I love the fact that you can combine the baits uses into one item.
By double clicking the bait and targeting the same type of bait the uses combine and the extra is removed from the game.
Ingenious! When people catch on this will reduce the item count on all baits significantly and keep it fairly low!
SOOO...
Why not move or apply this code onto other items as well?
Tools pop to mind, take a regular sewing kit and combine it with another to increase the uses on the original and delete the other.
They seem to have the code done properly so less room for exploiting.
Much like when you try to target a different kind of bait, it won't allow you to combine them.
Thus if you double clicked a special sewing kit (barbed runic for example) and tried targeting a different type of sewing kit (regular or lesser runic for example) it would not allow it, just like the bait code.
And not just sewing kits, all tools!
Tinker tools, tongs, blow pipes, etc.
It could have the effect of reducing item count and maintaining this reduced item count.
Imagine combing 5 sturdy shovels to 1 sturdy shovel with 1000 uses.
Imagine taking those 10 dull copper runics you have lying around waiting to use and combinging them into 1 dull copper runic with 500 uses.
It just seems to me that this is interesting code and can be used elsewhere.
By double clicking the bait and targeting the same type of bait the uses combine and the extra is removed from the game.
Ingenious! When people catch on this will reduce the item count on all baits significantly and keep it fairly low!
SOOO...
Why not move or apply this code onto other items as well?
Tools pop to mind, take a regular sewing kit and combine it with another to increase the uses on the original and delete the other.
They seem to have the code done properly so less room for exploiting.
Much like when you try to target a different kind of bait, it won't allow you to combine them.
Thus if you double clicked a special sewing kit (barbed runic for example) and tried targeting a different type of sewing kit (regular or lesser runic for example) it would not allow it, just like the bait code.
And not just sewing kits, all tools!
Tinker tools, tongs, blow pipes, etc.
It could have the effect of reducing item count and maintaining this reduced item count.
Imagine combing 5 sturdy shovels to 1 sturdy shovel with 1000 uses.
Imagine taking those 10 dull copper runics you have lying around waiting to use and combinging them into 1 dull copper runic with 500 uses.
It just seems to me that this is interesting code and can be used elsewhere.