Yes, cal should be fired I agree 100000%. He has absolutely no idea of what needs to be done with this game.Ok. So which moron here at Stratics put in CLASSIC here and OLD SCHOOL there etc etc.
Who ever it was should be fired.
Yes, cal should be fired I agree 100000%. He has absolutely no idea of what needs to be done with this game.Ok. So which moron here at Stratics put in CLASSIC here and OLD SCHOOL there etc etc.
Who ever it was should be fired.
I ran around naked and snooped some guy's pack. He panicked, ran for awhile, then attacked me and got guardwhacked. I took all his crap and was naked but wearing his hat.
If that's not classic UO, what is?
If it is not already obvious, they are going to rebadge Siege.False advertising at best and if people are spending money thinking it is a classic shard mythic can face legal issues. For most of us that want a classic shard, the meaning behind a classic shard is first and foremost Pre AOS items and skills, with out that as the foundation we cannot begin to call it classic.
ROT is the reason I never tried Siege. Simply not worth the effort.So if this new Siege shard is going to succeed, it needs insurance.
Any shard running the AOS code, current production or all fel pvp needs insurance. say they make a normal production shard that is all fel ruleset it would need insurance to succeed. with out insurance the AOS item curve is to great. Take siege for example currently there is nowhere near the playerbase there was prior to aos, as the aos item curve ruined siege in the long run. Today's ability's and spells are far too great in power vs a person in 40's -60's resists, with out insurance the balance is ruined between the haves and have nots in a pvp setting. The reason siege is failing today is for that reason, its not rot. I and many of my friends quit siege in 05 for these very reasons.If it is not already obvious, they are going to rebadge Siege.
rebadge - (Business / Marketing) to relaunch (a product) under a new name, brand, or logo
99.9% Siege with a couple of minor changes such as x10 skill gain instead of ROT or make it night all the time, that you can code in 10 minutes. They are testing now its viability [of a rebadged Siege shard].
It is false or deceptive advertising to market it as a "Classic pvp" or "old school" shard.
My opinion now is that we already have Siege, and everyone knows how well that is going. So if this new Siege shard is going to succeed, it needs insurance.
Its pretty much eitherAny shard running the AOS code, current production or all fel pvp needs insurance. say they make a normal production shard that is all fel ruleset it would need insurance to succeed. with out insurance the AOS item curve is to great. Take siege for example currently there is nowhere near the playerbase there was prior to aos, as the aos item curve ruined siege in the long run. Today's ability's and spells are far too great in power vs a person in 40's -60's resists, with out insurance the balance is ruined between the haves and have nots in a pvp setting. The reason siege is failing today is for that reason, its not rot. I and many of my friends quit siege in 05 for these very reasons.
Insurance is a ridiculous concept for UO and should never have been introduced. But, the fact is that it was, so we'll leave it at that.Any shard running the AOS code, current production or all fel pvp needs insurance. say they make a normal production shard that is all fel ruleset it would need insurance to succeed. with out insurance the AOS item curve is to great.
No, what UO needs if it's going anywhere at all to be honest, is a way to deal with cheating. As in for real..!So if this new Siege shard is going to succeed, it needs insurance.
This might be completely off point, but what cheating exists today that is severe enough to be a factor for this argument?No, what UO needs if it's going anywhere at all to be honest, is a way to deal with cheating. As in for real..!
It is hard to judge the potential of an pre AOS shard on the amount of freeshards out there. They have a few thousand players despite that they are not allowed to make profit or advertise properly. So now only the Hardcore of the old UO players play there.Its pretty much either
no AOS and no insurance, since you dont need insurance
or AOS items and insurance
or AOS items and the items drop/cost like pancakes/peanuts. e.g. Faction Ornys cost 1 silver
People have spoken. They dont want hardcore and greatest risk vs reward. That is what Siege is now... hardcore, the greatest risk vs reward. It has been rejected, otherwise it would be more populated than Atlantic now.
I dont believe EA should go the route of no AOS no insurance. That is what the 3 classic freeshards do now [note there is only 3 Classic shards with a pop over 50], and it would be pointless for EA to compete because against them because not only are they simply awesome, but they are FREE. And the 3 classic freeshards only have combined maybe 3000 people. The time spent to get an EA shard T2A accurate, would mean a lot of time not spent to retain existing/gain PvE subscribers. If they spend time building a T2A accurate shard, they will lose more PvE subscribers than the new Classic subs.
F2P with frequent (every 3 months) boosters and a cash shop would the better option. Get a mass of F2P people in, and a % of them will get into PvP.
I think what a lot of people aren't understanding is the level of impact "free-to-play" would have on UO. Not only is it a HUGE risk, but it would be the first IP that EA owns that would be as such (that I'm aware of?) and on top of that they are not prepared to support it with their staffing situation.It is hard to judge the potential of an pre AOS shard on the amount of freeshards out there. They have a few thousand players despite that they are not allowed to make profit or advertise properly. So now only the Hardcore of the old UO players play there.
I agree though that UO for the easier way should open some servers as f2p and ten judge how the acceptance of such a shard would be.
First they need a working item shop and about 2-3 weeks time to adjust the code of the servers. Proper itemtracking would help too as paying for items and then having ea's tracking systems and bugs losing them is also not really that comfortable for a f2p shard.
I may be optimistic and you seem to be very pessimistic, so we may have something to discuss. LOLYou are a bit optimistic that EA even considers UO in their calculations.
By the same time next ear EA wishes to have more than million new subscription for their new game and UO will be nothing compared to that.
I think EA already has f2p games just no mmo yet. There is a shooter (Battlefield Heroes) out there and the ultima facebook game or so is also f2p, so they try the market.
In EA terms a classic shard is useless and they are better off milking the rest out of the customer base.
I see no realy risks with UO at the moment, as some people have heard of it but most never tried it. It is a dated game with a dwindling customer base for a full subscription price.
And I still advise EA to keep their hands of a classic shard as they just cannot properly handle it.
You should not lump Siege together with the classic shard discussion.Mythic just covered their arses by supporting UO, because if they had cancelled 1 of their 3 mmos what would be left now?
As for EA being able to support a Classic shard?
Have you seen how they treated Siege?
A shard with a different rule system and they were often incapable to even give it a little love.
And the problem is there is no REAL demand for a classic UO shard.
We are all a bunch of longtime gamers who can remember a different ruleset.
The Millions out there waiting for games don't even know UO, nor do they care.
And EA is about the Millions not the peanuts.
I never haveYou have no idea what your talking about...
No one truly knows exact numbers, but the demand is there. The "if you build it, they will come" analogy definitely applies.The wider audience of classic supportes is on boards and who knows how many would come back to play UO?
Enough for 1 shard? I guess so, but would that be enough for EA?
Mythic I think never even managed to get their DAoC classic server up.
Here you go:I think I looked a bit closer, not sure if it is close enough for you though.
And if you could point me to a european roleplay shard I would be grateful. Most shards are US based and time difference is ....
How does this argument hold any water? FYI, there are free shards that provide the experience from every era including the current, and there are still people that pay EA money to provide UO as a service. Most people have a natural inclination to feel like they get what they pay for, and that is why people will pay EA to provide a "superior" experience over anything that a free shard can provide to them. Also, free shards are not appealing to people who do not "trust" the people responsible and this is a bigger audience than you might think.So how many of these 3000 can EA get... to go from FREE to pay $13/month? I'd say not many unless EA goes Free 2 Play with the Classic shard. But if they do go F2P, the money that EA would make would be peanuts and not make the venture profitable.
I think what a lot of people aren't understanding is the level of impact "free-to-play" would have on UO. Not only is it a HUGE risk, but it would be the first IP that EA owns that would be as such (that I'm aware of?) and on top of that they are not prepared to support it with their staffing situation.
An EA classic shard would still be a significant risk, but it would not stray away from the basic elements of running the business while "free-to-play" would turn the entire business model upside down. It should also not be compared to the "classic shard" or the "free shard" crowd because they are completely different elements and interests. In my opinion, a classic shard would still be viewed by EA as any other shard but with a few fundamental differences mainly being the ruleset.
None of us know the real amount of time that will be needed to do this. You need to understand that EA will not forego development efforts of existing shard content to work on a classic shard. The classic shard will become a bullet point on a long list of items, and will be worked on as time allows just like every other existing project.Lets say by some miracle, all 3000 decide to pay $13/month instead of not pay at all... which isnt going to happen. Now to get the Classic shard to be T2A accurate, a lot of other UO content development will just not happen. Guaranteed if nothing happens for 12 months for production shards whilst they make a T2A Classic shard, way more than 3000 subscribers will leave in that time.
Again, these are imaginary numbers and you are predicting doomsday before it happens. Anyone who thinks that existing subscribers will suddenly disappear if development of a classic shard is announced needs to take a step back and think about it logically.So if EA picks up 3000 subscribers from the freeshards, but loses 5000 existing subscribers, overall it will lose a net amount of 2000 subscribers, which means UO is less profitable.
But for developers shadowbane then, darkfall and mortal online now are the measurements they take. None of those supported a decent online community. And a topic for another thread would be why pure pvp shards are just doomed to fail.No one truly knows exact numbers, but the demand is there. The "if you build it, they will come" analogy definitely applies.
DAoC is a very different beast with a different timeline and different motivations, so I won't try to analyze that in contrast to UO.
Here you go:
Let me google that for you
Let me google that for you
Let me google that for you
Message boards all over the internet are riddled with posts about the topic. A handful of free shards have been designed and released with the specific intention to provide the experience and are still maintaining popularity. Heck, even Mortal Online with all of its hype before release was being marketed to thousands of people with UO as one of its primary design inspirations.
Thanks for the clarification. I think all of the conflicting information has been misleading until now and has obviously turned this into another Classic Server debate which is how I got here.Shard of the Dead is an old play area that we resurrected for Halloween. The gameplay is experimental. This is not an intro to a Classic Server.
Wasn't it always a classic shard debate?Thanks for the clarification. I think all of the conflicting information has been misleading until now and has obviously turned this into another Classic Server debate which is how I got here.
Whose idea of fun was this? To me, this is more of a sick joke than a fun gaming experience. "Hey, here's an idea, why don't we bring back some of the old rulesets but include a bunch of the new stuff that annoys people who have been asking for the old stuff. Oh, and let's bring back traditional glass swords because that will be funny when people are one hit killing each other on the battlefield." It seems like these "ideas of fun" don't stem from what the player base is actually asking for. Whatever happened to the REAL fun test servers like Test Abyss and Santa's Slay (I hope there is someone else out there who knows what I'm referring to). THOSE were the fun test shards, SOTD is just garbage.Hi, not certain if anyone is going to read this or if you would like to continue the arguments. But, the interaction here has been interesting to watch.
Shard of the Dead is an old play area that we resurrected for Halloween. The gameplay is experimental. This is not an intro to a Classic Server.
Recently, someone asked when Test Centers were going to be fun again. So we put Shard of the Dead together for Halloween.
The ideas come from a few styles that devs have played with over the years. We intend to change the play over time. The good thing about the shard is we can change anything anytime until we find the right mix of ideas.
We may try color wars again ... or a few other things.
We are leaving it up to watch what happens, and to add and take away things.
A warning: don't believe anything but the publish notes. The Shard of the Dead is nothing more than what the pub notes say.
Yes, Curse.com got a sneak peek. He actually added some ideas, and he did it constructively.
Again Shard of the Dead is a play area and not intended to be anything more than that.
We have not had a place to just try out things in a while.
Even when it's only a temp server, I believe it could be worth to keep it up.Shard of the Dead is an old play area that we resurrected for Halloween. The gameplay is experimental. This is not an intro to a Classic Server.
I think you should have focus on open PvP and fun. Try not to do same mistake as earlier in UO and try to protect blue to much. Find a balance with around 10-15 % reds and alot of blues outside town doing farming, garthering, tresure hunting and fighting PK's.We are leaving it up to watch what happens, and to add and take away things.
I teally would love to see a permenent PvP test shard and hope this will be a success and will end up with some permenent PvP shards.Again Shard of the Dead is a play area and not intended to be anything more than that.
We have not had a place to just try out things in a while.
I was repeating myself in the hopes that people would get that this was not representative of Classic, then I just hit a point where I was like whatever Cal will show up eventually and put an end to this and sure enough he did.But I understand you all... hmm exept HD with his famous numbers, fayled with his incomprehensible garble, dakkon you do repeat yourself alot and the rest you know who you are so don't do it again.
Here is the reasoning not to do it is...
There are 3 free classic shards with reasonable populations. There may be others but they have < 50 people. Lets put the number at around 3000 playing classic free shards now. You could argue that it is even less because the freeshards let you run multiple clients concurrently.
So how many of these 3000 can EA get... to go from FREE to pay $13/month? I'd say not many unless EA goes Free 2 Play with the Classic shard. But if they do go F2P, the money that EA would make would be peanuts and not make the venture profitable.
Lets say by some miracle, all 3000 decide to pay $13/month instead of not pay at all... which isnt going to happen. Now to get the Classic shard to be T2A accurate, a lot of other UO content development will just not happen. Guaranteed if nothing happens for 12 months for production shards whilst they make a T2A Classic shard, way more than 3000 subscribers will leave in that time.
So if EA picks up 3000 subscribers from the freeshards, but loses 5000 existing subscribers, overall it will lose a net amount of 2000 subscribers, which means UO is less profitable.
I don't think that establishing a community was the intention, but I do agree that it is a wasted opportunity.It has no interest to me because it has no possibility of community. Its going to go away in two months so why bother.
Yes, a wasted opportunity.
Who knows, if enough like it, maybe they will keep it up. If it can draw back alot former PvP players, why would EA say no thanks to the extra money?It has no interest to me because it has no possibility of community. Its going to go away in two months so why bother.
Yes, a wasted opportunity.
Hi, not certain if anyone is going to read this or if you would like to continue the arguments. But, the interaction here has been interesting to watch.
Shard of the Dead is an old play area that we resurrected for Halloween. The gameplay is experimental. This is not an intro to a Classic Server.
Recently, someone asked when Test Centers were going to be fun again. So we put Shard of the Dead together for Halloween.
The ideas come from a few styles that devs have played with over the years. We intend to change the play over time. The good thing about the shard is we can change anything anytime until we find the right mix of ideas.
We may try color wars again ... or a few other things.
We are leaving it up to watch what happens, and to add and take away things.
A warning: don't believe anything but the publish notes. The Shard of the Dead is nothing more than what the pub notes say.
Yes, Curse.com got a sneak peek. He actually added some ideas, and he did it constructively.
Again Shard of the Dead is a play area and not intended to be anything more than that.
We have not had a place to just try out things in a while.
A chemistry lesson for Cal and the developers:The good thing about the shard is we can change anything anytime until we find the right mix of ideas.