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I hate to ask this but. . .

KingX

Adventurer
Stratics Veteran
Stratics Legend
Iv been reading the forums and building a sampire a long while, i took a year break came back and did what i thought would finish him (u had been reading the forums that full year keeping up to date, not much changed tho)

Well after a month of trying with a "completed" sampire i can kill a paragon balron (what i assume is still the standard before you attempt dreadhorn)

So here is what im running and my strategy, theres gotta be a flaw otherwise im unlucky/suck. :lol:

-Skills
Swords 120
Bushido 120
Tactics 120
Anatomy 120
Resist 100
Necro 100
Chivalry 72

(I have 100 SS and 120 Parry on a stone but this has worked best for me thus far)

Resists and Stats (post vampire embrace) (not including weapon)

69/70/70/70/75
124 str, 118 hp
147 dex, 162 stamina
12 int, 42 mana

Undead slayer
35 HCI
4 HPR
3 MR
20 DI
24 LMC
46 DCI
30 HLD
5 SSI
3 SDI

ok now for the weapon (since I dont run parry right now I wear a shield to make up some resists, thos were included in the armor)

Radiant Scimmy
44 HSL
44 HML
44 HLA
25 SSI
45 DI

Strategy Wise, I am in vampire form, precast enemy of one, honor the target, cast concentrate weapon (if its required), run up and engage, Spam LS until Someone dies.

I believe thats everything you should require. If anyone has any suggestions that will help it would be greatly appreciated. Once again I am sorry for posting this because I know people always ask this of the Sampire "gods".

(the only thing i have on my list that I know I need is to get a crimmy and upgrade from +10 stat to +25, on both cases I am probably short on cash and neither are for sale at this time on my server. A result of playing on Lake Austin good community no population hehe)
 

Zalan

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
What your missing is a reliable way to heal. For standard encounters VE life leech is fine. However, if your hunting the bigger stuff you may want to consider SS or Healing in place of resist.

If you want to keep resist then I`m going to recomend SS in place of anatomy for a longer lasting & more effective Curse Weapon.

Are you using Exceptionally Armored Swampy for the 20% damage reduction?
 

KingX

Adventurer
Stratics Veteran
Stratics Legend
oh yeah I run a swampy, been riding one since before they were the "in" thing so I forgot all about it. Ill try switching out Resist with SS, and hope mana drain doesn't screw me over :)

Thanks for the help.


*edit* you sir are my hero i fought a paragon balron after trading out 100 resist for 70 SS (apparently all i had stoned the 100 must be on another character) and only once did he get me as low as 20hp other then that i stayed above 70!!

I take it this means i should in fact be able to solo dreadhorn
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Did I read your stats right that you only have 20 DI on the suit? I presume that means you have 65 DI with the weapon. You'll help yourself tremendously if you can fet DI to 100 with the weapon and suit combined. The harder you hit, the more life you leech back.

-OBSIDIAN-
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
On an average character, 100 DI instead of 60 is only going to make around 10% more damage. ie 57 instead of 52 or 110 instead of 100. It makes a smaller difference than your survivability margin.

Para balron is harder than dreadhorn so you should do fine ;)
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Personally i would drop the resist spells, and lower anatomy to 100 so you could have 120 parry. 110 would even help out alot, not just for the actual parry, but for the healing gain you get when combined with the bushido spell confidence.

Its up to you tho, i have my sampires stats really high, maybe 150 hp and over 180 stam, so a curse here and there doesnt mean death for me. If resists is the difference between you dying or not, of course keep it.

I would also really try to get your damage increase up, i know it might only seem like a little damage, but damage is what you rely on to heal a sampire, so imo every little bit is worth it.

I would also try to get more hp instead of the lower mana cost, you could have about 145 hit point, that gives you alot more survivability room. On my sampire i only have 5 lmc and thats only because i use breastplate of the berserker.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I use that exact template, but switch out the 100 resist for ss/lj/heal, depending on what i'm doing. It is a good template and you should be able to do pretty much anything.
 

KingX

Adventurer
Stratics Veteran
Stratics Legend
Well thanks all, Ill attempt to key and solo my first dreadhorn tonight

thanks for the advice :thumbup1:
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
Radiant Scimmy
44 HSL
44 HML
44 HLA
25 SSI
45 DI
Small comment about this,as there is improvement with little effort possible.
Magic numbers for ssi on this are 5,20 or 35 . No reason to use 25 except you got 10 ssi on suit, 20 does the same.
I would also bump hsl to 50 and probably hml to max, just invest 2 or 3 hours to farm some void demons in ter mur to get the void orbs.
50 hsl protects you a bit better against the bad rng rolls when you dont get a stam leech.Since you are using a shield and cant do a quick stam pot,this may help.
For shield, Sign of chaos is easy/cheap to get and has very good mods.
 
C

Connor_Graham

Guest
Small comment about this,as there is improvement with little effort possible.
Magic numbers for ssi on this are 5,20 or 35 . No reason to use 25 except you got 10 ssi on suit, 20 does the same.
You are not taking into account the fact that having extra SSI is the same as having extra Stamina. It serves as a buffer when you take damage so your swing speed does not change unless that buffer is overcome. 5 SSI is equal to 15 Stamina, 10 is equal to 30.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
Sorry Connor,but this is the one point you are always wrong. I do not like to say this,because i did learn a lot about uo melee from your posts.
I just do not have the time right now to dig out the official formula,but i believe from my own tests that the stratics ssi calculator is right.
I use leafblades most of the time,and it doesnt matter if they got 20,25 or 30 ssi, i drop below max speed just under 120 stamina (or 121,not sure about this) .In ec you can always watch the exact numbers. With 35 ssi,its 90 stamina.
Im used to build my weapons exactly to what i want,and there is no such thing like 15 stamina in swing speed calculation, it always goes in steps of 30 for 0.25s swing speed.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Sorry Connor,but this is the one point you are always wrong. I do not like to say this,because i did learn a lot about uo melee from your posts.
I just do not have the time right now to dig out the official formula,but i believe from my own tests that the stratics ssi calculator is right.
I use leafblades most of the time,and it doesnt matter if they got 20,25 or 30 ssi, i drop below max speed just under 120 stamina (or 121,not sure about this) .In ec you can always watch the exact numbers. With 35 ssi,its 90 stamina.
Im used to build my weapons exactly to what i want,and there is no such thing like 15 stamina in swing speed calculation, it always goes in steps of 30 for 0.25s swing speed.
(weapon ticks - stam ticks ) * 100 / (100 + SSI )

In other words, the higher the SSI, the less you benefit from your stam ticks... And also, radiant scimy (2.5 swing speed = 10 ticks) caps at 150 stam (150 / 30 = 5 ticks) without any SSI : 10 - 5 = 5 / 4 = 1.25 second/swing = cap, so imbuing SSI on radiant scimy is a waste unless you play some excentric template.
 

KingX

Adventurer
Stratics Veteran
Stratics Legend
Or if i ever fall below 150 stamina, and that happens every time i get hit for more then 12 dammage
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Or if i ever fall below 150 stamina, and that happens every time i get hit for more then 12 dammage
120 stam and 5 SSI are enough if ever you go below 150 stam. Only if you go below 120 stam would you need 40 SSI to cap swing speed.
 
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Connor_Graham

Guest
Sorry Connor,but this is the one point you are always wrong. Im used to build my weapons exactly to what i want,and there is no such thing like 15 stamina in swing speed calculation, it always goes in steps of 30 for 0.25s swing speed.
I disagree, based on my own experience with swing speed, ornate axes, and 55 SSI vs 60. There was exactly a 15 Stamina difference between how much Stamina I had to lose before swing speed would slow.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
I disagree, based on my own experience with swing speed, ornate axes, and 55 SSI vs 60. There was exactly a 15 Stamina difference between how much Stamina I had to lose before swing speed would slow.
Well I am afraid you failed to understand how it works. The most tricky part is it s rounded down. i.e if you get 5.99 ticks then you cap swing speed but 6 tick is only 1.5.
 
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Connor_Graham

Guest
As I said, I disagree. You might want to check your math again. Something doesn't add up..............pun intended.

(10-5) x 100/(100+20) = (5) x 100/(120) = 500/120 = 4.166

Either way, I've seen the effect with my own eyes too many times to believe otherwise. Maybe there's something else we don't know about that factors into the equation or maybe not. All I know is my eyes don't lie..........at least not until a lot of alcohol is involved......
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
As I said, I disagree. You might want to check your math again. Something doesn't add up..............pun intended.

(10-5) x 100/(100+20) = (5) x 100/(120) = 500/120 = 4.166

Either way, I've seen the effect with my own eyes too many times to believe otherwise. Maybe there's something else we don't know about that factors into the equation or maybe not. All I know is my eyes don't lie..........at least not until a lot of alcohol is involved......
Let me teach you one more thing then, there is no such thing as 4.166, since cap is 5 ;)
5 ticks = 1.25 swing speed, which is cap.

Maybe something else you don t understand, is what stam always goes by steps of 30: it means you get a free tick at 30, 60 ,90 ,120, 150 ,180; so 164 stam provides no benefit to 150, but if you lose 15 stam from 164, then you arrive at 149 (I ll let you do the maths), so you lose one tick.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
120 stam and 5 SSI are enough if ever you go below 150 stam. Only if you go below 120 stam would you need 40 SSI to cap swing speed.
Based on his initial post, i believe KingX wants to use this weapon against dreadhorn. And he will drop below 120 stam there. So its a good idea to use 20 ssi for cap speed at 90 stamina. Also he is using a shield, so no quick refresh pot is possible. Thats the reason for the idea to maximize the chance for a stamina leech by using 50 hsl. Helps a little bit to stay in control and to beat the unlucky rng rolls.

As for 55 vs 60 ssi, i believe it when Connor says it. Perhaps there is a small bonus for having cap ssi we do not know about. And the current devs either.
Would need some testing.
Im sure about my numbers on weapons in the range from 2.0 to 2.75s speed,because thats what i use most of the time on different chars.
 
C

Connor_Graham

Guest
Let me teach you one more thing then, there is no such thing as 4.166, since cap is 5 ;)
Just pointing out that your math doesn't add up. Who knows what that will to do UO's spaghetti code. You said the formula you posted came out to 5/4 and it doesn't, it comes to 500/120 which equals 4.166.


164 stam provides no benefit to 150, but if you lose 15 stam from 164, then you arrive at 149 (I ll let you do the maths), so you lose one tick.
Not when you have a total of 60 SSI on top of the 164 Stamina you don't.

Again, I disagree. I've done too much extensive testing to believe otherwise. I don't care what the stated formula says, I care what the actual effect in game is.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Just pointing out that your math doesn't add up. Who knows what that will to do UO's spaghetti code. You said the formula you posted came out to 5/4 and it doesn't, it comes to 500/120 which equals 4.166.




Not when you have a total of 60 SSI on top of the 164 Stamina you don't.

Again, I disagree. I've done too much extensive testing to believe otherwise. I don't care what the stated formula says, I care what the actual effect in game is.
I think you need to train maths a bit before you can understand anything about warrior. No offense, but if a minimum is 5, how in hell do you expect to get 4.166?!?

Now about the magic 60 SSI. If you do some maths and revert the formula, you'll notice that ( 100 + 60 ssi ) * 5 (= swing speed 1.25) = 800. Then 160 * 6 (= swing speed 1.5) = 960. Since we re working with rounded numbers, there is no such thing as 960. 900 / 160 would be rounded down to 5 so to get 6 (which is 1.5 sec swing speed), you need 10 (ie weapon tick - stam ticks = 10 OR stam ticks = weapon tick - 10). So that's an example of when you can lose a stamina tick, without losing swing speed. (as I said earlier, the effect of Stamina is lowered by SSI as you can see by developing the formula).
 
C

Connor_Graham

Guest
I think you need to train maths a bit before you can understand anything about warrior.
I think you need to learn how to type and how to proofread, not to mention basic grammar, before you insult a recognized authority again. You might also want to brush up on how to solve basic algebraic equations.


No offense, but if a minimum is 5, how in hell do you expect to get 4.166?!?
By rounding up to the minimum variable as you would do in any equation that has one. Weren't you supposed to be the self-proclaimed "expert" in math here? Your math was wrong, admit it already and move on.


So that's an example of when you can lose a stamina tick, without losing swing speed. (as I said earlier, the effect of Stamina is lowered by SSI as you can see by developing the formula).
Which is exactly what I said in the first place. SSI can serve as a buffer when you take damage. Nice to see you agree with me junior.

Madon!!.......
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
My maths was perfectly correct and I have shown you the evidence. You can talk loud, it doesnt make you any brighter. You can call yourself a recognized authority, it doesn't make your assertions correct either. You can attack me on my grammar on a language that is not remotely close to mine, it won't give you a degree in maths neither will it teach you how to calculate with integer numbers.

I am trying to help people on that forum, by providing accurate formulas, tested methods, or throwing ideas, and trust me it takes a while. On the other hand, people like you only spam superstition, false informations about game mechanics, while bragging they know everything and insulting everyone who has the basic skills to show you you are wrong. Every supposedly tip you give to the community is actually a way for you to try to look greater than what you are actually are, which is certainly not an authority even in a video game.

You said: 5 SSI is equal to 15 Stamina, 10 is equal to 30. We ve shown you that it s completely wrong, and entered the details on how it worked. And now you dare sentences like : "Which is exactly what I said in the first place". Which is obviously not at all what you said on the first place since on the first place you were completely wrong and we ve shown it.
 
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Connor_Graham

Guest
My maths was perfectly correct and I have shown you the evidence.
You showed me you still don't get the fact that your math was wrong and that you're dealing with theory and not tested results.

Oh........and btw......it's "MATH" not "MATHS."


You can talk loud, it doesnt make you any brighter. You can call yourself a recognized authority, it doesn't make your assertions correct either.
And you can quote equations taken out of context of the code in which it they are used all day long; it still doesn't make you right. Also, I'm typing, not talking.


You can attack me on my grammar on a language that is not remotely close to mine, it won't give you a degree in maths neither will it teach you how to calculate with integer numbers.
When you result to insulting someone for no reason other than they don't agree with you, be prepared for the response. Maybe you should have thought of this before you started tossing around insults. The fact you still won't accept that your calculations were wrong says a lot.

Here's a hint for you:

When you are told to round a result in programming releated algebra, you round the final number of the equation, not individual solutions within the equation, unless it is specifically coded that way. Since you don't know if it is or not, you should stick with what you know and not guess at how you "think" it works.


I am trying to help people on that forum, by providing accurate formulas, tested methods, or throwing ideas, and trust me it takes a while.
What you are doing is quoting formulas out of context of the code they are a part of, and not using practical testing in a live environment to test your theories. Anyone that knows anything about UO knows that just because the Devs say something is so doesn't mean that's how it works in the game. It takes testing to prove it, which I have done and you obviously have not. I'll stick with practical experience over theory every time.


On the other hand, people like you only spam superstition, false informations about game mechanics, while bragging they know everything and insulting everyone who has the basic skills to show you you are wrong. Every supposedly tip you give to the community is actually a way for you to try to look greater than what you are actually are, which is certainly not an authority even in a video game.
Wow. Uh....let me know when you get back in touch with reality and your virtual ego comes back down to a manageable level. The time I spent here on Stratics, and even more in game, was to help others. If I wanted to help myself I would have spent that time making more billions in gold.


You said: 5 SSI is equal to 15 Stamina, 10 is equal to 30. We ve shown you that it s completely wrong, and entered the details on how it worked. And now you dare sentences like : "Which is exactly what I said in the first place". Which is obviously not at all what you said on the first place since on the first place you were completely wrong and we ve shown it.
What you showed me was a formula taken out of context of the code which it is a part of, and flubbed the math while you were at it. Let me know when you have some practical testing under your belt and maybe then you might convince someone. Until then you are just repeating the same erroneous theory. A theory which I have told you repeatedly I don't agree with based on my own experience, no matter how many incorrect math examples you want to spit out.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Here's a hint for you:

When you are told to round a result in programming releated algebra, you round the final number of the equation, not individual solutions within the equation, unless it is specifically coded that way. Since you don't know if it is or not, you should stick with what you know and not guess at how you "think" it works.
QFT.

Macro you have no way of knowing when the formula rounds up or down. There is no way to know for sure, because none of us can see the code.

The only thing we can do is test. With something like this, the best weapon to test with is the ornate axe because of the slow speed. I'm pretty sure Conner used ornates almost exclusively because of how his suit was set up.

You do realize it is possible, Macro, to have a different opinion on game mechanics without insulting someone.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Since you don't know if it is or not, you should stick with what you know and not guess at how you "think" it works.
What you are doing is quoting formulas out of context of the code they are a part of, and not using practical testing in a live environment to test your theories.
There is no rounding to be guessed on that formula besides the final rounding. Everyone's experience has shown it s rounded down. Making such statement just shows me you don't want to try and understand the formula.








What you showed me was a formula taken out of context of the code which it is a part of, and flubbed the math while you were at it. Let me know when you have some practical testing under your belt and maybe then you might convince someone. Until then you are just repeating the same erroneous theory. A theory which I have told you repeatedly I don't agree with based on my own experience, no matter how many incorrect math examples you want to spit out.
Show me an incorrect math example I would have posted?

So far you ve not given a single example that would go against the validity of that formula. There is no need to feel insulted nor shame to feel because you don't know how to calculate in integers. I am just willing to help you.
 
C

Connor_Graham

Guest
There is no rounding to be guessed on that formula besides the final rounding. Everyone's experience has shown it s rounded down. Making such statement just shows me you don't want to try and understand the formula.
Did you even bother to read what I wrote?


Show me an incorrect math example I would have posted?
Since you keep ignoring the first example, here's another one for you:

Then 160 * 6 (= swing speed 1.5) = 960. Since we re working with rounded numbers, there is no such thing as 960.
This is an example of you rounding a solution contained in the middle of an algebraic equation, which you DO NOT DO unless the coding tells you to. Since you don't know if the code tells you to break this fundamental rule, you DO NOT DO IT just because you THINK it's supposed to work like that.


So far you ve not given a single example that would go against the validity of that formula.
I've given you several, you just choose to ignore that part of the text or incorrectly state there is no mistake, when it's blaringly obvious that there is.


There is no need to feel insulted nor shame to feel because you don't know how to calculate in integers. I am just willing to help you.
This statement is an example of ignorance at its finest. You're the one making mistakes and assumptions. I don't need math "help" from someone that has shown multiple times their math has errors in it and I certainly don't feel "shame" because YOU make mistakes and ass-umptions.

And once again in case you missed it or chose to ignore it the first time around:

You can quote out of context formulas all day long and it still won't make you right, nor will it change the fact that I don't believe you. I have tested the validity of my statements in game, and verified it over and over again throughout the course of several years. You quote theory, I state practical experience in a live test environment. Practical experience trumps theory every......single.......time.

Furthermore, I will continue to tell people that extra SSI will serve as a buffer for swing speed because I've SEEN that it works that way. I won't quote formulas taken out of context and pretend that assumptions about how they work within the coding of the game is how I THINK they work.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
Did you even bother to read what I wrote?




Since you keep ignoring the first example, here's another one for you:



This is an example of you rounding a solution contained in the middle of an algebraic equation, which you DO NOT DO unless the coding tells you to. Since you don't know if the code tells you to break this fundamental rule, you DO NOT DO IT just because you THINK it's supposed to work like that.




I've given you several, you just choose to ignore that part of the text or incorrectly state there is no mistake, when it's blaringly obvious that there is.




This statement is an example of ignorance at its finest. You're the one making mistakes and assumptions. I don't need math "help" from someone that has shown multiple times their math has errors in it and I certainly don't feel "shame" because YOU make mistakes and ass-umptions.

And once again in case you missed it or chose to ignore it the first time around:

You can quote out of context formulas all day long and it still won't make you right, nor will it change the fact that I don't believe you. I have tested the validity of my statements in game, and verified it over and over again throughout the course of several years. You quote theory, I state practical experience in a live test environment. Practical experience trumps theory every......single.......time.

Furthermore, I will continue to tell people that extra SSI will serve as a buffer for swing speed because I've SEEN that it works that way. I won't quote formulas taken out of context and pretend that assumptions about how they work within the coding of the game is how I THINK they work.
AHAH it s exactly what I thought, you don't understand ANYTHING. Dood, I m a Math teacher, and to be honest, I have rarely met someone so unskilled at math. Keeping telling I make mistakes just make you look like a fool. There is no shame to be dumb at math, but at least recognize it.

In that formula :

"Then 160 * 6 (= swing speed 1.5) = 960"

I am reasoning to get the first values that would give a swing speed of 1.5. I talked of rounded number, but the accurate word would have probably been "integer".

So let's revert the formula. Swing speed of 1.5 sec = 6 ticks.

Then I multiply by 100 + 60 SSI, and I get 960.

Now I have to find what ( weapon tick - stam tick ) * 100 would give me 960. I'll call A (weapon tick - stam tick ). If A = 9, then 9 * 100 < 960. If A = 10, then 10 * 100 = 1000.

I think a kid of 2 years would realize it s not possible to get 960, as you'd need to have A = 9.6 which is not possible since A is an integer.

So we may consider 3 values: A = 8, which gives a swing speed of 1.25, A = 9, which gives a swing speed of 1.25, and A = 10, which gives a swing speed of 1.5. I didn' t make any assumption here. I just used simple logic. But I am sure you'll find something wrong in that and post so we can laugh at you even more.
 
C

Connor_Graham

Guest
AHAH it s exactly what I thought, you don't understand ANYTHING. Dood, I m a Math teacher, and to be honest, I have rarely met someone so unskilled at math. Keeping telling I make mistakes just make you look like a fool. There is no shame to be dumb at math, but at least recognize it.
A math teacher is not a computer programmer, which is evident from your failure to understand that a formula taken out of context from the rest of the coding that affects it, or that it affects, is not the way to go about figuring out how things work. You're the one that doesn't understand, or even WANT to understand, not to mention weakening your argument by continuing with the insults.

I'd think a professional educator would recognize insults weaken a person's position, not strengthen it. As a general rule of debate, when one side resorts to insults to prove a point, they've already lost.


I am reasoning to get the first values that would give a swing speed of 1.5.
This means you are making an assumption that your allmighty formula is the sole factor in the coding regarding swing speed. Since in-game testing shows that you are incorrect, the only accurate assumption that can be made is that there is more to it than just your formula.


I didn' t make any assumption here. I just used simple logic. But I am sure you'll find something wrong in that and post so we can laugh at you even more.
You've made nothing but assumptions and are the only one being laughed at. I believe the technical term for your argument here would be "logical fallacy". Try looking it up. Then you might try some actual testing in controlled situations so you know how things actually work, not how you think they're supposed to work based on out of context information.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
I didnt invent that formula, it was given by the devs a while back. If you prefer to stay in your world of darkness and superstition, I am done with you.
 
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Connor_Graham

Guest
I didnt invent that formula, it was given by the devs a while back. If you prefer to stay in your world of darkness and superstition, I am done with you.
All they supplied was a single formula, they didn't provide all of the rest of the coding that it affects or that affects it. If you'd actually tested your theory you would realize this.

I swear, debating with you is like debating with a parrot. The same thing just keeps getting repeated over and over again without any real understanding of what is being said or the context surrounding it.

Polly want a cracker?rolleyes:
 
T

Thiefy/Glorfiedel

Guest
*dreaming about numbers and mathfunctions all the nigth*
:stretcher:
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
So how did the OP's Dreadhorn run go?

-OBSIDIAN-
 
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