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[News] Publish 69 - World Wide Release 12/16/10

Lady Tia

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James Nichols15 Dec 2010 19:41:41 EST
Greetings!

Publish 69 will be released world wide during tomorrow's regularly scheduled maintenance. Publish notes can be found below, thanks and have fun!

Publish 69

“Happy holidays to all! We have gifts for characters from accounts that are more than 30 days old! Be sure to log in before January 25th to get your gift!”

Thanksgiving Turkeys will be turned off
Each character will be able selected one of the following items:

Antique Rocking Horse
Christmas Tree
Angel Decoration
Holiday Fireflies (blinking wall decoration)

Vet Rewards:
1st year Dungeon teleporter
5th Year Metal Dye Tub
10th Year Choice of 3 Oval rugs.
The skull and cross bones will give 1 random Treasure chest map each week, The Rose Rug will give one random seed each week, and the Dolphin will give one random MIB each week. (After the first of the year we will be putting out a change to these rugs, we will be adding a gump to pick the direction and adding a smaller size. You will be able to pick between the current size 7x7 or a 3x5)
13th year a new rideable Armored Boura.

Virtuebane Town Invasion
Be aware that Virtuebane will be looking for any weakness. Town criers will give warning when the towns are about to be invaded.

CoM Headquarters
Due to all the future plans for Magincia we have built a new home for CoM. The new base is located south of Moonglow. Look for the magical spot in the water.

Snow
Snow has been added all over the world for the holiday season, enjoy the cold!

Stage One of the Abyss Flesh out
We are starting to fill in the areas in the Abyss that are void of monsters, this is only the start but please check out the Abyss.

Blackrock Stew Recipe Quest
The Ophidians are attempting to discover the secret to the Bane Chosen’s Blackrock Stew! Will the secret recipe finally be revealed? Allies of the Ophidians are needed to help with the research; you may find the Ophidian cook in the ancient temple in the northern desert of the Lost Lands.

Magery – Magic Reflection
The magic reflection spell will once again be enhanced to provide additional tactical options in player versus player combat. At this time, any targeted non AOE spell, regardless of its circle, can be reflected (excluding Bards mastery abilities). This change will add variety and additional tactical options when fighting a character who has cast magic reflect. The magic reflection spell decreases the caster's physical resistance and physical resistance cap, while increasing the caster's elemental resistances. This spell now works off a pool, if you do not have any reserves left in your pool you only have to cast the spell once to replenish it, If you have reserves in your pool you must cast Magic Reflect once to remove the spell and again to re-add the spell.

When a player casts magic reflect they will receive a pool of reflection power which is based off of their magery, inscription, and scaled by their magic resistance.

The level of the spell cast on a target will remove power for the targets reflection pool. The more powerful the spell you cast, the better chance you have of defeating the magic reflection.

If the spell is not successful in bringing down the magic reflect, the spell will be reflected back to the caster.

Once a spell is cast that succeeds in depleting the pool of reflection power, it will damage the target. This is true even if the first spell cast successfully breaks the reflect.

Once a reflect is broken, there is a 30 second delay before the target can cast reflect again to replenish their pool.

Magic reflection will only be removed thru purging or recasting magic reflection with an active reflection power pool.

Items of reflection will take 60 seconds to charge.

After equipping a reflect item there will be a 60 second delay before the reflect is active.

This will use only one charge from the item.

The reflect will act in the same manner as if it had been cast by the character wearing the item.

Once the reflect is broken, the wearer must wait 60 seconds before the item will place another reflect spell.

Lumberjacking
At GM Lumberjacking players will have a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage.

Ninjitsu- Death Strike
Reduced Death Strike damage delay to 3 seconds from 5 seconds and increased damage scale based on Ninjitsu skill. Death strike damage capped at 50 verses players.

Detect Hidden Skill (Active Only)
Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill. Players can now only freely detect hidden criminals, murderers, and other aggressor types.

Mysticism
Cleansing Winds:
Now Factors in Curses
Curse removal no longer based on chance.
Each Curse Reduces Healing by 3 points + 1% per curse level
Eg. Curse = Level 4
Max Heal reduced by 12. Then by further 4%
Curse Power = the Total levels of all curses in effect
Max Heal reduced by Poison level
Poison reduces healing factor by 15% per level of poison.

Spell Plague:
Now Triggers only on Spell Damage
Chance to Trigger is reduced by 3% per 10 points in magic resist above 70
30/60/90 -> 21, 51, 81 @ 100 resist -> 15,45,75 at 120 resist
Base Damage lowered by 3 for each explosion

Abandon Ship
Harbormasters now have a context menu option that allows you to abandon your current ship.

Abandoning your ship will cause the ship to decay within 5 minutes if there are no players on the ship.
Once your ship has decayed you will be able to place a new one.

Bug Fixes

Thrown Weapon DCI Penalty for a gargoyle increases as their parrying skill increases. This was not being calculated correctly and has since been corrected. At unmodified 120 Parry players will reduce the DCI penalty to 10%.

Ship access via party system

Fishing Power scrolls above 105 made easier to get

Players can now be a co owner of up to 10 houses

Grapevines will now work correctly when locked down

Adjusted the way items inside a locked down container work

Field Spells should no longer have a chunk missing from them when casted on top of an item/person.

Natural dyes can now be used on all Talisman

Potion weight has changed, full potions weight 2 stones and empty bottles weight 1 stone.

We have added additional loot to the Merchant ships, you will have a chance to get a white cloth dye tub and Liquor/Ale named after the shards (names provided by the EM’s)

Quivers can now be dyed with Natural Dyes

Fixed the issue with not being able to re-deed a stag trophy

The Fisher in the Britain Library now accepts common Lobsters and Crabs as community collection turn-ins.

Fixed the crafting gump image of match cord and fuse cord in the alchemy crafting gump

Players can now dye leather footwear and quivers using the white leather dye tub.

The mana taken to cast Sacred Journey was not consistent regardless of current mana, this issue was fixed.

Fixed the issue where sails were blocking interaction with cannons and ship pilots.

Fishmonger quests should be removed from the journals correctly when completing the quest.

Ship runes will update on log in if the ships name is changed.

Blue players can now be targeted and attacked by AOE spells, only the targeted blue player will take damage if others are around him/her.

Fishmonger quest crates cannot be removed from the holds any longer.
An issue with guild and non guilded access to ships was fixed

If you were having any issues with Compassion Potions they should function properly now

Ship recall runes should update correctly with the ship’s name

Fixed an issue that gave players a permanent +25% damage bonus

Empty lobster traps will all face the same direction and full ones will face the opposite direction

Adjusted the drop rate of small blackrock when mining

Corrected the amount of ingots you got from smelting gargish chaos/order shields

Stealing from item stacks should no longer cause the items to lose its unique properties.

Smelting sound should now play only once when using the Smelting Bag

Pixie costumes will now change you to a pixie instead of a changeling.

Natural dyes can now be used on Wing armor and leather talons

Hit Mana Drain/Hit Fatique should now correctly drain 20% of the damage given from the targets mana or stamina

Netherbolt and Magic Arrow are not longer spammable to the point where there is more than one of these projectiles in flight at the same time.
Attempting to fire one of these still awaiting damage from a previous cast of one of the two will cause the spell to fail.

Faction players will no longer be in the state of stat loss in Trammel

To remove confusion House Teleporters can no longer be secured by players since they only work when locked down.

Fixed an issue with the Prism of Light Puzzle getting caught in a unsolveable state.

Fixed the problem where Navery Nighteyes could spawn in unattackable locations

Runebook Fix: When a ship rune is set as the default, Sacred Journey will now go to the correct rune instead of the default when activated from the runebook button

Runes will now correctly update their Ship / Shop / or Normal status when re-marked

Quest objectives to obtain generic items now used localized text on the Quest Log

House Security: Friend, Access, and Ban lists may now contain up to 250 members, and the gump functions correctly for items on pages 21+
Locked down containers with security set to “Anyone” will now allow anyone with access to the house to drop items in. They will NOT be able to retrieve the items unless they are a Friend of the house or higher!

Polymorphed players killed with AOE spells can report attackers as murders.

Reducing hit lower attack and hit lower defense proc duration on ranged weapons:
Currently hit lower attack proc duration is 10 seconds for all weapons; ranged weapons will now have duration of 7.
Currently hit lower defense proc duration is 8 seconds for all weapons; ranged weapons will now have duration of 5.
Corrected weapon durability loss chance based on number of weapon attacks

PVP: Corrected auto-defend mechanic that caused Players victims to become the aggressor.

Elven Machete now correctly uses weapon ability: Defense Mastery

Corrected Faction War Horse issues related to casting spells, throwing bolas, nervestrike, paralyze, and riding swipe.

Corrected damage calculation of special move: Nerve Strike damage is now a little more variable with a chance for zero to ten less damage.

Ninjitsu – Animal Form – Rabbit form no longer requires 20 skill to attempt.

You can now make Snake Skin Boots dyeable by using the Item ID skill on them.

Gargish Dagger now works on dart boards.

Just like Magery, the casting difficulty when using scrolls for Necromancy, Spell Weaving and Mysticism has been lowered by 2 "levels/circles".

Spell Weaving and Mysticism scrolls still require the minimum skill to cast them from a spell book to use. (#Note by me: i.e. success chance increase only, instead of actually make them cast-able with lower skill)

The duration of polymorph-style spells (e.g. Vampiric Embrace) is now a maximum of 3 minutes when the caster doesn't have the actual skill required to cast them from a spell book.

A minimum of 30.0 in both Necromancy and Spirit Speak is needed to cast Summon Familiar now.

Fixed an issue with Greater Dragons tamed under the effects of buff/debuff spells. This change only affects GD's tamed after this publish goes live.
Fixed an issue with altered gargish Mace and Shield Reading Glasses not firing off the HLD property properly.

Egg Bombs are now stackable.

Fur Boots can now be dyed using the Leather Dye Tub.

Fixed an issue with the Display Case not displaying the correct graphics (an edge is missing) when placed next to each other.

Fixed an issue with T-map guardians spawning in Ter Mur homes.

The chance to discover a Niter Deposit is now doubled.

Fuse chords that are attached to a cannon can now be removed.

Fixed an issue with how Bottle of Ichors can't be crafted from Darkglow Potions inside a potion keg.

Added the texts "Requires Stygian Abyss" to SA artifacts.

Fixed an issue where Pet Summoning Balls cannot be purchased from player vendors using the context menu.

Fixed an issue with rugs being non-removable from a packing crate.

Fixed issue where fishmonger reputation could go below zero

Corrected the resource production rate on the new veteran reward to once a week

Players can no longer use ward removal from talismans on themselves to bypass the magic reflect cool down timer.

Increased community collection points for crabs and lobster from 1 to 10 each.

Reintroduced the requirement that you be a friend of the house or better before you are allowed to drop items into locked down containers.

Fixed an issue where some metal weapons and armor where not dye-able with the metal dye tub veteran reward.

Added metal chest to the dye-able item list on the metal dye tub veteran reward.

House owners can now dye metal items that are locked down using the metal dye tub veteran reward.

Fixed pinkish color appearing on the new veteran boura mount in the Classic

Client
Fixed issue with colors on certain pieces of equipment in the Classic Client.

Enhanced Client

Journal Saving
Added new User Setting option “Save Journal to File” for logging journal text to a file (in <installed game folder>\logs\chat.log).

Text logged to the file now append instead of overwrite the file.

Bug Fixes
Spellbooks and containers on the hotbar no longer become invisible in the backpack when sailing across a server line.

Item tooltips will now update properly if the properties of the item change while the tooltip is showing.

Items will no longer get stuck in the corners of containers in Legacy container view.

Checkers, Chess, and Backgammon boards can now be used. (Known issue: Mahjong cannot be used.)

Gold stacks dropped at the bottom in Legacy container view will no longer appear lower than it should be.

NPC shopkeepers will display correct inventory after an item is sold out.
Being resurrected quickly after death will no longer get stuck in the grey screen state.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
Stratics Veteran
Stratics Legend
Wiki Moderator
A+++++
Whoever did this should get a raise and a promotion! Maybe make them a crown out of a paper bag? Employee of the month I tell you!!!

Time to activate some old accounts and claim those Pirate rugs!

Vet Rewards:

10th Year Choice of 3 Oval rugs.
The skull and cross bones will give 1 random Treasure chest map each week, The Rose Rug will give one random seed each week, and the Dolphin will give one random MIB each week. (After the first of the year we will be putting out a change to these rugs, we will be adding a gump to pick the direction and adding a smaller size. You will be able to pick between the current size 7x7 or a 3x5)
Players can now be a co owner of up to 10 houses
I missed something!!! Who is the genius behind this one? They can be next months Employee of the month!!
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
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Awards
1
:thumbup1:very nice publish ! While i am sure it does not address everything people want! it is a good start and lots of stuff in it so
 

jbfortune

Slightly Crazed
Stratics Veteran
Stratics Legend
I don't actually play any more but will log all my chars in if we can get special christmas boxes again. Does anyone know if they are doing it this year?

EDIT - I just logged in and didn't get a Christmas thing, maybe I'm missing something.

EDIT 2 - After maintenance! Ok!
 

Lady Tia

Certifiable
Alumni
Stratics Veteran
Stratics Legend
House Security:
Locked down containers with security set to “Anyone” will now allow anyone with access to the house to drop items in. They will NOT be able to retrieve the items unless they are a Friend of the house or higher!

This is going to cause problems for our museums. I wish they had corrected this prior to publish.
 
W

Whinemaker

Guest
Spell Weaving and Mysticism scrolls still require the minimum skill to cast them from a spell book to use. (#Note by me: i.e. success chance increase only, instead of actually make them cast-able with lower skill)
Wow, brilliant copy and paste job... I don't mind them using my translation from the Japanese site for the missing notes, but please, at least edit it before posting next time...
 

BTeng_Mythic

UO Legend
VIP
Stratics Veteran
Stratics Legend
House Security:
Locked down containers with security set to “Anyone” will now allow anyone with access to the house to drop items in. They will NOT be able to retrieve the items unless they are a Friend of the house or higher!

This is going to cause problems for our museums. I wish they had corrected this prior to publish.
That is not going live. I'll drop a note to the proper channels to have that removed from the publish notes. Sorry for the confusion.
 
J

[JD]

Guest
Corrected Faction War Horse issues related to casting spells, throwing bolas, nervestrike, paralyze, and riding swipe.

what was this about... didnt catch a thread on it
 

Lady Tia

Certifiable
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Wow, brilliant copy and paste job... I don't mind them using my translation from the Japanese site for the missing notes, but please, at least edit it before posting next time...
The copy and paste came from the UOHerald post. And it was copied and pasted so it would be here as soon as possible. Thank you.
 
A

Amathist

Guest
I'm such a girl....I just want to see the pretties

Antique Rocking Horse
Christmas Tree
Angel Decoration
Holiday Fireflies (blinking wall decoration)


Oh and to have the lag gone so I can play.
 
W

Whinemaker

Guest
The copy and paste came from the UOHerald post. And it was copied and pasted so it would be here as soon as possible. Thank you.
Sorry that I wasn't being clear who I was referring to... I meant James, not you ;)
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Corrected Faction War Horse issues related to casting spells, throwing bolas, nervestrike, paralyze, and riding swipe.

what was this about... didnt catch a thread on it
What?! I thought that was just a new "feature" of the OP faction items list. What group of people got together and thought that special items and buggy ride able pets would be the perfect thing to attract attention to something that needs to be completely redone anyways... Granted that's the exact same reason they changed mysticism in the first place (to attract attention to the new skills).. now look what they're doing (fixing there oops).
 

Poo

The Grandest of the PooBah’s
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Detect Hidden Skill (Active Only)
Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill. Players can now only freely detect hidden criminals, murderers, and other aggressor types.
ummmm....... i must have missed this when it was originally posted, but this SUCKS!!!!!!!!

i was on origin playing and went to detect a fella that i wanted to kill.... nothing.... detect.... nothing

and im GM detect and tracking.

so a guild mate pointed this out to me.
wow..... this SUCKS!

sorry, i should have specified what part of the change i dont like.
first off, not being able to detect blue people in fel sucks.
and the part about the detected person not being able to rehide DOES NOT WORK.
i sat there with my red and detected him, then instat hide.
waited for the timer to go.
detected him, re hide instantlly.
so unless the blocking of the rehide is faster then i can blink it dosnt seem to be working too well.

but wow..... cant reveal blues in fel.
that is just so..... yuck!
 

Poo

The Grandest of the PooBah’s
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im just sitting here mystified as to why such a CareBear thing would be put into fel.

i know this has been the way of things in tram for years but in fel?

really?

how am i suppose to kill blues when all they have to do is hide.

hell, even JOAT hide beats GM detect and tracking.

that is just sick!

not game ending.... but sad.
what ever happened to the risk vs reward of playing in fel.

why do i have this fear that all the recall lumberjacking and mining bots are gonna start having hiding on their templates.....
 

Poo

The Grandest of the PooBah’s
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heres a question.

if we cant detect blues, and the enemy faction thief is a blue.... will we detect him in our base?
 

Kas Althume

Crazed Zealot
Stratics Veteran
Stratics Legend

The Rocking Horse.


Angel Decoration.


Fireflies. (they are blinking, changing colors, iirc 2 blinking lights per fierfly deed, 6 deeds in total)
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
Great publish overall... Bug fixes are great, and the new loot is cool as well..

Thanks guys!
 

popps

Always Present
Stratics Veteran
Stratics Legend
:thumbup1:very nice publish ! While i am sure it does not address everything people want! it is a good start and lots of stuff in it so

It is a good Publish overall but I can't help saying that the "armored" Boura mount is a great disappointment as a 13th Year Veteran Reward unless there is more to learn about it that we may know at this time. Though, I doubt it and think it is merely yet another "eye candy" mount........

To my opinion, a waste of a 13th Year Veteran Rewards pick.
 
C

Cloak&Dagger

Guest
heres a question.

if we cant detect blues, and the enemy faction thief is a blue.... will we detect him in our base?
Should be able to detect him because he is orange to you. Basically anything you can be an aggressor to. Reds should be able to detect blues regardless, just no blue on blue hate detecting. (not that this makes MUCH more sense but I guess it sort of should have been that way from the beginning, you know blue's can't attack blue's so shouldn't be able to detect them either....meh Don't really like this guess will have to make my blue faction detector red...)
 

Kas Althume

Crazed Zealot
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Stratics Legend
Players can now dye leather footwear and quivers using the white leather dye tub.
Can you please add arcane boots to the list of items we can dye with the white leather tub?

Added metal chest to the dye-able item list on the metal dye tub veteran reward.
Would it be possible to add the ships strong boxes to the list aswell? Some metal chests are not dyeable either. The old style grey ones which you can get from plague beats are not dyeable.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Cloak‡1875660 said:
Should be able to detect him because he is orange to you. Basically anything you can be an aggressor to. Reds should be able to detect blues regardless, just no blue on blue hate detecting. (not that this makes MUCH more sense but I guess it sort of should have been that way from the beginning, you know blue's can't attack blue's so shouldn't be able to detect them either....meh Don't really like this guess will have to make my blue faction detector red...)
Yep, that's my conclusion too: If I ever get time and the inclination to really play again, I'll have to turn my faction detectors into murderers so they can still be effective. Won't be able to detect a faction character that is really a spy for another faction because it will be blue to my character. Won't be able to detect the nonfaction blue characters lurking outside the base. And won't be able to detect any blue characters that might be lurking around outside my houses in Fel or anywhere else I might go.

Oh well. Guess it's just one more excuse to stay away longer. All my faction thieves/detectors have just been made obsolete because I'll be damned if I'll turn them red.

No point in complaining now though. I asked a week or so ago why this change was made and Bleak ignored the question even though he was lurking in the thread.

Who cares anymore.
 

Miri of Sonoma

Lore Master
Stratics Veteran
Stratics Legend
Has anyone been able to select a boura? I can pick it from the list and click ok to confirm, but nothing happens! My rewards left to pick number stays the same. I am afraid to keep trying in case it is some kind of time delay thing. I tried it on 2 different characters on the account.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
It is a good Publish overall but I can't help saying that the "armored" Boura mount is a great disappointment as a 13th Year Veteran Reward unless there is more to learn about it that we may know at this time. Though, I doubt it and think it is merely yet another "eye candy" mount........

To my opinion, a waste of a 13th Year Veteran Rewards pick.
Sorry about your luck, but they will never make a higher end vet reward that is unbalancing. For instance, if that armored boura was able to be an indestructible horse you could mount and remount without summoning like an ethy, it would be a big unabalcning issue in pvp.
 

Lynk

Grand Poobah
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Stratics Legend
Devs - thanks for bumping up the LJ Dmg Inc chance. 10% seems reasonable. I'll have to do some dreadhorns tonight to see what kind of damage I can do now on my LJ Sampire.

I'm excited about these mystic changes too.
 

Queen Mum

Crazed Zealot
Governor
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UNLEASHED
Has anyone been able to select a boura? I can pick it from the list and click ok to confirm, but nothing happens! My rewards left to pick number stays the same. I am afraid to keep trying in case it is some kind of time delay thing. I tried it on 2 different characters on the account.

Same thing for Pop Lancermane (Sonoma). He tried claiming it on all 6 of his characters and his account is 159 months. It goes through the accept menu but no boura mount is given ....
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Just logged in to claim my rideable Boura on my 160 month old account. It was a selection so I chose it and nothing happened. No mount in my pack, not ticket in my pack, nothing in my bank box.

Paged a GM, they said they would have to further investigate and that no more corespondance would happen between them :loser:

Looks like im am SOL.. So Outa Luck :next:
 

Crysta

Babbling Loonie
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Thanks so much for listening when I said we really needed to TEST the holiday stuff, guys. Really. I mean, its not like the angel is too far to the right to fit on top of Christmas trees EXACTLY LIKE I SAID IT WOULD BE. Or that the floating blinking lights feel incredibly disconnected EXACTLY LIKE I SAID THEY WOULD. Or even that the rocking horse's perspective isn't quite right EXACTLY LIKE I WAS WORRIED IT WAS.
 

JC the Builder

Crazed Zealot
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Stratics Legend
ummmm....... i must have missed this when it was originally posted, but this SUCKS!!!!!!!!
I tried to point this out when the publish notes were first posted but not many people seemed to understand what it meant. I also don't know why after 14 years they decided to make detecting blues an aggressive act or why instead of making the detector turn grey, you simply can not reveal blues.

The veteran rewards are also disappointing for me. Someone has been subscribed to UO for 13 years nonstop and all you have to pick is a mount? It would have been much better if the metal dye tub was year 13 as well.

*Added*

No one reported the teleporter next to the new COM base being broken? I thought that would have been quite obvious.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Devs - thanks for bumping up the LJ Dmg Inc chance. 10% seems reasonable. I'll have to do some dreadhorns tonight to see what kind of damage I can do now on my LJ Sampire.

I'm excited about these mystic changes too.
Lynk, i haven't tested or used lj in a long time. Does that 100% dmg that can occur go over the cap in pvp that you know of?
 
O

Old Man of UO

Guest
It is a good Publish overall but I can't help saying that the "armored" Boura mount is a great disappointment as a 13th Year Veteran Reward unless there is more to learn about it that we may know at this time. Though, I doubt it and think it is merely yet another "eye candy" mount........

To my opinion, a waste of a 13th Year Veteran Rewards pick.
I thought the same thing at first. Then I logged onto TC and went to the docks to get the vet rewards. Once I saw the boura, I have to say that is probably the best drawn mount we have available.

I really like the look or the boura mount, and hope we can get saddles for the rest of our mounts.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Lynk, i haven't tested or used lj in a long time. Does that 100% dmg that can occur go over the cap in pvp that you know of?
I'll be testing the PvM component tonight on some high end mobs. Once that is done I plan on testing the PvP potential with double strike and crushing.

I know the current 20% increase does go over your 100% di from items.

Technically this DI is applied to the base damage of the weapon, so it should affect PvP hits as well.
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
The veteran rewards are also disappointing for me. Someone has been subscribed to UO for 13 years nonstop and all you have to pick is a mount?
This is exactly what I was thinking.

Its like having eggs for breakfast every day..

Husband: Honey not eggs again

Wife: but they are scrambled and yesterday they were poached and the day before they were over easy.

In the end they are still eggs.

I have said it from day one of the vet reward system.. well actually make that year two. The vet rewards should be called Newbie rewards because they cater to new players more than to the veterans who have played for years. I guess EA/Mythics definition of Vet is anyone who has played more than 1 year.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I'll be testing the PvM component tonight on some high end mobs. Once that is done I plan on testing the PvP potential with double strike and crushing.

I know the current 20% increase does go over your 100% di from items.

Technically this DI is applied to the base damage of the weapon, so it should affect PvP hits as well.
hello crushing blow vs. mages in reflect (60 phys) lol icq me tonight if u need a test helper on that end.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I tried to point this out when the publish notes were first posted but not many people seemed to understand what it meant. I also don't know why after 14 years they decided to make detecting blues an aggressive act or why instead of making the detector turn grey, you simply can not reveal blues.

The veteran rewards are also disappointing for me. Someone has been subscribed to UO for 13 years nonstop and all you have to pick is a mount? It would have been much better if the metal dye tub was year 13 as well.

*Added*

No one reported the teleporter next to the new COM base being broken? I thought that would have been quite obvious.
I'm also wondering how the change to not have faction skill loss in Trammel is going to play out. Does it mean that the 20 minute timer is suspended if your character is in skill loss and goes to Trammel and then the timer picks up again or restarts when the character goes back to Fel? Or does the timer just keep running while your character is in Trammel but there's no skill loss?

Don't care enough to log on and check it out after realizing all my faction thief/trap remover/detector characters on various shards have to become murderers to still remain usable. Pretty steamed that all of a sudden some dev who probably doesn't even play UO decided that after umpteen years your character has to be red now to even use a specific skill to detect anything other than enemy faction characters. Couldn't make it so that the detector character goes gray temporarily if the skill is used to find a blue character in Fel. Nope, had to just make the skill basically useless unless the character is red.

I still think the devs are headed towards forcing ALL characters to be in one faction or another and imposing "care bear" rules in Fel so people who aren't all that happy about it won't quit in droves.

Eh, who cares. No point in saying anything any more because the same self-righteous UO "experts" as always will just come along and say "quit whining" and then proceed to go on themselves to another thread and whine about how a different change has nerfed one of their characters or doesn't make sense. Guess you have to be a 13 year vet to be able to say anything negative around here. Otherwise you just need to shut up or only make posts sucking up to the UO team.
 
L

Lord GOD(GOD)

Guest
Virtuebane Town Invasion
Be aware that Virtuebane will be looking for any weakness. Town criers will give warning when the towns are about to be invaded.
Is this active on shards other than Origin?
 

DevilsOwn

Stratics Legend
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Stratics Legend
Thanks so much for listening when I said we really needed to TEST the holiday stuff, guys. Really. I mean, its not like the angel is too far to the right to fit on top of Christmas trees EXACTLY LIKE I SAID IT WOULD BE. Or that the floating blinking lights feel incredibly disconnected EXACTLY LIKE I SAID THEY WOULD. Or even that the rocking horse's perspective isn't quite right EXACTLY LIKE I WAS WORRIED IT WAS.
continuing disappointment on perspective issues ~~ many items of late are the same.... and that the angel will not sit on the tree comes as no surprise whatsoever :wall:
 
L

Lord GOD(GOD)

Guest
Been through all the towns on Chessy several times....no invasion, no news, etc.

Guess Virtuebane can't find any weaknesses......
lol, guess not.

I went around Atlantic's and didn't find anything, except an odd NPC in Yew called "Nana the Sweet" who is an invincible yellow NPC yet wearing exceptional clothes.

You'd think given the amount of stuff in this publish there'd be something to actually do besides putting dye on your your Slither/Trinket.
 

G.v.P

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Has anyone successfully used a rug on Test Center or Origin yet? I just realized you have to wait a week to use the rug, so I tried to test it on Test Center and -- have to wait a week.

My concern is the kind of seeds we can get via the seed rug. If they only give plain seeds then I don't want to waste my reward on that. Thanks.
 
M

Maltyr

Guest
My three rugs on Test Center produced items today. The dolphin rug gave me a regular message in a bottle, the rose rug gave me a basic yellow seed (the same kind you can find on boglings), and the pirate rug gave me a plainly drawn (level 1) treasure map for Malas.
Since my house on TC is in Malas, I'm wondering if the rug only produces maps for the facet where it's placed. Of course, a sample size of 1 isn't anything on which to base assumptions.
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
I just tried my rugs on TC...

Rose gave me a rare aqua seed, pirate gave me an adeptly drawn map for Trammel (House is in Trammel)
 

G.v.P

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Hm thanks Maltyr, and Martyna Zmuir -- hm. I guess I now have to ask myself how lazy I am ;D ... MIBs, T-Maps, or Seeds ... in which T-Maps seem to be the hardest to acquire save for low level Malas maps. I could probably do a seed quest at least once a week ... [internal dialogue] ... okay, I've made my decision. :thumbsup:
 
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