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@Basara - I think it is both ironic and laughable that you criticize the fact that others use Soulstones because you "...refuse to soulstone skills on..." your main, but you are "...using 2 clients..." to achieve basically a greater thing.
And I think you don't have a frickin clue what I'm talking about....
I consider it to be a LESSER thing - a CRIPPLING of my ability, because I'm having to use two characters, because my only character that can find a map is one that was designed to be a "for hire" T-hunter, that lets the client kill the spawn and loot everything.
I don't see what you're seeing in your mockery of me. One character has all three skills on permanently, but as a result has no ability to fight AW or Balrons. What is ironic about that? It's no different than digging up a map for someone else, for a fee or a share of the loot. In fact, multi-clienting HURTS, as it causes MASSIVE lag, even on a machine with 3 GB memory.
My "Challenging" profession is now an IMPOSSIBLE one, for my main T-hunter, as without mining, I CAN'T find maps. I spent over a half-hour unsuccessfully trying to dig a map that my other T-hunter found with mining, at a spot that, logically, I should have found a dozen times, had it been functioning properly (and when I changed characters, I found that the spot where I was standing on it, was the spot I'd been digging with my main character all along).
I'm beginning to suspect that there might be a targeting issue based on the position of the classic client game window, much as some other targeting issues occur for other things, if you move the game window from its hard-top-left position.
And, perhaps you weren't aware of it, the charter of Treasure Hunters of Britannia (the multi-shard guild, of which I am a shard guildmaster for) specifically states that a member has to have
both Cartography and Lockpicking. I've been complaining about the soulstoning since it was discovered that you didn't need to have Carto to dig up maps that you were the first decoder for - and I'm not the only one. That stone stunt cheapens the skill set, and marked the real decline of the profession, much more than the predictable loot and fixed positions. IT also makes the characters using that method, to NOT be Treasure Hunters, but another template masquerading as one.
I only resort to digging level 6 maps on my own, now, with my Tamer in the CC while my 3rd account's T-hunter finds and digs, when I can't find 1-2 more people to go with me and help fight the spawn.