do in UO, so i cant offer you comparasons but I'll try a bit of wimsy.

You have a LJ, for now we call him Bob.
Bob has crafter skills to make your Artificer items to imbue. Bows, Armor, Weapons etc..

Bob needs to chop wood, mine ore, collect items for tailoring. All this takes time an gets you away from what you really want to be doing.

Farming or as I think of it: Hortacultue has its place if it will cut back on your work. Ok you will have to chop a few trees to get seeds for Forestry. Collect animals for Ranching.
Seeds for Farming for crops that can be used. We already have in gardening plants that give items for use. Why complain about a few small changes to increase the use??

No one is asking you to do it. Infact the players who will be so happy for this have mostly quit the game due to little for them to do or make it viable to play.

I can see a very big list of things UO Dev could do that under this blanket of ideas would do wonders for UO.

As for Any mention of PVP... it is there as ONLY ONE example of things that has taken alot of Dev attention over Crafting.

I apologize for my comment, and I will hold my judgment until I see something like this in action.

Honestly? I enjoy resource gathering( lumberjack and mining), PvM, very little PvP, collecting odds and ends. Crafting in general.

Honestly, I don`t see it taking too much away from what we have now but I am more worried about seeing other projects completed.

1. Virtue/Anti Virtue system
2. Fill in the dungeons
3. Finish the SA stuff
4. BODS FOR THE REST OF THE CRAFTING SKILLS.
 
Z

Zyon Rockler

Guest
How about they make some code for cities that give each city a population number. Brit might have 100,000 people, Moonglow might have 50,000 people and each city could have demands. Some cities have wineries, so they might need grapes and other cities might need tobacco, tea, coffee, and so on...

Now, if demands are met, a city would become healthy and grow but if not cities could become unhealthy and NPCs could begin to starve and the population could drop, causing NPCs to not go to work.

Shops would close and being by sick NPCs could cause other problems.

Also, this could cause cities to become smaller, so the guard radius would shrink, making them unsafe but on the other hand, a very healthy city might have a maximum radius of protection around it, protecting it more from invasion and giving its' citizens greater protection.

Trade between cities from docks could also vary on how much surplus a city might have. So, boats could transport goods and even people as a cargo. Maybe NPCs would become passengers and have to arrive safely.

This way instead of affecting the player we can use the NPC. Certain limits could be set to ensure a working, player world at all times but at the same time show some type of affect.

Just an idea, even if NPCs would say something like, I would really love a cup of tea or my poor children are starving, I think it would be plenty good.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
How about they make some code for cities that give each city a population number. Brit might have 100,000 people, Moonglow might have 50,000 people and each city could have demands. Some cities have wineries, so they might need grapes and other cities might need tobacco, tea, coffee, and so on...

Now, if demands are met, a city would become healthy and grow but if not cities could become unhealthy and NPCs could begin to starve and the population could drop, causing NPCs to not go to work.

Shops would close and being by sick NPCs could cause other problems.

Also, this could cause cities to become smaller, so the guard radius would shrink, making them unsafe but on the other hand, a very healthy city might have a maximum radius of protection around it, protecting it more from invasion and giving its' citizens greater protection.

Trade between cities from docks could also vary on how much surplus a city might have. So, boats could transport goods and even people as a cargo. Maybe NPCs would become passengers and have to arrive safely.

This way instead of affecting the player we can use the NPC. Certain limits could be set to ensure a working, player world at all times but at the same time show some type of affect.

Just an idea, even if NPCs would say something like, I would really love a cup of tea or my poor children are starving, I think it would be plenty good.
I like the ideas, It is something to ponder for the dev. This is sort of like the Zoo collecting animals for display. The Npc's we gate all over could be passengers by ship(good add in for High Seas link). Cargo shipments too.


Thank you Fat Midnight, I for one apreciate the apology. Give this dev team time they are catching up on the bugs, so far they fixing alot of the past mess they inherited.

The irragation idea and health I would assume would follow like we have for pots... Add so much of this for soil enrichment, water today due to the low humidity and warm sun. Weather is something I would hope would be done in the context menu of hte garden plot. As I know how hard it would be to ajust that old weather code !! I dont want to give the Dev a heartattack just to get some heavy rain! hehe

Animl husbandry.....hmmm crossing your best G dragon and raising a welp to full size ... that might take a bit of rangling with the Dev for a expantion of the stable to perhaps having the ranch an open paddock and all on it stay tame and under the ranchers hands. It's an idea with some merrit. Selecting pets for color and strength raising pups to full sellable. Open ownership to more then tamers for some animals like strickly riderpet for non tamers and it would convert if sold to tamer to a full use pet. (ie: no fighting with it unless a tamer) Or t he Dev could revert the lower tamables back to anyone can own. This would give a market to the whole rancher breeding idea. The friends who quit cause they lost their pet dog or chicken when they cut stables would come back possibly!!! That stable bit killed alot of players beloved pets.

UO should expand. Thats a given. Cal you want input: here it is Got ideas a plenty and got great friends here who can add in ideas as well. Just listen to the masses, you have done good so far ...lets do more!
 
Z

Zyon Rockler

Guest
First of all, it's not really fair to pick on the Amish considering they have no way to retaliate!

What I was thinking with the NPCs, I kind of picture maybe 5 NPCs waiting at the dock and each one being worth so many citizens. So, 1 NPC might be worth 100 citizens, not to technical or possibly a manifest that says you are carrying X amount of people.

There is a tactical reason to transport the people. First of all, to create a surplus of people, the city would have to stay healthy, so all of its' demands would have to be in the surplus. Like extra coffee, extra tea, maybe extra livestock. So, for example: Moonglow already has NPC farms, so they might always be in the plus, so there maximum of 50,000 people plus a surplus of 10,000.

Now, the leader of TB in Brit might recognize that Moonglow has a surplus of people because his city has dropped 10,000 and is now at 90,000 people. It has made his guard zone drop. So, he will try to transport those 10,000 people to bring his guard zone back up.

If there is no surplus at Moonglow, he might want to work with farms to create the surpluses that he needs. Each shipment of people would have to be transfered safely from one dock to the other, which would cause enemy forces to plan attacks or block trade routes. Each ship might only be able to transport 500 people. So, to move 10,000 people, will take some planning.

This could also be used when towns are invaded, where you could propose that not only an evil force attacks a town but also a good force appears. So, maybe at first, you might see 5 evil daemons but you'll also see 1 good angel and as it progresses both sides will be waging war but the important thing will be the people who are fighting and supplying these regions.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Interesting idea there....

Well I was thinking that as you know we Tp/escort npc's for rep and the 500 gold and it takes 5 minutes to clock down till you can do it again. For ships I was thinking : Britain 5 npc's at dock they all clammer on ship with you once you except passage to ..say papua.
You would sail to papua and at the dock when you exit ship they would follow you to the dock and would give you say 2k gold and double the rep gain of a normal escort.

Farming term can mean different things.

I would like to see a xpac developed to the ideas we have quoted here in this post. I feel it would bring a good deal of players back and might even give new players a wish to stay and play. (tiny ad in say a trade mag for gamers or on wowhead type pages.
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
I would like an office expansion pack. I could go to work, sit at my desk and move paper from one side to the other and get gold. Then I can go home and play the game...
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I would like an office expansion pack. I could go to work, sit at my desk and move paper from one side to the other and get gold. Then I can go home and play the game...
Your office expansion pack idea doesn't appear to have much relevance to a thread about the possible introduction of farming to UO. You could start your own thread about the joys of paperwork, of course, and invite helpful input from anyone who may be interested.
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
I would like an office expansion pack. I could go to work, sit at my desk and move paper from one side to the other and get gold. Then I can go home and play the game...
Your office expansion pack idea doesn't appear to have much relevance to a thread about the possible introduction of farming to UO. You could start your own thread about the joys of paperwork, of course, and invite helpful input from anyone who may be interested.
yah. cynicism is an art form. Now I go back to watching grass grow.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
yah. cynicism is an art form. Now I go back to watching grass grow.
I'm sorry. I didn't intend to offend you. I'm just so weary of the way people make fun of ideas that don't involve some form of battle or conflict. I just figure there's room for every play style.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Thav12 sugar no offence is meant to you or anyone in our want for a natural extention of UO houseing plots. The idea has merrit. Oh btw I saw on one shard i was on chacking a house placement a plot that was EM or Dev made it was a garden with pumpkins and plants was very nicely done and would be a great push for this idea.

Ol Gypsy is correct a good deal of players are very interested in this thread. We could expand the play and perhap pull back to play UO our friends who left for lack of usefullness to crafting. This is not just a revamp but a new field of ideas to make UO life more challenging.
 
Z

Zyon Rockler

Guest
Merry Christmas!

There are so many different possibilities and so many things to think about. I would transport an NPC with my boat right now if I could. I could imagine different personalities that these NPCs might possess. Some might be annoying, some might tell jokes and others might just talk alot.

It's kind of like looking in the future and possibly an NPC might say something of interest that would send you on a quest but for now, just being able to do something new would be fantastic.

As far as an office expansion, it's interesting you say that because alot of people are playing the game while at work and of course those people are in an office. So, that would be like you playing yourself in a way. It's an interesting idea but in that exact context, it's definitely not a reasonable alternative to farming.
 
Z

Zyon Rockler

Guest
A few of the things Lady Storm, you make me think about, are the challenges of doing certain things. I try to picture in my mind, that you pick the NPCs up and then transport them but I keep trying to figure out a way to stop the NPCs from making it there safely. So, a few of the things that might reward you, would be getting there successfully, the distance of travel and how much time it takes.

I would hate it when an NPC would disappear before getting them to where they needed to be. So, that could be one challenge. I'm not really clear, though, on what other challenges might be. So, that there is a chance of failure and a bigger chance for the reward to be greater.

Maybe another example: Would be transporting a wounded or sick NPC. You would have so much time to get the NPC to where he is going and depending on the time it takes you to get there, is how long it would take for an NPC to become healthy.

So, the impression you gave me, was the further you transported the NPC, the greater the reward.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
To be honest there is dangers sailing to many ports. The water eles come to mind... rogue sea slugs that attack, pirates and the ever popular orc's.... there is a mega shark in the art box that i know of soooo that opens alot of avenue's to attack as well.

Perhaps an octopus or giant squid could be given life and haunt waters in T2A.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I'm finally beginning to see how an element of risk might be incorporated into such an expansion. As in trade caravans of old, merchant farmers transporting their goods might wish to have protection against potential losses. In the absense of player protectors, NPCs could be hired to deter orc raiders, perhaps, or other threats.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Not being a Dev myself but knowing how they think over time real well, the threat would be added to anything along that thought. Nothing in UO is free.... except death (well pks and reds do take your things that could be called payment.)

Highway men and thiefs player and npc is good idea to add to the Merchant aspect. Thiefs could steal from any and all npc's (no player theft * reason*) but with the thought the npc's will fight back.

*reason* : Players would after a while get tired of the constant thiving of their purse and that would result that instead of helping the game it would hurt the cause. Thieves were one of the main reasons players fled Fel. Dont need to debait this as it is fact.

Farming Ranching Forestry Merchantry Vintners Brewers Chef Tailors Smiths all would benifit and raise the population in UO. I was talking to a friend who quit UO over no advancement in crafting to make any gold by she was truly disheartened over the last few patches and quit. She was intregued if the Dev would truly think about doing this as it would give her reasons to return. She and many more would be eger to come home to UO.
Remove the 1 house rule, it will give siege the chance to get players back, serve the players with this xpac idea. I guarantee you people will come and it will fly. There is hope in this post. Please dont fail the players.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I agree, Lady Storm, and I believe a surprising number of players will be eager to participate if the concept is given a chance. Don't know if any Devs are listening, though. But we can hope.
 
Z

Zyon Rockler

Guest
Oh, yeah there are alot of dangers on the sea now. So, that would be exciting.

Trade routes on land, between citites that are connected by land, will also be fun.

One of the things that would be necessary, would be a way to remove a boat or destroy it completely and having some type of creature that could come up and swallow the boat or even being able to just shoot at it and completely remove it, would be a necessity for trade routes to work.

Or even, possibly finding ways for ships to push other ships out of the way to prevent blocking.

If farming was so deeply connected to cities and war, it also might be essential to feed troops for types of bonuses. An example might be: For a warring city to already have stationary guards, walls, and other defense capabilities.

Strongholds placed within cities or outside of cities might also contain a radius of protection or a type of allowance of protection depending on supplies, so that these forces could also directly affect a faction.

So, the town guards who apply normal Justice would also affect warring guard soldiers because there would be a decrease in the total number of guards. So, if both the city supplies and stronghold supplies were low, a city could be easily captured or over run by enemy forces.

So, caravans and ships and even cities could possibly be pilaged and the enemy could begin transporting goods out of the city.

So, some cities could become key players in rebuilding other cities resources. For example: If every city was depleted to its' minimum resource, it would become necessary to gather resources from all of the cities.

So, if you had an NPC farm in Yew and an NPC winery and produced wine, then to replenish a city without wine, you would need to transport that resource from Yew.

So, that holding or capturing certain cities could deplete resources.

Also, it would be in your interest to possibly destroy farms so that they could no longer produce resources or fail to produce any resources.

And again, there would be a minimal that city could fail, so that there would still be a functional world, such as, a bank, a tailor, a blacksmith but only certain cities would have these resources at their minimum.

Maybe, iron ore could be collected and maintained at a certain level to allow for the smith shop or NPC to be working as leather to the tailor, gold to the banker, and so on.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Zyon, I really love most of the ideas, but is it possible we're getting just a little bit too complex? (compared to your original post, which I'm very enthusiastic about):
I was just wondering if there would be an interest to bring farming into UO? Say an expansion pack was released that allowed you to buy large plots of land. Different size land plots or farms could be created. A type of system could be implemented to acquire or buy the land.

Once you owned the land, you could build a home on it depending on the type of farm it would be. So, you would pick the type of farm, maybe you would have cows or chickens or maybe you would grow corn or wheat.

You would then be able to harvest and sell your goods. Maybe even a type of breeding system, where you could sell to players as well, as NPCs in different towns.

Kinda of like, fishing. Maybe you would need a horse and buggy to carry wheat or something like that, so you can transport your goods to different towns.

Maybe it could be, similar to, Farmville, where you can work with other players to grow grapes for wine makers and then sell the wine for a higher price.

I have played alot of different farm, simulation games and I could spend days, maybe even make a living, doing something like this in UO.
I think there might be a better chance to interest the Devs in introducing farming if it doesn't involve anything too extensive in the beginning -- no sinking ships or bringing down cities or destroying farms, etc. We have to keep in mind that the UO staff (and their funding) is definitely limited. If we ask for something too extensive that may actually affect other players who don't care to be affected by this... well, although I may be wrong, I just think we might want to focus on the basics at this point in time.

On the other hand, maybe all that unexpected mayhem is just what UO needs! :D
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
He has a point Zion, ill have to hand it to ol gypsy.

It would be something for later on perhaps .... right now I'd just like to see the Farming et al looked into. The removal of the 1 house and adding in the new type of plots for the Farming Ranching Forestry Merchantry Vintners Brewers with the expantions into more Chef Tailors Smiths Tinkers Carpenters systems with bods and bonuses i think is good enough to warrent an xpac of its own. Quite honestly this should keep the dev hopping for a few months to develope to a good end. Oh and I'd like to see a more realistic cooking ingredience listing for cooking item.. like cake..it takes more than plain flour and water to make a cake ..well at least a cake id eat that is. Baking takes eggs milk butter sugar flour oil cheese... get the idea?? We have most in game already. Butter & cheese can be a new item from a Dairy Farm..

Cal and the Dev team are on a well earned rest for the hollidays but come january....
they have to get on everything and work on next set of goals. Soon one of them is this I would hope in the near future.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
.... right now I'd just like to see the Farming et al looked into.... new type of plots for the Farming Ranching Forestry Merchantry Vintners Brewers.... Chef Tailors Smiths Tinkers Carpenters systems with bods and bonuses.... a more realistic cooking ingredience listing for cooking item.. like cake..it takes more than plain flour and water to make a cake ..well at least a cake id eat that is. Baking takes eggs milk butter sugar flour oil cheese... get the idea?? We have most in game already. Butter & cheese can be a new item from a Dairy Farm..

Cal and the Dev team are on a well earned rest for the hollidays but come january....
they have to get on everything and work on next set of goals. Soon one of them is this I would hope in the near future.
:thumbsup:
 

Mapper

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Baking takes eggs milk butter sugar flour oil cheese... get the idea??
I like the idea, But eating cake would need to benefit you. I'm not sure I'd spend ages making a cake just to look at it or eat it when I don't at all have to.

UO really really really needs hunger and thirst systems!
 
T

Trebr Drab

Guest
Baking takes eggs milk butter sugar flour oil cheese... get the idea??
I like the idea, But eating cake would need to benefit you. I'm not sure I'd spend ages making a cake just to look at it or eat it when I don't at all have to.

UO really really really needs hunger and thirst systems!
I agree. But I don't want to see a simple buff system. Something like a bonus to skill gains would be good. But that wears off as characters are built. So, at the moment, I'm at a loss.

Food for NPCs, I think, is also a good place to go. A gift of food might drop NPC merchant prices, for example. I'd like to see additions to the game too, like a need to do House Maintenance. Example: Hire NPCs to do the job (come as a ticket, double click, it uses gold and resources and food to summon 3 NPCs that rebuild your house to "pristine" condition and then go away after a few minutes. Could add this for boats too.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Glad to see this addressed. Food really should be useful, as you say. I wouldn't care how they made it useful (or for what) as much as I care about seeing it happen. :)
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Well if the Dev need an idea for this I do have some thoughts to this as well.

Preperation should be skill builder and a usefull activity, with the chef title available to the maxed out cook. If you look on todays cooking menu you see bare bones cooking.... not real cooking just slaped together.
As I pointed out cake is more then flour and water and honey..... same with other foods on that menu.
The need to expand the way we cook is the nugget of the problem. Multple steps and ingreedience for Cookies cakes meats and candys (remembering to make things stackable) BBQ, making food for your own use and for sale... how about a bod for it ?? 25/ 50/ 75 and the 100 count for say special cooking items in a tier system.

Example: you make 25 cakes for that 25 count bod, now you can turn it in or hold on to it in a bod book* now the next lvl would be 10 of the 25 count bods turned into a large bod that you could turn in for tier 2 gifts or again book it and do the next tier of bods amalgamation to the 3rd tier gifts large bod, the final tier again 10 of the 3rd stage for a top count large bod. This would be the premo gift tier.
Gifts could be anything from a 10k use tool, aprons with cute sayings on them(kiss the cook) to the top range lvl bods of a special title, or a golden tray (deco), a special oven or kitchen gadget that would be very usefull.
And....
Make quests for food runs from vendor npc's like a daily (1 time a day bit) charlie at the Luna bank cant get out for lunch and is famished as are his fellow bankers they would like 10 orders of bbq pork, 5 fruit salads, 5 cakes, 10 french bread and butter. reward 500 to 1k gold. Each quest npc would vary but only one can be done in a day(refreshed at server)it could be the bank today tomorrow the tailor shop, and so on down the line. Food would finally have a full place in UO. Plus boost the farms! Inn keepers for years have sold bowls of vegies why not have a quest for them to have a cook provide?

I mean if you think about it, most training can use a bod, and if you havent looked there is a cooking/chef in Brit along with meat shops.
Talk about convienient.
Now about hunger, we did have hunger and I can tell you my mage was ravenous way back in the day after a battle. Fish was the main food staple thou the weight back then was issue. It is not hard to turn back the clock and reup the hunger mode its part of the fatigue many mages and fighters exert alot of energy food should count in the refresh of the character.

The tie in to the Farms is the ingredience needed. Eggs, milk, cheese, meat, dont forget to add in the fish fishermen can sell to cooks (tie in to high seas) Vegies: carrots peas corn celery etc the art is there its a small thing to add in a use. I dotn know about you but ovens dont warm themselfs I mean do we have UO Gas and Electric?? NO we have fine wood and coal stoves and ovens! hint hint.... wood from forestry for feeding our ovens for cooking. mining could get coal as a by product to normal mining ...hehe(black rock bits).
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Definitely love the idea of BODs for chefs, as well as the need for hunger to return to UO. And tying it all in to the farms should not be that difficult (I hope). And yes, lets chop a little firewood or mine a bit o' coal to keep our UO ovens nice and hot. That should work up a healthy appetite! Love your thoughts on this, Lady Storm. :)
 
Top