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Nerfing Ranged Weapons?

  • Thread starter Old Man of UO
  • Start date
  • Watchers 5
E

Emosocial

Guest
If this is imposed then archery will have the following:
*lowest leeches
*slowest weapons
*practically always two handed
*shortest duration procs
*cannot bushido parry
*fewest specials
*useless poison hit
*and damage per second at about 2/3'rds the dps of most melee weapons.

Pretty much I just use my sampire now and my fisherman.

-Lorax
PVE exit stage right >>>>>>>>>>>>>>>>>>>>>>


Archers have needed a pvp nerf for quite some time. They have been the top of the heap for too long.

next.
 
O

Old Man of UO

Guest
PVE exit stage right >>>>>>>>>>>>>>>>>>>>>>


Archers have needed a pvp nerf for quite some time. They have been the top of the heap for too long.

next.
This is the attitude that the Developers seem to have also. PVP first and to hell with the results in PvM.

Archers are NOT the god-mode that you stated in your other post, you seem to be out of touch with the last four years. As Lorax pointed out, leeches are just awful on bows compared to non-ranged weapons and have already been nerfed to the point were it's not competitive compared to other templates. I'll be able to adjust for my playing, but this change isn't needed.

The whole point of this thread is that this is NOT just a PvP tweak, but also a PvM nerf. Players other than PvP'ers are affected by this and have an equal right to be heard (more than equal since there are more of us than the PvP'ers). So, in summary - YOU CANNOT MAKE CHANGES TO PVP THIS WAY WITHOUT AFFECTING PVM.
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
This is the attitude that the Developers seem to have also. PVP first and to hell with the results in PvM.

Archers are NOT the god-mode that you stated in your other post, you seem to be out of touch with the last four years. As Lorax pointed out, leeches are just awful on bows compared to non-ranged weapons and have already been nerfed to the point were it's not competitive compared to other templates. I'll be able to adjust for my playing, but this change isn't needed.

The whole point of this thread is that this is NOT just a PvP tweak, but also a PvM nerf. Players other than PvP'ers are affected by this and have an equal right to be heard (more than equal since there are more of us than the PvP'ers). So, in summary - YOU CANNOT MAKE CHANGES TO PVP THIS WAY WITHOUT AFFECTING PVM.
Now gimme break...
You wont even notice this change in PVM any way.
To me your just another drama queen. Crying wolf...

Tell me one encounter that you can do today on your awesome PVM archer that you wont be able to do if this goes live?
 

Fernadious

Journeyman
Stratics Veteran
Stratics Legend
Now gimme break...
You wont even notice this change in PVM any way.
To me your just another drama queen. Crying wolf...

Tell me one encounter that you can do today on your awesome PVM archer that you wont be able to do if this goes live?
Its a pvp encounter disguised as "PvM".
 
O

Old Man of UO

Guest
Now gimme break...
You wont even notice this change in PVM any way.
To me your just another drama queen. Crying wolf...

Tell me one encounter that you can do today on your awesome PVM archer that you wont be able to do if this goes live?
To me, you are just another idiot who can't see the bigger picture, and like ti insult people who disagree with you. I disagree with Restroom Cowboy's point of view, but at least he can back up his statements with some intelligence.

Archery is already weak compared to other PvM templates - tamer, sampires, whammy's, etc. This just weakens it more, even though I have said that I can manage the change. Where does it end? How much weaker do you want to make the archers before you stop whining? This change isn't needed.
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
To me, you are just another idiot who can't see the bigger picture, and like ti insult people who disagree with you. I disagree with Restroom Cowboy's point of view, but at least he can back up his statements with some intelligence.

Archery is already weak compared to other PvM templates - tamer, sampires, whammy's, etc. This just weakens it more, even though I have said that I can manage the change. Where does it end? How much weaker do you want to make the archers before you stop whining? This change isn't needed.
LOL

I didnt start this thread acting like this. Ive stated my opinion on several occasions and backed them up as well.
You on the other hand are still crying "nerf" but you havnt mentioned a single encounter where this will make a change for you.

So as i said in my last post... Name one encounter that you wont be able to do if the changes goes live that you can do now?

And the fact that there is other templates thats stronger then another is not really an issue. Of course some templates are stronger then others, A sampire can solo more or less any PVM encounter... My archer doesnt cry about this, neither does my Mule, Scribemage, Parrymage, Chivdexer, Thunter or anyof my chars.

MAYBE an archer shouldnt be extreamly good in PvP, group PVM and solo PVM? Just a thought......
Still name one thing your archer can solo(or whatever) today that he wont be able to do after these changes(If they go live). Its not the end of the world.

And yeah Fernadious i get the feeling that this guy is crying about Archer PVP as well.

Cheeers
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I don't like this either. HLD has already been nerfed passively, because with imbuing and the heaps of new artis with DCI, every mage and his brother is running 70 DCI, whereas it's extremely hard to get 70 DCI as a dexxer, because you also have to cram HCI on your suit.
Just lol, you know mages had to get high DCI cause of HLD since 50/50 chance for dexxers was not enough in the first place it seems. So i do not know why say such things about DCI and HLD. Is a mage without weapon skill aka specials able to lower your HCI? Do not think so.
Many mages who use mageweapons put hld or hla on the weapon, or use mace and shields. Yes these proc just like a fireball or other mod on a mageweapon. Mostly useful for group fights, and the hla very useful for defense against dexters.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Hyatt this is what I was talking about. The fastest you can go no matter what with a comp is 1.5 He went into more detail for me, but he's correct.
Hmm, who said that 60 ssi's cap? Just because the OLD spread sheet says 60 was the highest that's only because that was the max from items at the time (you know how often things on stratics are updated). Now with the Insane tinkerer legs all you need is 190 stam and 70 SSI which is possible. With you saying that that means the guy shooting the heavy x bow at 1.5s technically shouldn't exist and well I was fighting him the last time I played a few months ago...

I don't play an archer so I could give an S less. I think it's funny how someone that plays the simplest character complains so much and gets irate about it.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Hmm, who said that 60 ssi's cap? Just because the OLD spread sheet says 60 was the highest that's only because that was the max from items at the time (you know how often things on stratics are updated). Now with the Insane tinkerer legs all you need is 190 stam and 70 SSI which is possible. With you saying that that means the guy shooting the heavy x bow at 1.5s technically shouldn't exist and well I was fighting him the last time I played a few months ago...

I don't play an archer so I could give an S less. I think it's funny how someone that plays the simplest character complains so much and gets irate about it.
No, you are wrong.
Swing Speed Increase - UOGuide, the Ultima Online encyclopedia
Read the section about cap.

Oh and if you dont believe people who knows what they are talking about, use EC and log on TC and pick up berserker's maul, and you will see your ssi is still at 60. Anyways pic is worth a thousand words.




It's ok to make mistakes just dont be ashamed to admit it. There are people who knows more than you. But oh well I guess you can say TC1 is "not updated since last century".
 
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Emosocial

Guest
As Lorax pointed out, leeches are just awful on bows compared to non-ranged weapons
leeches are pvm. if we need to make you a bit more balanced in pvm to make you less godly in pvp then Im all for it.
YOU CANNOT MAKE CHANGES TO PVP THIS WAY WITHOUT AFFECTING PVM.
Where were you when the PVM "boost" made you pvp gods ? I don't remember you saying "hey hey tone archers down a bit". No sir, you were over there using your PVM'er to plink and kill pvp mages to your hearts content.

Hopefully you get nerfed again and it stings you even further. time for you to hit the middle of the pack for a while. both in pvm and pvp.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
As Lorax pointed out, leeches are just awful on bows compared to non-ranged weapons
leeches are pvm. if we need to make you a bit more balanced in pvm to make you less godly in pvp then Im all for it.

Where were you when the PVM "boost" made you pvp gods ? I don't remember you saying "hey hey tone archers down a bit". No sir, you were over there using your PVM'er to plink and kill pvp mages to your hearts content.

Hopefully you get nerfed again and it stings you even further. time for you to hit the middle of the pack for a while. both in pvm and pvp.
What character do you play that cannot kill an archer 1v1?

-Lorax
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Just get over it.
This isnt a nerf fro PVM, it wont make a difference.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
What character do you play that cannot kill an archer 1v1?
-Lorax
He's right! I play several archers and i can compete with a mage, but only because most players can't play their mystic mages right. Against the best, I don't stand a chance unless I log onto a mystic mage myself.

I'm not saying archers need a boost (melee chars do), but they don't need to be nerfed either. Especially with all the new DCI artis. It's way to easy to get to 70 dci for a mage - even without using faction gear.
 

Fernadious

Journeyman
Stratics Veteran
Stratics Legend
He's right! I play several archers and i can compete with a mage, but only because most players can't play their mystic mages right. Against the best, I don't stand a chance unless I log onto a mystic mage myself.
You are a bad Archer i am afraid :(
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Are you guys serious?!?!?!

This won't even be noticeable in pvp at all,and im sure it will have absolutely no change in pvm.

HLD Glasses are the only HLD items being used in Pvp... for archers anyway..

When is the last time you seen a "pvp archer" with a bow that wasnt 40+/40+/40/ Fireball/Velocity/ SSI + Balanced? and perhaps 1-3% DI...?
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Hyatt this is what I was talking about. The fastest you can go no matter what with a comp is 1.5 He went into more detail for me, but he's correct.
Hmm, who said that 60 ssi's cap? Just because the OLD spread sheet says 60 was the highest that's only because that was the max from items at the time (you know how often things on stratics are updated). Now with the Insane tinkerer legs all you need is 190 stam and 70 SSI which is possible. With you saying that that means the guy shooting the heavy x bow at 1.5s technically shouldn't exist and well I was fighting him the last time I played a few months ago...

I don't play an archer so I could give an S less. I think it's funny how someone that plays the simplest character complains so much and gets irate about it.
If you look around the forums, actual max ssi is 55
 

Fernadious

Journeyman
Stratics Veteran
Stratics Legend
Well, it was always good it enough for you - you're not on Drachenfels anymore, are you?
Not sure what your reply means in English...

I stopped playing DF when my crew started playing EU again. No points staying in a Ghost Shard, is it?

And fyi PvP Archers with balanced bows, 50EP, bandies 1vs1 that die to a mage must be really bad, so if you cry i think i was right on what i said earlier. :(
 
C

Cloak&Dagger

Guest
Not sure what your reply means in English...

I stopped playing DF when my crew started playing EU again. No points staying in a Ghost Shard, is it?

And fyi PvP Archers with balanced bows, 50EP, bandies 1vs1 that die to a mage must be really bad, so if you cry i think i was right on what i said earlier. :(
Curiously, is that because they can run away? I mean....sometimes the rng works in the favor of the mage, or the mage just knows how to handle a situation properly. If we conclude that running away is how they stay alive then I have no argument, but if they stay with in screen or with in casting distance then I would argue there are mages who can kill archers 1v1.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
(If someone has already said this, my apologies, didn't plough through the entire thread.)

In case it isn't obvious, they are working on the big "pvp fix patch" that so many have been begging for for so long. I think this is a case of, "Be careful what you ask for." By the look of it there are going to be a lot of sad pvp'rs after this patch goes live, probably more sad than happy seeing as the average pvp'r tends to gravitate toward whatever the current op fotm template happens to be, and those are the templates that are square in the crosshairs.

Anyway, good luck to the devs. This kind of action is always challenging. I don't see the changes in the op being a big deal though. Not exactly earth shattering these days. But then I'm not a number crunching min/maxxer, so maybe I'm missing something obvious...
 
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