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New drops

E

Ender77

Guest
1) I've used a focusing gem on a weapon, adds "Focus" and "Brittle" to it, but I can't tell what the focus does. Anyone know?

2) Can the "Defiler" be POFed, or is it like the token of holy favor (repairs only)?
 

Kylie Kinslayer

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1- When you double click the gem it says it will make it a rage focused wep. I don't know for sure but some are saying it will work like chaos damage and apply the damage dealt to the lowest resist. I personally think it would work more along the lines of the spell focusing sash below, and give a damage bump.

2- Not a clue haven't gotten that drop yet.


These sashes are also a drop from meer mages and ophid mages (so far) as corpse drops. As you can see they are not a rare drop. Got these in about 40 minutes of fighting.
 
L

Lord GOD(GOD)

Guest
These sashes are also a drop from meer mages and ophid mages (so far) as corpse drops. As you can see they are not a rare drop. Got these in about 40 minutes of fighting.
Where are the Ophidian Mages? I tried the ones at the temple but they don't seem to be related to the invasion.
 

Kylie Kinslayer

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Yeah they were on meer mages and ophid mages (maybe even the Shamans). Really could not tell with how the bodies were piling up. They only drop from the invasion ophids directly tho. Those came from Trinsic (Atlantic) barrier isle area, where bulls and brigands spawn. I got tired of the area and went to the old Ophid camp in the Lost Lands and none dropped there, nor did you gain loyalty to the Bane there, still only lose loyalty to the Ophids.
 

Frarc

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The rage deals more and more damage to the monster you are fighting with each hit. I Noticed that when i was shooting a guard. First i did 18 damage then it move to 24 ,28 and higher and higher and when it was killed the damage went to 84.
 
L

Luke Carjacker

Guest
The rage deals more and more damage to the monster you are fighting with each hit. I Noticed that when i was shooting a guard. First i did 18 damage then it move to 24 ,28 and higher and higher and when it was killed the damage went to 84.
Wow, that's awesome. I wonder the exact mechanics of it. Is it part of the 300% DI cap, or is it separate? Is it effective in PvP (probably not)?

And brittle means you can repair it, but you can't fortify it right?
 
S

Sevin0oo0

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>>And brittle means you can repair it, but you can't fortify it right?
that is correct
 

Kylie Kinslayer

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Depends on what shard. Talk to a town crier on your shard. They will tell you what town is under attack from the Bane. The Ophids are somewhere around that town on the outskirts.
 

Lord Bytor

Certifiable
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I think Catskills is broken, we don't have any Meer or Ophidian mages spawning with the invasion.
Skara Brae right now on Cats is under Invasion.

The Meer are Right at the Ferry Dock in Skara. The Ophidians are just SE down the Road by the Ranger Huts.
 

Frarc

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If a town is under attack there are always 4 groups. The bane inside the town. The Meer, the Obhidians and the Britannian defenders somwhere outside town.

On Drachs The Brittannians where across the large North Bridge in Vesper. The Obhidians NW bridge and the Meer on the SW bridge.
 

Martyna Zmuir

Crazed Zealot
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ALL types of ophidians appear able to drop the sashes, all types of meer probably do too. Its a somewhat 'rare' drop like the focusing crystals, seems like a 1/10ish drop rate.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
1- When you double click the gem it says it will make it a rage focused wep. I don't know for sure but some are saying it will work like chaos damage and apply the damage dealt to the lowest resist. I personally think it would work more along the lines of the spell focusing sash below, and give a damage bump.
Anyone confirm what the rage focus does?
 

Frarc

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Anyone confirm what the rage focus does?


What i said a few line above:


"The rage deals more and more damage to the monster you are fighting with each hit. I Noticed that when i was shooting a guard. First i did 18 damage then it move to 24 ,28 and higher and higher and when it was killed the damage went to 84."
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
What I saw by using a focus weapon: Less damage and no advantages...apart what frarc said...
 

Klapauc

Sage
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Stratics Legend
What i said a few line above:


"The rage deals more and more damage to the monster you are fighting with each hit. I Noticed that when i was shooting a guard. First i did 18 damage then it move to 24 ,28 and higher and higher and when it was killed the damage went to 84."
You also start with lower damage than you should, then it goes up, then DOWN again and so on. At the peak of the wave,i have seen ai damage a bit higher than my base damage, at bottom ,damage was much lower. Did also see negative effects to consecrate. Im not finished testing this, but currently i would warn about using this on good weapons. Seems to do more bad than good.
 

sirion

Sage
Stratics Veteran
Stratics Legend
Spell Focusing Sash:
Not sure why Dev put this item in, but they should realize they've just destroyed the market of Soulbinder sash in one day.
 
S

shulginist

Guest
Yes imbued weapons are the only ones I have used them on so far and they work.
 

WarUltima

Babbling Loonie
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Stratics Legend
Actually focus crystal has its use esepcially for dexers (pure warriors) without chiv and/or bushido. Also you will see a huge damage increase if you are unable to cap out your 300 DI.

Since DEVs made chiv/bushido the god mode of PvM it's too easy to cap out the 300 DI basically you can EASILY cap out 300 DI with the following combination.
1. Super Slayer + EoO
2. Single slayer along
3. Super Slayer + 10 steps of perfection.
4. 100 DI + EoO + 10 Steps of perfection
and so on (its stupidly easy to get to 300 DI)

According to a quick test I was able to achieve the 300 DI cap with nothing but a none runic GM/Legendary whatever made iron Bladed Staff running 100 DI.

I wonder if this is how "Blood Lust" works and if it stacks with blood lust... maybe one day these will stack over 300 DI cap. Maybe all dexers should be able to go to 600 DI as easy as rightnow getting 300 DI. Dexers are not doing nearly enough damage... took me almost 7 minutes on my sampire to solo Medusa!11
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
War Said:
4. 100 DI + EoO + 10 Steps of perfection
Heh.. Not quite.. Up 100 Damage increase from items will STACK with Anything.

Specific Slayer will do more dmg with 100 DI then it will without out etc.. but all the rest of your examples are right. Hmm.... Does the additional dmg from "Focus" weapons obey the 300 cap then? I haven't actually tried to see if there's a difference yet.

I can say that "Spell Focusing" ... the property on the Sash.. DOES indeed work in PvP. Your 1st damaging spell to a target sets that as your "Focus" and your next 20 damaging attacks will add additional dmg ... It appears that your at a penalty to dmg for the first 6 attacks or so but then after that it gets much higher...

Example.. PvP

150 INT
120 Eval
15 SDI

Vs. Cursed opponent with 60 energy resist.

with that you should do 18-20 dmg.. but with the "Spell Focusing" Sash. The bolts start at 13 dmg & by the 6 lightning bolt the dmg is back up to "Normal" so.. 18.. and then by the 20 bolt your doing 24 dmg... So out of a cycle of 20 damaging spells after the first 6 or so you break even & after 15 or so is where you will want to dump. On your 22nd damaging spell (1st that sets focus + 20 more) your damage will go back to pathetic and the cycle starts over.. I believe there's also a 1 minute timeout on building damage also.. so you have to do spell damage repeatedly with no more than 1 min passing to build SDI....

Also.. hit spells from Weapons appears to build "Focus" as well.. 15 hits from a sword of the stampede allowed 21+ dmg cursed light bolts etc.. Note... delayed dmg (FB / MA) doesn't do it.. has to be harm light as far as I can tell.. Anyway.. someone else's turn for now heh.

PS..

150 INT
120 Eval
15 SDI
Max. "spell Focusing" so 20 damaging attack

VS. cursed 60 Fire opponent = 49 DMG FS heh.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
When the hell are mages going to get a -0 one handed mage wep artifact? Or lrc shoes? WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
I

ikaikaman

Guest
1) I've used a focusing gem on a weapon, adds "Focus" and "Brittle" to it, but I can't tell what the focus does. Anyone know?

2) Can the "Defiler" be POFed, or is it like the token of holy favor (repairs only)?
Focus and spell focus are GARBAGE

use focused weapon, start *0.5damage compared with normal and reach *1.2 finally.

but can not break 300DI limit and reset by and large 20hits or hit others.
spell focus start *0.7 to *1.2.rest is the same of weapons .

It is complex system but worthless.I do not want to believe that Devs can not do arithmetic.
 

Vexxed

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Stratics Legend
It is complex system but worthless.I do not want to believe that Devs can not do arithmetic.
lol...... Bc obviously doing an extra 20% to your Mage Dump in PvP is totally not worth it. I don't honestly know if I WILL end up using it... but it's definately got possibilities.. In PvP at least it's not Damage over time that matters.. it's how much you can spike. Having my 1st bunch of spells do less dmg sux yea... but if it makes a "MAYBE KILL" dump into a "DEFINATELY Kill" dump then it could easily be worth it. I don't know all the specifics about how it functions yet but for now I know it's a possibility. & in PvM ??? Bleh.. who cares... lol
 
I

ikaikaman

Guest
lol...... Bc obviously doing an extra 20% to your Mage Dump in PvP is totally not worth it. I don't honestly know if I WILL end up using it... but it's definately got possibilities.. In PvP at least it's not Damage over time that matters.. it's how much you can spike. Having my 1st bunch of spells do less dmg sux yea... but if it makes a "MAYBE KILL" dump into a "DEFINATELY Kill" dump then it could easily be worth it. I don't know all the specifics about how it functions yet but for now I know it's a possibility. & in PvM ??? Bleh.. who cares... lol
hahaha,you indicated good points.but Of course can not break limit in PVP 15SDI and 100DI lol.
really... garbage.....
 

WarUltima

Babbling Loonie
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Stratics Legend
hahaha,you indicated good points.but Of course can not break limit in PVP 15SDI and 100DI lol.
really... garbage.....
hmm I am pretty sure it breaks the "15 sdi cap"
At least for magery spells it seems like it goes up to 1.2x of your max damage possible. So it quite possibly doesnt even have anything to do with your SDI. If you are running 15 sdi and you can FS someone for 100 damage with spell focus you would do 120... simply put this give you 20% sdi on top of your 15.
And imo 35 sdi is a dream to any mage players especially in a mage duel.
When you are poison cycled how are you going to defend against 12 damage magic arrow, 16 dmg harm, 18 damage fireball and up to 26 damage lighting.

Now imaging you spend your last 8 "focus" on a spell plague combo. You know noobs are already complaining about the bursting damage of SP RIGHTNOW without the additional 20% damage... right?
 

Restroom Cowboy

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lol...... Bc obviously doing an extra 20% to your Mage Dump in PvP is totally not worth it. I don't honestly know if I WILL end up using it... but it's definately got possibilities.. In PvP at least it's not Damage over time that matters.. it's how much you can spike. Having my 1st bunch of spells do less dmg sux yea... but if it makes a "MAYBE KILL" dump into a "DEFINATELY Kill" dump then it could easily be worth it. I don't know all the specifics about how it functions yet but for now I know it's a possibility. & in PvM ??? Bleh.. who cares... lol
you're almost there...




fail.
 

G.v.P

Stratics Legend
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Stratics Legend
What's the point of making something brittle if it starts with 255 durability?

These "focus" abilities seem interesting, but ...

Vexxed said:
13 dmg & by the 6 lightning bolt the dmg is back up to "Normal" so.. 18.. and then by the 20 bolt your doing 24 dmg.
13, 14, 15, 16, 17, (18) ... then what? ... 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 24? (393) versus constant ... 18 x 20 = (360)? Hm. Or if you can just spam lesser spells then build up with better spells, that could be cool.
 
I

ikaikaman

Guest
hmm I am pretty sure it breaks the "15 sdi cap"
At least for magery spells it seems like it goes up to 1.2x of your max damage possible. So it quite possibly doesnt even have anything to do with your SDI. If you are running 15 sdi and you can FS someone for 100 damage with spell focus you would do 120... simply put this give you 20% sdi on top of your 15.
And imo 35 sdi is a dream to any mage players especially in a mage duel.
When you are poison cycled how are you going to defend against 12 damage magic arrow, 16 dmg harm, 18 damage fireball and up to 26 damage lighting.

Now imaging you spend your last 8 "focus" on a spell plague combo. You know noobs are already complaining about the bursting damage of SP RIGHTNOW without the additional 20% damage... right?
I am not sure that breaks 15 sdi cap...OK assuming you are correct.In PvP can we keep attacking one persons?no way.to break caps,We have to encure *0.7damages again and again and attack only one.It is unrealistic.
spell plague too,If 120Evalint 120Mysticism use this spell to 120Magicresists,batting average is 50%, when additional damaged,this wear off 50%,and duration of this spell is 15seconds.

so,calculating the expectation damages value,I think it is worthless.at least high risk-low returns.
 

WarUltima

Babbling Loonie
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What's the point of making something brittle if it starts with 255 durability?

These "focus" abilities seem interesting, but ...



13, 14, 15, 16, 17, (18) ... then what? ... 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 24? (393) versus constant ... 18 x 20 = (360)? Hm. Or if you can just spam lesser spells then build up with better spells, that could be cool.
My take on the spell focus is... unlike dexers who can usually murder someone within 6 hits (I usually kill a target within 6 hits on my archer, and I kill a target within 4 swings with simple AI nerve DS nerve combo and those are after the opponent has chugged a gheal pot at 50ep) mages are usually stuck and have to "slowly wear someone down" assuming that someone is still decent enough not to run offscreen already... even the dreaded wtfomfgwowzorOPed Mystic mages needs well over 6 spells to kill someone.

Let's take the old Spell Plague Arrow Nether Bolt spam that everyone cried about... even if its nerfed now we will still use it's scenario. I did a test, spell plague including the 3 explosions counts as 4 separate damage spells (and each counts as a "step" for spell focus). Spell Plague with 3 sets of magic arrow nether bolts does around 110 damage vs 70 resist (sadly but true... the most bursty mages really dont even come close to dexer's bursting power) and that's total of 10 spells for spell focus, out of the 10 spell impacts only 2 hits (the initial sp damage and the last explosion) does more than 19 damage needed to slip a bandage, at this point your next set of spells will be your main dump assuming you are using spell focus.

Of course it will take some tests... but again mages routinely need 3 to 4 time more # of impacts in order to kill something... which imo if spell focus used correctly, it will be extremely useful. I have many many possibility in my head.

ESPECIALLY with spell focusing spells will slowly gain more power, which will somehow making dexers having to decide when they are going to apple (not today's brain-dead automatic apple on curse/sp/slow instantly). Well at least for those none-noobie dexers they will think about the apple timing more carefully... not "if you apple as early as possible your next apple will also be ready as early as possible woohoo".


just my 2 cent.
 

Logrus

UO Legend
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Actually I believe the damage bonus should be bypassing the 300% DI cap.
Armour ignore damage from the players will not receive bonus or penalty.

The first hits receive a steep penalty which decays rapidly. After that the bonus builds slowly over the next hits until it caps at 20 %. Once at 20 % the next 5 hits maintain the + 20% damage rate. After that the focus builds up again from the penalty.

If all hits are doing equal damage, the damage output is just a little bit above even.

However, the levels are constant and predictable so a player can choose to take advantage of that damage increase.

--------------------------------

(So you could build up focus on regular hits, or low level quick spells, and then when you peak, Flame Strike, Crushing Blow etc... taking advantage of the larger burst damage)
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
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Actually I believe the damage bonus should be bypassing the 300% DI cap.
Armour ignore damage from the players will not receive bonus or penalty.

The first hits receive a steep penalty which decays rapidly. After that the bonus builds slowly over the next hits until it caps at 20 %. Once at 20 % the next 5 hits maintain the + 20% damage rate. After that the focus builds up again from the penalty.

If all hits are doing equal damage, the damage output is just a little bit above even.

However, the levels are constant and predictable so a player can choose to take advantage of that damage increase.

--------------------------------

(So you could build up focus on regular hits, or low level quick spells, and then when you peak, Flame Strike, Crushing Blow etc... taking advantage of the larger burst damage)
the question still remains...when do mage's get to have their cake and eat it too? :eyes:
 

WarUltima

Babbling Loonie
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Stratics Legend
What summon food doesn't produce cake????????
I tried very hard to summon myself a big tasty roasted pig I even got myself lv6 SW focus and casted arcane empowerment and off to summon my food while yelling out "ROASTED PIG!!!" loud.... and I failed miserably.

Please buff mages up.
 

Goodmann

Babbling Loonie
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Stratics Legend
So before a pvp fight i prime my spells (get rid of lower attacking damages casting on a guildy or whatever) then head into battle with my extra hard hitting spells?
 

G.v.P

Stratics Legend
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Spell Plague with 3 sets of magic arrow nether bolts does around 110 damage vs 70 resist (sadly but true... the most bursty mages really dont even come close to dexer's bursting power) and that's total of 10 spells for spell focus, out of the 10 spell impacts only 2 hits (the initial sp damage and the last explosion) does more than 19 damage needed to slip a bandage, at this point your next set of spells will be your main dump assuming you are using spell focus.
That's a pretty thorough look at the PvP side. I read your previous post on Spell Plague, and I'm with you on that one. I was actually thinking about PvM, because it seems like a lot of users are reading about the crescendo effect of "focus" and writing it off as lower DPS. However, if I'm following Vexxed correctly, and reading the damage numbers right, then even with the crescendo you'll achieve a higher DPS w/ a sash than casting the same spell w/o the sash ... especially if you account for the amount of spells you use, then release high end spells at to optimal point. For example, if you get a boost to WOD, that could be fairly major. I assume AOE spells reset for every target the AOE hits; no focusing on AOE, heh.

Seems like the sashes will benefit the better, quicker mage PvPers ... as you say, have to test it out. I haven't been able to even find the spawn, other than the demons, and I've only had time to kill two on Origin thus far, no sash or crystal yet for me.
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
@ Logrus:

IMHO, in PvM, the damage penalty will ensure that the sashes never see widespread use. While a 20% damage bonus would be nice, having to 'prime' the sash for a few hits doesn't really add much to playing a mage. I wore one for the last three days and finally took it off in frustration since getting to the 20% increase meant a longer battle on average.

The Devs seem to confuse the terms "Challenge" and "Tedium" at every turn. The players want more challenge, but not at the expense of extra clicks, confusing mechanics, or long drawn out repetative processes. For the love of all that is holy, please learn this quickly.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
@ Logrus:

IMHO, in PvM, the damage penalty will ensure that the sashes never see widespread use. While a 20% damage bonus would be nice, having to 'prime' the sash for a few hits doesn't really add much to playing a mage. I wore one for the last three days and finally took it off in frustration since getting to the 20% increase meant a longer battle on average.

The Devs seem to confuse the terms "Challenge" and "Tedium" at every turn. The players want more challenge, but not at the expense of extra clicks, confusing mechanics, or long drawn out repetative processes. For the love of all that is holy, please learn this quickly.
This seems like something that is fun, that allows for some different tactics. Meta gamers seem to mistake the word "different" with "inferior". They want to find that one perfect tactic that works every time, with no variation, and exploit the hell out of it. Thankfully UO doesn't always work that way. There are all kinds of choices you can make which allows you to approach all kinds of in game problems from different angles. If you don't happen to like a certain tactic, don't use it, no one is forcing you to do anything, there are plenty of other tactics to choose from.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
This seems like something that is fun, that allows for some different tactics. If you don't want to use it, no one's forcing you...

Seems?

Have you tried it? Why don't you try it and then post.

Adding more clicks isn't tactics.
 
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