Well, I'm not trying to argue the merits of it. I haven't made up my mind whether I like it or not.
However, would you agree that it is a bit of a stretch to call a post-garg, post-imbuing shard a "classic pvp server"?
Okay so here we are back at defining classic, which is, of course, the problem.
Siege was designed to be a "graduate" shard, more difficult and pvp friendly everywhere, but with publishes that kept the game current and maintained the flavor of the shard, which meant special care and special consideration had to be made.
Now if they remove in fact make easier the difficulty level with regard to skill advancement what will the level of acceptance be like?
See classic to me does not necessarily mean human only and tank or mage or tank mage only, but it does mean that anytime you are outside a guard zone you should be ready for anything to happen. That was, for me, what made the game such a rush. And in that sense, this could be classic.
I would rather not cut my bandies one by one, or raise anatomy and eval by "looking" at folks around the bank. I am also hesitant to place a lot of faith in a system that is designed to get you there(where ever there is) quick.
The other aspect of a "classic" server for me would be a sense of achievement. And I am not sure I see that element in the factoring here. Time will tell.