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Please Critique This PVP Dexxer Template!

  • Thread starter harry_mccreature
  • Start date
  • Watchers 1
H

harry_mccreature

Guest
Hello!

In my first months on UO I have had success making a Sampire and an Imbuing Crafter. Now I will journey into the world of PvP. My planned template is as follows.

Fencing -120
Necromancy - 90
Spirit Speak - 120
Poisoning - 100
Healing - 100
Anatomy - 80
Tactics - 90

I will reserve my questions on specific fighting tactics for this template for either later in this thread or another thread all together. For those interested, what are your thoughts on this template in a PVP setting? All opinions welcome. Thanks!
 

red sky

Sage
Stratics Veteran
Stratics Legend
Drop poisoning for magic resist and then all that you have to worry about is mana regeneration (med).
If you drop healing and anatomy, add focus and mysticism and you have quite a sick template. Just heal with 2/6 casting cleansing winds, spirit speak and pots with 50 ep and the focus will make up for mana regeneration.
 
H

harry_mccreature

Guest
red sky said:
Drop poisoning for magic resist and then all that you have to worry about is mana regeneration (med).
If you drop healing and anatomy, add focus and mysticism and you have quite a sick template. Just heal with 2/6 casting cleansing winds, spirit speak and pots with 50 ep and the focus will make up for mana regeneration.
Thank you for the reply.

I was really planning on having poisoning be a big part of my template. True that infectous strike with deadly poison can be easily remedied with a pot, however, how easy would deadly poison be to deal with if someone hit you with bleed attack first, and after poisoning, hit you with strangle? Bleed Attack + Infectious Strike + Strangle was part of the reason I wanted to make this temp in the first place.

Unless there is an overwhelming majority that tell me that Poisoning is absolutely worthless under any circumstances in PvP, chances are that I will want to keep it apart of my template.

HOWEVER, like I said before, I am very much open to suggestions as I am a newb to PvP.
 

Chardonnay

Visitor
Stratics Veteran
Stratics Legend
Hello!

In my first months on UO I have had success making a Sampire and an Imbuing Crafter. Now I will journey into the world of PvP. My planned template is as follows.

Fencing -120
Necromancy - 90
Spirit Speak - 120
Poisoning - 100
Healing - 100
Anatomy - 80
Tactics - 90

I will reserve my questions on specific fighting tactics for this template for either later in this thread or another thread all together. For those interested, what are your thoughts on this template in a PVP setting? All opinions welcome. Thanks!
Without ninjitsu you're gonna be dismounted and ganked 24/7...Poisoning is worthless in pvp...you gonna be running with a group or by yourself?
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Drop poisoning for magic resist and then all that you have to worry about is mana regeneration (med).
If you drop healing and anatomy, add focus and mysticism and you have quite a sick template. Just heal with 2/6 casting cleansing winds, spirit speak and pots with 50 ep and the focus will make up for mana regeneration.
Do what red sky posted.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Aye, I agree about the resist. No resist = mana vamp and long sleeps. Long sleeps = easy dismount. No mana = RUN! So, no resist = the suck.
 

EDA_GL

Journeyman
Stratics Veteran
Stratics Legend
Hello!

In my first months on UO I have had success making a Sampire and an Imbuing Crafter. Now I will journey into the world of PvP. My planned template is as follows.

Fencing -120
Necromancy - 90
Spirit Speak - 120
Poisoning - 100
Healing - 100
Anatomy - 80
Tactics - 90

I will reserve my questions on specific fighting tactics for this template for either later in this thread or another thread all together. For those interested, what are your thoughts on this template in a PVP setting? All opinions welcome. Thanks!
Many think poisoning isnt worth having, its 50/50 to be honest. If your in a long duration battle with someone, they will run out of cure pots and have to stop greater cure, spam cure or cast cleansing winds. Cleansing winds is NOT a 100% guarentee that itll cure DP either..... Interesting idea with having 3 DOT (damage over time) procs going, but two can be remided simply enough (apple/cure pot). You'll have a pretty poor sucess chance to get strangle off with only 90Necro.
I have a guildmate that runs a template fairly similar to that, think hes a bush/swords/DP dexxer.
I'm speaking for myself here, but when I restock, I typically grab 30-40 cure pots. I've never really had trouble rolling with that number in my backpack. Sure, others might grab more. When one DP pot can have 12 uses.....I'd suggest that you carry roughly 10 DP pots on you.

Sorry for any spelling errors...reformatted recently and havent downloaded any spellcheck software yet.
 
W

War Machine GTFO

Guest
I ran a template really close to that a while ago. After playing it for a while, I decided to drop poisoning because everyone carried cure pots.

Anyone good carried pots and apples... and would just leave the fight when they ran out. Anyone that didn't have pots/apples, I could kill without poison or strangle and one hand tied behind my back anyway--and it'll probably be the case for you too.

As far as the necro goes, I eventually found that strangle was only useful if I had a way to make the guy use an apple OR I'd get him to apple a strangle so he had to take a full duration mortal strike or whatever I or my team was doing to him. Basically, the 3 DOT combo that I wanted when I designed the template just didn't work out.

The other necro spells were pretty useful, but I'm not sure they're worth all the points.

I did really enjoy bloodoath on the character, though. Getting someone to apple a strangle, then eat a pre-casted bloodoath during an EX-FS while they got armor ignored into a painspike was a ton of burst.

About the dude that wants you to run Necro/SS/Fence/Tac/Myst/Focus and heal with 2/6, pots, the healing stone, and SS... I changed the original template posted eventually to run 4/6 chiv heals before mysticism came out. I found that healing with SS/4-6 chiv/pots was not enough vs certain templates. I was pretty hard countered by good fencer archers with the bleed/disarm/moving shot stuff and bleed generally really sucked. The healing stone may remedy some of this problem, plus those templates are probably rarer these days, but it probably depends on your server.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Hello!

In my first months on UO I have had success making a Sampire and an Imbuing Crafter. Now I will journey into the world of PvP. My planned template is as follows.

Fencing -120
Necromancy - 90
Spirit Speak - 120
Poisoning - 100
Healing - 100
Anatomy - 80
Tactics - 90

I will reserve my questions on specific fighting tactics for this template for either later in this thread or another thread all together. For those interested, what are your thoughts on this template in a PVP setting? All opinions welcome. Thanks!
Need to know you're casting with your template I'd have at least 2 FC. I'd invest in a few low quality hammers so you can make 100% Fire/Poison weapons. If you're human/elf make Diamond Maces and go macing paired with corpse skin this will be nice. Evil Omen Crushing Blow will be more effective then AI and chain Blood Oaths on mages preparing a large dump on you. And like everyone said you'll need resists for this character so swap out poisoning. I'd adjust your necro/SS skill also. Go 105/105 so you can always cast strangle on a side note since you're macing you'll always be damaging there stamina so you can get better damage out of strangle. Fit in 15+ MR too.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
And if you're feeling super fancy get skill increase jewels and bring up your anatomy/healing/resisting spells a bit.
 
H

harry_mccreature

Guest
Need to know you're casting with your template I'd have at least 2 FC. I'd invest in a few low quality hammers so you can make 100% Fire/Poison weapons. If you're human/elf make Diamond Maces and go macing paired with corpse skin this will be nice. Evil Omen Crushing Blow will be more effective then AI and chain Blood Oaths on mages preparing a large dump on you. And like everyone said you'll need resists for this character so swap out poisoning. I'd adjust your necro/SS skill also. Go 105/105 so you can always cast strangle on a side note since you're macing you'll always be damaging there stamina so you can get better damage out of strangle. Fit in 15+ MR too.
It seems swapping out poison for resist would ideal then. I can definitely switch fencing for mace. I do have a full fledged crafter that can make me just about any weapon, armor, or jewelry that i need. I think I may give this template a try. I plan on investing around 60 million in this character. This should be enough for a full suit, jewelry, stat scrolls and skill scrolls. Should be more than enough actually.

On a side note I often hear about how people invest 100 million into their suits, whether it be for PvP or an uber sampire. I cannot fathom how you could spend that much. I have a pretty decent sampire that I was able to solo Doom with as well as the Dreadhorn and 50 million would be an EXTREMELY liberal estimate as to how much I invested in that suit, and I had some pretty
high end gear. And only the jewelry, arms, and gloves were imbued.

I guess I'm ranting here but I guess I'm pretty convinced that I can make a pretty viable PvP character without investing more than 60 mil into it, which would include 5-6 million for a +25 stat scroll, and on Atlantic to boot.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I guess I'm ranting here but I guess I'm pretty convinced that I can make a pretty viable PvP character without investing more than 60 mil into it, which would include 5-6 million for a +25 stat scroll, and on Atlantic to boot.
I'd say anywhere between 12-20 million if you're starting the character from scratch. Just wait for good deals and work skills while you're looking for those deals.

The character it self though I wouldn't expect it to be a solo pvp every template type of character. It'll have it's strong points on some characters and weak points on others. It'll be an awesome assist character though. Mana's always going to be an issue also. You only have 120 combat points so you're going to be paying full price for special moves :(. If you decide not to use resists use parry and you get a -5 to your special moves cost and using curse weapon wouldn't be a bad idea then either. Don't forget while fighting dexers you can't be bleed in wraith form so if you manage to get a dexer dismounted transform and never worry about your bandages being interrupted by anything but a mortal.
 
L

Luke Carjacker

Guest
Yeah, you can outfit a viable character for 50-60m, but it really comes down to how far you're willing to go to get an edge.

Things like M&S Glasses (8-10m on my shard), conjurer's garb (12m+), conjurer's trinket (14m+), crimmy or tangle (15-20m) are without a doubt useful in pvp. You don't have to have them, but will be at a disadvantage if you don't (pending the rest of your setup of course). A gladiator's collar (25-30m) can free up a lot of other slots with HP Inc, HCI as well as huge resists. An Lt. Sash (30m) gives bonus stats in a slot that would otherwise go unused (there's the corgul sash now too). A cloak of augmentation (7m) can give an advantage to dexers, depending on the weapon being used and the rest of the setup; and in combination with a turquoise ring with 5SSI (10-30m+) can give a measurable advantage when using harder-hitting weapons.

So, you can avoid most of these items when outfitting a dexer (your template seems to require minimal PS which saves a lot of money), and with imbuing you can neutralize some of the advantages. But there will definitely be a difference between what you put together with 50m and what you get with 100m and beyond; if the person setting it up knows what they are doing.

Then there's faction arties, which on the open market would command 3-5x the value of their normal counterparts or more (lots of people would be ecstatic to pay 50m for a crimmy with extra dex, or 100m for a hyperpowered orny/crystalline set), but that's a separate discussion entirely. Now, if you use faction arties, you can obviously build your suits a heck of a lot more cheaply.
 
V

Vyal

Guest
That temp you have on your first post just wont cut it poison will not work, strangle only helps some of the petter players the only good thing would be bloodoath but even still any archer or mage or mystic mage would eat that temp alive.

If you want to break into pvp almost naked and get kills this is what I suggest.

Archery - Resist - Healing - Nat - Tactics - Weaving - stick left over in whatever you want, I like to get the best necro jewels and keep a 100 lrc 70's suit on tap so I can always grab a vermin slayer sick mana leech comp, go wraith and solo rats if I want to. If you go to a dead shard keep a real necro and use your main pvper to down the champ just sit back and get rich from the scrolls.

Then all you do is - Dismount - All Kill with 5 pixies - Mortal - AI
Actually this temp is a blast and would be great for someone new to start pvping with.
 
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