I would do some of these to balance tamers in PvP.
1. Lower pets deal 40% of the damage to player scales up to full damage with 120 REAL taming/lore/vet. Every 10 points over real GM taming/lore/vet gives your pet 10% damage bonus. Up to full dmg.
This will have minimal impact on real PvM tamers (but serious impact to those PvP tamers that usually FAKE as a PvM tamer and QQ
2. Casting pets follow player casting rules.
3. Make items and skill interact with each other, like how having bushido and parry, you are not effective with a shield. So if you have both taming and lore over 90 you get a hit chance cap of zero. You can still play your dismount all kill, just that you will need to live with no HCI (you are a tamer and your pet fight for you, you are not as well trained and therefore accurate as regular archers and warriors that fight along).
4. Kinda like 3. but make it so it gives you -45 HCI you can over cap your HCI so you can come up with 90 hit chance on your suit so you can go back to full power as rightnow.
5. Dismount ATTEMPT, prevents you to mount a pet same as if you have successfully dismounted someone (this is to balance the drive by 50 dmg dismount tardness, so there's some consequence in whiffing, not simply remount and rinse and repeat.)
6. THE EASIEST FIX (not effective) is dismount special is un-toggled and make it impossible to have dismount special toggled while mounted. IMO this should have always been how it should work and has been bugged forever.
7. You will be able to dismount archers while they are holding a HXbow with a lance while you are mounted. This resurrect lance, and will make those drive by dismount gank squad to think about the consequence besides makes it that much more interesting.
8. Simply untoggle dismount when mounted and unable to toggle dismount for 3 seconds after you dismounted yourself, or left aminal form.
Just some ideas and to those "fake" pvm tamers, most of my changes other than 2 and 3 do not affect real PvM tamers at all.
1. Lower pets deal 40% of the damage to player scales up to full damage with 120 REAL taming/lore/vet. Every 10 points over real GM taming/lore/vet gives your pet 10% damage bonus. Up to full dmg.
This will have minimal impact on real PvM tamers (but serious impact to those PvP tamers that usually FAKE as a PvM tamer and QQ
2. Casting pets follow player casting rules.
3. Make items and skill interact with each other, like how having bushido and parry, you are not effective with a shield. So if you have both taming and lore over 90 you get a hit chance cap of zero. You can still play your dismount all kill, just that you will need to live with no HCI (you are a tamer and your pet fight for you, you are not as well trained and therefore accurate as regular archers and warriors that fight along).
4. Kinda like 3. but make it so it gives you -45 HCI you can over cap your HCI so you can come up with 90 hit chance on your suit so you can go back to full power as rightnow.
5. Dismount ATTEMPT, prevents you to mount a pet same as if you have successfully dismounted someone (this is to balance the drive by 50 dmg dismount tardness, so there's some consequence in whiffing, not simply remount and rinse and repeat.)
6. THE EASIEST FIX (not effective) is dismount special is un-toggled and make it impossible to have dismount special toggled while mounted. IMO this should have always been how it should work and has been bugged forever.
7. You will be able to dismount archers while they are holding a HXbow with a lance while you are mounted. This resurrect lance, and will make those drive by dismount gank squad to think about the consequence besides makes it that much more interesting.
8. Simply untoggle dismount when mounted and unable to toggle dismount for 3 seconds after you dismounted yourself, or left aminal form.
Just some ideas and to those "fake" pvm tamers, most of my changes other than 2 and 3 do not affect real PvM tamers at all.