What's the point of having guard zones in faction towns/bases?
-You can't cross heal red guild mates without getting guard whacked.
-You can do area affect spells without getting guard whacked.
-You can't use fields.
-Blues interfere with Faction fighting, and faction members can't do anything about it without getting guard whacked.
-no way to properly reveal stealthers in Britain without risking getting guard whacked. If you conflag pot, and a blue runs though...BAM. And you can't do many area spells in GZ. even if you could you'd get G-whacked.
Does anyone else agree with me? Faction could be a lot more fun if you didn't have to worry about a blue gank squad or getting guard whacked.
As is, it's just
-You can't cross heal red guild mates without getting guard whacked.
-You can do area affect spells without getting guard whacked.
-You can't use fields.
-Blues interfere with Faction fighting, and faction members can't do anything about it without getting guard whacked.
-no way to properly reveal stealthers in Britain without risking getting guard whacked. If you conflag pot, and a blue runs though...BAM. And you can't do many area spells in GZ. even if you could you'd get G-whacked.
Does anyone else agree with me? Faction could be a lot more fun if you didn't have to worry about a blue gank squad or getting guard whacked.
As is, it's just
