Z
zackevivrus
Guest
Im a PRO Classic Shard poster, that doesn't play production shards(EA Shards)
hi, i played UO from 97-99 then again from 01-07
What I enjoyed was having people to fight, those close battles with other skilled pvpers that helped validate my own pvping skills. Those days rocked, wether it was pre aos or post. I liked making money BY pvping. And despite what anyone says or thinks, making a good pvper took YEARS of investing time and gp getting my suit right, working up my skills and templates and gaining acceptance from the right guilds. I truly earned every piece of loot I took from trammies that had no business in fel to begin with. Hey look, they made a facet for you guys, it drained a lot of our prey but hey thats fine, just meant the competition was gonna get better.
What I didn't like was fighting over the same crap for years on end, no one ever opened up a new flag to fight for, meanwhile trammy was getting made developer love with all kinds of digital garbage to load their houses up with. Which is cool, but hey at the same time, you have other players to appease as well. We started out making a spawn guild and fighting off raids which was fun, then we became the raiding guild which was just as fun, then we got bored and pump life into factions which at this point only allowed us to dup black horses, which was cool, but instead of taking a cue and realizing that it gave people a reason to fight for a new commodity they made it to where we couldn't get them anymore. So we stopped.
I also didn't enjoy lame tamers coming to fel and stopping me to the ground with a gimped up template. In the end, I was a red in a wasteland that had no one to fight and nothing to fight for. When I did get someone to fight, it was an unskilled player that said 'all kill' instead of using wits and knowledge to beat me.
I liked epic battles with lots of people, I liked matching wits to see who could win a duel. I liked gaining a reward for being a good pvper and I liked the notoriety that went along with it.
Would I come back to UO? Not at this moment, after getting bored with pvm, I needed that extra surge of adrenaline that came with pvp. Pvp in UO has always been dexxors and mages. Good mages knew how to beat both and the same for dexxors. That however had been thrown out of the window with the invention of pvp tamers which became way over powered. How is there a pet that can dismount me? Thats lame. There was a time when being a pvp was a privilege, not a right, and those that would push hard enough, would get it.
In the end, there was no value to being a pvper, you couldn't make money because all the economic commodities became something you had to be in trammel to get, which lured away my friends and foes and it kept new players from wanting to venture into fel to get the things that brought the most reward.
PVP is the most rewarding aspect of UO that had ever existed, its the drawing point, no one plays modern warfare so they can shoot roosters and play single player campaign. They play it for the rush.
By taking away the economic advantage of pvping, you take away the will to get your feet wet. I was a trammie that had his eyes on a higher prize, it took a lot of time and dedication but eventually I made that leap and it paid off tremendously.
I would still play UO if new economic rewards were available for pvpers, which would make elder pvpers happy by luring new prey into the web while at the same time exposing new players to the more exciting facet of the game. The problem came with the lack of a middle ground. I had to make friends to learn to pvp, it wasnt something the game itself made available to me.
At the same time, UO would do things that would try to make it to where new players could compete by making easy templates, but that only made gimps that would anger older players who worked harder.
Its a game with no central storyline that players could take the ball and run with. All the new content would cater to collectors rather than utilizers. I dont want a christmas tree, I want a lrc suit that has resist. I want a hit lightning kryss with sc no pen.
There was no one goal that took players from noobs to trammies to pks. no quest that said hey you might enjoy pvm but if you wear this and do this combo, you can advance further and pvp with older players.
Lets not forget about the whole lame hotkey set up. You have to purchase UOAssist just to have a realistic hotkey system. WTF!? Is it that hard to have premade hotkeys that come based on the template you first choose?
You cant base your game on the whats working now, you have to also take into consideration, what worked 'then' and what will work 'later'
Bottom line, you couldn't give new players a reason to go to fel and indulge in pvp and in turn it chased away your players that enjoyed pvping because we had no one new to fight and no worth while reason to fight.
Would I come back if a classic shard was made? I don't know, do I have to grind for weeks on end just to compete with other pvpers? Really consider the gaining system, does anyone really enjoy gaining skills? no we enjoy the outcome. Will there be players fighting in large numbers if no current economic reward is available? not if its just as easily gained in trammel. Will I have to wait five years just for something new to fight for? If so, then no.
I want large scale battles like I use to have. Battles that were faught for scrolls which were at that time worth gold. Which in turn forged many new guilds loaded with people that had an interest in learning to pvp without saying 'all kill'.
Anyhow, Im done ranting. You guys should have your registration form checked out, it took me a week to gain access to these boards.
hi, i played UO from 97-99 then again from 01-07
What I enjoyed was having people to fight, those close battles with other skilled pvpers that helped validate my own pvping skills. Those days rocked, wether it was pre aos or post. I liked making money BY pvping. And despite what anyone says or thinks, making a good pvper took YEARS of investing time and gp getting my suit right, working up my skills and templates and gaining acceptance from the right guilds. I truly earned every piece of loot I took from trammies that had no business in fel to begin with. Hey look, they made a facet for you guys, it drained a lot of our prey but hey thats fine, just meant the competition was gonna get better.
What I didn't like was fighting over the same crap for years on end, no one ever opened up a new flag to fight for, meanwhile trammy was getting made developer love with all kinds of digital garbage to load their houses up with. Which is cool, but hey at the same time, you have other players to appease as well. We started out making a spawn guild and fighting off raids which was fun, then we became the raiding guild which was just as fun, then we got bored and pump life into factions which at this point only allowed us to dup black horses, which was cool, but instead of taking a cue and realizing that it gave people a reason to fight for a new commodity they made it to where we couldn't get them anymore. So we stopped.
I also didn't enjoy lame tamers coming to fel and stopping me to the ground with a gimped up template. In the end, I was a red in a wasteland that had no one to fight and nothing to fight for. When I did get someone to fight, it was an unskilled player that said 'all kill' instead of using wits and knowledge to beat me.
I liked epic battles with lots of people, I liked matching wits to see who could win a duel. I liked gaining a reward for being a good pvper and I liked the notoriety that went along with it.
Would I come back to UO? Not at this moment, after getting bored with pvm, I needed that extra surge of adrenaline that came with pvp. Pvp in UO has always been dexxors and mages. Good mages knew how to beat both and the same for dexxors. That however had been thrown out of the window with the invention of pvp tamers which became way over powered. How is there a pet that can dismount me? Thats lame. There was a time when being a pvp was a privilege, not a right, and those that would push hard enough, would get it.
In the end, there was no value to being a pvper, you couldn't make money because all the economic commodities became something you had to be in trammel to get, which lured away my friends and foes and it kept new players from wanting to venture into fel to get the things that brought the most reward.
PVP is the most rewarding aspect of UO that had ever existed, its the drawing point, no one plays modern warfare so they can shoot roosters and play single player campaign. They play it for the rush.
By taking away the economic advantage of pvping, you take away the will to get your feet wet. I was a trammie that had his eyes on a higher prize, it took a lot of time and dedication but eventually I made that leap and it paid off tremendously.
I would still play UO if new economic rewards were available for pvpers, which would make elder pvpers happy by luring new prey into the web while at the same time exposing new players to the more exciting facet of the game. The problem came with the lack of a middle ground. I had to make friends to learn to pvp, it wasnt something the game itself made available to me.
At the same time, UO would do things that would try to make it to where new players could compete by making easy templates, but that only made gimps that would anger older players who worked harder.
Its a game with no central storyline that players could take the ball and run with. All the new content would cater to collectors rather than utilizers. I dont want a christmas tree, I want a lrc suit that has resist. I want a hit lightning kryss with sc no pen.
There was no one goal that took players from noobs to trammies to pks. no quest that said hey you might enjoy pvm but if you wear this and do this combo, you can advance further and pvp with older players.
Lets not forget about the whole lame hotkey set up. You have to purchase UOAssist just to have a realistic hotkey system. WTF!? Is it that hard to have premade hotkeys that come based on the template you first choose?
You cant base your game on the whats working now, you have to also take into consideration, what worked 'then' and what will work 'later'
Bottom line, you couldn't give new players a reason to go to fel and indulge in pvp and in turn it chased away your players that enjoyed pvping because we had no one new to fight and no worth while reason to fight.
Would I come back if a classic shard was made? I don't know, do I have to grind for weeks on end just to compete with other pvpers? Really consider the gaining system, does anyone really enjoy gaining skills? no we enjoy the outcome. Will there be players fighting in large numbers if no current economic reward is available? not if its just as easily gained in trammel. Will I have to wait five years just for something new to fight for? If so, then no.
I want large scale battles like I use to have. Battles that were faught for scrolls which were at that time worth gold. Which in turn forged many new guilds loaded with people that had an interest in learning to pvp without saying 'all kill'.
Anyhow, Im done ranting. You guys should have your registration form checked out, it took me a week to gain access to these boards.