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Magic Reflect Nerf. -10 Phys CAP.

  • Thread starter Lord GOD(GOD)
  • Start date
  • Watchers 2

This change...

  • Is still good, I will still use Magic Reflect, but for its new (old) use of Reflecting Spells.

    Votes: 12 30.8%
  • Means I will no longer use Magic Reflect at all.

    Votes: 12 30.8%
  • Makes no difference to me.

    Votes: 15 38.5%

  • Total voters
    39

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Yeah it sure is Hard to have a Pvper say "I honor your leadership" a hundred times.

Alt or GL i'm guessing, I played a little Atl, and would regularly get 200,000 Points per kill on Opposite Alignment Factions.

Also, A Vampire Template will not have Life Leach.
A Curse Weapon Template will not have Life Leach.
A Wraith form template will not have Mana Leach.
DI is subject to a 300% Cap (Meaning Chiv OoN / Perfection is 200% Right there, Add in 40% From your weapon, 20% From your Tali, and your 20% From Cap without Slayer on a Weapon)

I honestly dont think you know what you are talking about anymore.
Ok so I m back. Firstly I play on Europa. I indeed sometimes notice people on chat begging all day long to get free faction points. Begging all day long on a virtual chat is not my playstyle.

About the leech form, first of all, you seem to not know that you don't leech mana from a target that doesnt have mana, with wraiths form. If your targets don't have mana then hit mana leech is the only way to get mana back. And again in many compartments of the game the life returned from vampire form is not enough. So it's really sound that 15 HCI on a weapon is a wasted slot (you cannot get the leeches on any other part).

There is no 300% cap on DI. The cap on DI is 100%, no matter you're doing pvm or pvp. The difference is that there is a hard cap on the amount of damage you can make in pvp. If your weapon has a base damage of 15, having 0 DI from items means you will lose 45 damage per hit once you take into account the damage modifier bonus of 300%.
That damage modifier bonus is a different thing from DI. Note that I call it damage modifier but I m not quite sure it s the same than the one on the quiver, even though I believe it is (thus making the damage modifier bonus from quiver kind of bad). The damage modifier bonus is delivered after everything (stat, skills and DI bonuses). It is capped at 300%. It comes from the slayer or killer properties, EOO, and honor (and other spellcast if I forgot any). Since a *2 bonus +EOO = a *3 bonus, it s a quite easy bonus to get. A basic slayer gives you cap without honor or EOO.

To sum it up, the damage you deal is :
(1.00 - opp resist) * base damage [the one displayed on the weapon] * ( skill + stat + DI [capped at 100%] bonus) * 3 [Slayer bonus etc... see above]
 
V

Vaelix

Guest
Actually I do know about the wraith, which is why I didn't include it in my later example.

And the Life from Vamp *Is* easily enough to keep a player alive as, the extremely popular and effective sampire template proves..

Also the DI.. basically you Summed up what I said by including everything into the 300 % DI Cap which just proves my point because with Chiv, Perfection, Item DI you are already near cap (Without including everything you did in your little example)
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Actually I do know about the wraith, which is why I didn't include it in my later example.

And the Life from Vamp *Is* easily enough to keep a player alive as, the extremely popular and effective sampire template proves..

Also the DI.. basically you Summed up what I said by including everything into the 300 % DI Cap which just proves my point because with Chiv, Perfection, Item DI you are already near cap (Without including everything you did in your little example)
It's very sad that you didnt even take the time to read what I spent 20 minutes to write. ITEM DI IS NOT IN THE 300% CAP
 
U

UOKaiser

Guest
So is this the final coffin for non imbued-armor? And all the system that is needed to make the non-imbued armor?
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
If you want EVERY option that you can on the suit then you will have to make some sacrifices. You do not need:(just using this as a example not a direct slam against the poster)

71/80/70/75/75, 100 lrc, 40 lmc, 12 mr, 18 sdi, 45 dci, 2/6, 20 mage, 50 e.p./20 Resist, 25 hp, 19 int, 8 mana, 12 casting focus just to stay in the game on a mage. Heck the extra 20 mage would indicate that one has a clear advantage over most other template due to the reduced need to have a defensive skill in this temp hence freeing up all those points. If you can't make it with those extra skills the suit won't help either.

As for PvM I don't know what type of set up the posters have but I run a plain sampire for everything who has no LMC, no FC/FCR, no mana regen, no EP but I do have all the stat increase, max DI, extra skill points and the ablity to kill any monster the game has. Honor, EOO, LS while casting the odd curse weapon does just fine for myself and all my guild mates.

No one in any guild I have been in the last 5+ years has even spoke about using these spells for suits. I'm sorry but it is time to get with the times.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
If you want EVERY option that you can on the suit then you will have to make some sacrifices. You do not need:(just using this as a example not a direct slam against the poster)

71/80/70/75/75, 100 lrc, 40 lmc, 12 mr, 18 sdi, 45 dci, 2/6, 20 mage, 50 e.p./20 Resist, 25 hp, 19 int, 8 mana, 12 casting focus just to stay in the game on a mage. Heck the extra 20 mage would indicate that one has a clear advantage over most other template due to the reduced need to have a defensive skill in this temp hence freeing up all those points. If you can't make it with those extra skills the suit won't help either.

As for PvM I don't know what type of set up the posters have but I run a plain sampire for everything who has no LMC, no FC/FCR, no mana regen, no EP but I do have all the stat increase, max DI, extra skill points and the ablity to kill any monster the game has. Honor, EOO, LS while casting the odd curse weapon does just fine for myself and all my guild mates.

No one in any guild I have been in the last 5+ years has even spoke about using these spells for suits. I'm sorry but it is time to get with the times.
Wow."the ability to kill any monster the game has". Show me that... Can you kill, let s say... Sudiva? (Covetous last level);Slashers?...

When I am saying that this change is nerfing two of my characters'suits, why don't you want to believe me? And before imbuing, I had most of my characters using those spells... So 5 years...
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
Wow."the ability to kill any monster the game has". Show me that... Can you kill, let s say... Sudiva? (Covetous last level);Slashers?...

When I am saying that this change is nerfing two of my characters'suits, why don't you want to believe me? And before imbuing, I had most of my characters using those spells... So 5 years...
Sigh, I guess that we have a difference in what we might consider a monster worth killing. Myself I see little value in wasting my time with Sudiva(whom gives nothing of value) or the Slasher(whom, IMO, give at best two items worth anything) but neither is something that one would go to alone, lets not be silly though I clearly misspoke. Years back I stopped bothering with making a gimpy suit that relied upon casting and scrolls to meet my needs and instead spent the time and resources needed to make the correct set up. While I have never been as wealthy as others in this game I've never seen a problem collecting the items needed to see that I had the best advantage that I could. I do accept that useing these spells do offer your playstyle/char a bonus I believe that it was a unwise move relying upon the spell.
 

ziggy29

Journeyman
Stratics Veteran
Stratics Legend
I believe that it was a unwise move relying upon the spell.
Why do magery at all, then, if it's not wise to rely on a spell? Should Mystics not rely on Cleansing Winds or Spell Plague since it's possible anything can be nerfed at some point in the future (usually to satisfy the PvPers, or so it seems)?

Why run a sampire? After all, maybe they will nerf Vampiric Embrace and totally ruin the template -- so relying on it would be unwise. Or maybe it's unwise for tamers to rely on GDs because they are too powerful and could also be nerfed even more when tamed. All we can do is build a toon that works best under the "rules" that existed at the time. So if it's not unwise for a sampire to rely on VE or for a Mystic to rely on Cleansing Winds or for an archer to rely on AI, why is "unwise" for a mage to use something that worked to their advantage? It's not like that's the only thing they could have nerfed. And it's not always trivial to rework a suit from 80/65/65/65/65 (340 resist points) to 70/70/70/70/70 (350 resist points). Sometimes that could mean 3-4 pieces have to be juggled.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
When I first read the changes I thought great when it wears off my resists will be all over the place, but they fixed that problem (yay no need to rebuild suit without Reactive Armor/Magic Reflect bonus), and instead created an entirely new one.

Magic Reflect now gives -10 Physical Resist CAP.

Guess I'm rebuilding after all.
Shoot they need to do the same thing with corpse skin. You shouldn't be able to over buff to avoid its effects.
 
L

Lord GOD(GOD)

Guest
Shoot they need to do the same thing with corpse skin. You shouldn't be able to over buff to avoid its effects.
I agree, they should do, but as they don't people will play to the max they can.
 
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