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Artifacts vs. Woodland

J

Jander

Guest
Hey guys I've been a way for a long time. Anyways, my Sampire is still sporting atifacts. Has everyone moved on to wearing the imbued woodland gear? It's nice to be back!!
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
You will have a better suit with woodland. You can check some discussions in the crafter forum, but basically you would find when crafting that once you configure your base arties you will be imbuing a few pieces (3-4). From those pieces you need to fill in all the holes and the woodland armor makes it easier regarding both resists and DI or HCI. LMC on suits will cause lots of frustration on fitting in the resists unless you enhance after imbuing, which will add about +50 weight...meaning another full resist instead of half or maybe +150 depending on how it is crafted. Enhancing after imbue means you will need a truck load of POF and ingredients and plus lots of luck getting the DI on the piece you really want to enhance successfully.

Some people don't like the look and you may have to use one piece bloodwood and a couple heartwood or maybe one frostwood. It will be an easier suit to get max DI and HCI as well as resists. I recommend getting some dyes after your suit is finished.

-Lorax
 
L

Lord GOD(GOD)

Guest
All the important properties can be easily capped without Woodland armour and your DPS would be the same in either. In short it's a waste of money.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
The easiest way to make a good suit is to use one of the good arties for head + 5 imbued armor pieces. Gives you lots of free imbuing slots to play with for stamina,mana,lmc and hpi. No need to use woodland, red dragonscale ,metal or leather are good enough.
Dci can be had in so many slots today, its easy to cap without fey leggings.
For hci u can use 30 on jewelry and 10 from trinket + 3 from cloak of death, makes 43, if you want cap you may want to use a woodland piece.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
On my newest sampire suit I use one heartwood piece. Basically, I crafted a bunch of the same piece with heartwood. I keep the 5 HCI ones. Then I pick the best to POF and imbue. That avoids enhancing wastage.

I make the rest of my suit out of imbued barbed leather, fey legs, and M&S Glasses (plus the usual support pieces). I get my 45 HCI from:

- 15 Ring
- 15 Bracelet
- 10 Conjurer's Trinket
- 5 Heartwood armor piece

-OBSIDIAN-
 
O

Old Man of UO

Guest
...
- 15 Ring
- 15 Bracelet
- 10 Conjurer's Trinket
- 5 Heartwood armor piece

-OBSIDIAN-
You have to balance things a little differently, but I prefer a Mana Phasing Orb to the Conjurer's Trinket. You don't have to deal with the double damage from any of the Repond group. Plus, the cost of the Orb is about 50K versus 8 Mil for the Trinket.

one of Mana/Stamina/HP regen +1
HCI +5%
LMC +6%
DI 15%
 
J

Jander

Guest
Thanks guys. I guess I'll just keep things as they are for now. I will try and get a Mana Phasing Orb though. It sounds very interesting.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Yes, I've pondered using the mana phasing orb, but the 75/75 durability scares the heck out of me for a melee warrior. I fear I would be looking for a replacement often. So I prefer the conjurer's trinket or the faction primer on arms. Plus, then you need 2 heartwood pieces and the resists aren't as good as a 3 nicely picked barbed leather pieces.

Do you find the durability is an issue for the mana phasing orb on a sampire?

I do use a 10 LRC, 5 DCI, 6 LMC, MR 1 mana phasing orb on my primary mage. It will last a long time for him as he doesn't get hit a ton.

-OBSIDIAN-
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Yes, I've pondered using the mana phasing orb, but the 75/75 durability scares the heck out of me for a melee warrior. I fear I would be looking for a replacement often. So I prefer the conjurer's trinket or the faction primer on arms. Plus, then you need 2 heartwood pieces and the resists aren't as good as a 3 nicely picked barbed leather pieces.

Do you find the durability is an issue for the mana phasing orb on a sampire?

I do use a 10 LRC, 5 DCI, 6 LMC, MR 1 mana phasing orb on my primary mage. It will last a long time for him as he doesn't get hit a ton.

-OBSIDIAN-
I use a mana phasing orb on my only non-faction sampire. The only thing I use that character for is work the spawn up to get champs to pop, then I bring in my LJ sampire on secondary account that is in factions.

Those orbs break incredibly fast, but they are fairly inexpensive.
 
J

Jander

Guest
I don't know about that Lynk, the only one I've seen was going for 3.5 mil ( on Pac).
 

nightstalker22

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I use a mana phasing orb on my only non-faction sampire. The only thing I use that character for is work the spawn up to get champs to pop, then I bring in my LJ sampire on secondary account that is in factions.

Those orbs break incredibly fast, but they are fairly inexpensive.
I keep noticing your quote with the dexxer comment.... what is your intention in having it on every post?
 
O

Old Man of UO

Guest
I don't know about that Lynk, the only one I've seen was going for 3.5 mil ( on Pac).
WOWZA... I've been trying to sell them for 50K each and they just sit on the vendor. I get about one every other LVL 6 treasure map, so they are fairly common but the combination of properties varies (though the property values are fixed).

I use the MPO with my tamer (for stamina regen), mage (mana regen and LRC), dungeon thief/archer/fisher, and sampire. Sure they will eventually break, but surprisingly the one that is taking the most beating is on my mage. I would guess that they should last several months before needing replacement.
 
J

Jander

Guest
WOWZA... I've been trying to sell them for 50K each and they just sit on the vendor.
For 50k I'd be willing to try them out. Hell, if they lasted a decent amount of time it might be worth it. But not for what they cost here.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
For 50k I'd be willing to try them out. Hell, if they lasted a decent amount of time it might be worth it. But not for what they cost here.
PST me with contact details and maybe a day to meet and I will take you on a few treasure hunts. Maybe you will get one for free. My guildmate and I have about 250 maps to do still and they are overflowing our houses. It would be nice to get help to get through them faster.

-Lorax
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
I´d like to jump in with a question for the specialists here:

I am one of those people who go the enhance after imbuing way, I know most people find it not worth the money and yes, a lot of things break. But I have the resources to go this way and you can create some really amazing things if you succeed (items with 850+ imbuing weight are possible). Bloodwood pieces with 26 fire resist are nice if you want to go 70,95,70,70,75 for VE. But as others have said, it can be done differently of course.

My question:
I realized I can reach 100% DI from items using Conj. Trinket (20%), jewels (50%) and three heartwood pieces (30%). (And no, I would not enhance with HW after imbuing and hope for the items not to break AND roll DI 10.)
This would mean any DI on the weapon would be a waste and not needed, giving me a lot more options when designing weapons.
What do you think of this? Worth it?

If I dont go this way I could enhance the armor pieces with BW (after imbuing) giving me lots of HP regen and of course 3 more properties (the ones I don´t lose over using heartwood right away).

I hope you understand what I mean, my english is not really good I am afraid.
Please tell me what you think, thanks.


(to the OP: i think you will find out that most arties cannot compete with imbued things - I personally wanted to stick with M&S Glasses, jackalls collar and rune beetle carapace but now the glasses are the only thing I am still using)
 
D

Diggity

Guest
Here’s how I look at it. 30% DI on a weapon is 60 imbuing weight. If you added 5 DCI or 5 HCI on the 3 heartwood pieces, they would be 110 (DCI) or 140 imbuing weight. So HCI/DCI on armor gives more bang for the imbuing weight buck than does DI.

For the weapon, going non-exceptional with no DI mod gives the potential to imbue 5 other useful properties at the cost of max imbuing weight of 450 for the item. Depending on the properties you want, how likely is it that you can imbue 5 useful properties at useful intensities? Let’s say you want a bow with velocity (1.4 weighting), hit spell (1.4), hit lower def (1.3) and 2 other props. If you maxed velocity, hit spell and hld, that would be 410 imbuing weight, leaving only 40 for two other properties. If instead you used an exceptional weapon, you could lower di to minimum, leaving close to 90 imbuing weight for a 4th useful property at a fairly high intensity. For the most part, I find that 4 properties at useful intensities tend to max out my weapons and I can use the extra 50 imbuing weight that exceptional weapons give. So I tend to use exceptional weapons anyways for imbuing.

On the other hand, if you want to imbue 5 properties not including DI and you are willing to use at lower intensities, I can see how putting DI on armor would be desirable. Particularly for PVM, max intensities aren’t needed and imbuing property weights can be a little less. Eg a very good sampire weapon could be ssi/slayer/mana/stamina leech/hla (1.1) and/or hld/super slayer (1.3). Since none of the ssi/leech/hld/hla imbues need to be max, you could adjust the intensities to fit 5 properties at a useful level even with a 450 total weight limit.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
My question:
I realized I can reach 100% DI from items using Conj. Trinket (20%), jewels (50%) and three heartwood pieces (30%). (And no, I would not enhance with HW after imbuing and hope for the items not to break AND roll DI 10.)
This would mean any DI on the weapon would be a waste and not needed, giving me a lot more options when designing weapons.
What do you think of this? Worth it?
Absolutely.

I'll take the 450 over the 500 any day of the week. Depending on what I'm fighting I may grab a 500 and lower the DI 2 via imbueing then proceed to load up on the 4 properties I do want.

Absolutely having a suit with 100 DI before you even put a weapon in your hand gives you that much more firepower.

What is needed is a change in the crafting system so Blacksmiths can create weapons that are exceptional but without the default DI.
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
@Diggity: first of all thanks a lot for your thoughts.
there are some things you say that I don´t seem to understand:
First of all putting DCI on wearable armor through imbuing or enhancing is not possible as far as i know.
HCI is only possible through enhancing (or crafting) with Heartwood. But even if you you would put 5 HCI on 6 pieces plus 10 from tali would still leave you with 40 (under the cap) and so most people tend to use the jewels for 30 HCI + tali for 40 + 1 single HW piece with 5 HCI to reach the cap (i already have the one piece with HCI).
So HCI/DCI is not an option. The option for 3 more armor pieces is either 6 HP regen from Bloodwood or 30 DI from HW (heartwood can give some other less desirable properties as well) or a mixture of both - but I am not considering this.

Also your post about weapons does make sense but I could still go with exeptional weapons if I want and lower DI to 1 and use the room. The difference would be that I do not lose out on DI doing so - because my armor already gives me max DI. So basically it seems like a win win situation.

Anything I am overlooking?
 
D

Diggity

Guest
I appreciate your thoughts as well. I am trying to design a new suit to take into account new items such as Corgul’s sash and Mana Phasing Orb. It is always good to hear how other people approach imbued suit setup.

You are correct that DCI can not be imbued. My mistake, I’d confused the DCI from crafted darkwood armor. Thanks for the correction.

What I see is a tradeoff you are making by putting DI on your armor. When you craft a heartwood armor piece with 10 DI, doesn’t the 10 DI count as 1 property at 40 imbuing weight? Most armor properties have imbuing weights of 1 or 1.1. So even if you max out 4 other imbued properties, it is possible you are not utilizing the full 500 imbuing weight possible on an exceptional piece.

When designing an imbued set, I try to maximize the imbue weight on each piece while still coming up with the properties and intensities I want. So to simplify the comparison, say I will imbue a ring, armor piece and weapon with a combined goal of 35 DI. Once the DI goal is reached, I want to have as many other options to add other imbued properties and intensities to these 3 pieces.

The first option is to just imbue the weapon DI to 35. This leaves both ring and armor with 5 full imbues still available. The weapon will only have 4 imbues available and the 35 DI does take some of the total imbue weight capacity. So a total of 14 imbues still available for other properties you want on your suit.

A second option is to imbue the ring to 25 DI and craft a 10 DI wood armor piece. This leaves ring and armor with only 4 imbues each plus 4 or 5 on the weapon. So only 13 imbues plus the weapon is limited to non-exceptional 450 imbue weight. Or if you still use an exceptional weapon, only 12 imbues.

As you point out, it is possible to create some very very nice armor pieces by enhancing after imbuing. But you cannot have these uber pieces if you are imbuing crafted DI pieces. Compare your best >850! total weight enhanced armor with the best DI piece you have for imbued weight. Multiplied by 3 pieces, this is the tradeoff for the flexibility of low or 0 DI on your weapon.
 

arkanos

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok, I thought about it again and you seem right.
I am only getting to 450 imbuing weight on armor pieces with DI crafted (not enhanced) with heartwood. (usually one resist, max LMC, max stam inc, and either max mana or HP inc + the 10 DI of course)
So I am basically wasting 150 possible imbuing space (50 per piece).

The DI idea would still make sense for me IF one would go the whole way and take the risk to enhance with heartwood AFTER imbuing. But to survive enhancing AND to roll DI 3 times seems a bit much (I guess the lottery is a better idea).

I think I will give up on the idea and go the Bloodwood - enhance after imbueing - way instead and will put 30 DI on weaps.


Thanks a lot for your thoughts. Truly interesting!
 
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