If you dont lower the drop rate you wont see people fighting this boss after 1 month. Why would they??
Because it is a fun adventure?
Oh wait, I forgot... People don't play for adventure anymore nowadays. But for items instead.
That is why I do not favour games that are too heavily based on items, it makes not the journey as valuable, but only the end result, the items.......
I would love to see the shift of balance in UO move more away from items and go more onto skills, playing tactics, ingenuity.........
Everyone has their own reason for playing UO. If the players who play for the best/newest/rarest items left the game, then we'd have far fewer players.
It almost seems that a game where everyone had the same equiptment would be that much more balanced. I would think that PvPers would like that, however, I wouldn't assume that as I don't PvP nor know anyone extensively enough who does.
I don't play for the best items or wealth. Though there are a few items I would like that I cannot yet afford. I've played from the release of T2A and still have no more that 2 million on any one character. Most average around 100k. Those amounts, nowadays, don't buy a whole lot. I know my play style and because of that I do without, for the most part.
It seems like all stat arties should have durability, and probably low and non PoFable. That would help to hold long term interest is places/mobs.
I'm not sure if I'll ever face any of these new 'peerless' as I've only faced one of the current ones. I'll most likely never have a shot at an arty from them, except maybe down the road if their prices dramatically fall.
Here's an interesting idea... What if arties were guaranteed on the first few times a player has fought the peerless, then after that, the chance drops down, maybe in steps. Like if the minimum chance to get one is 50%, then evey three arties received the % drops by 10%. For example, the first 3 arties received at a 100%, then after the third the chance drops to 90%, after the 6th artie received (by the same character) the chance drops to 80%, and so on, never dropping below 50%.
Sure, some will work the system, moving skills via soul stones, to take advantage of the higher percentages. Maybe even creating new chars to continue the higher chances. But, hey, they're working for their rewards.
Just some random thoughts...