It's not clutter! It's a carefully crafted user interface! *looks offended*Wowza! How to do play with the clutter?![]()
It's not clutter! It's a carefully crafted user interface! *looks offended*
Having said that, I move with the thumb joystick on my G13, so I interact with my desktop a lot when I play because my mouse is always free.![]()
As of right now you can't mix and match features from Lucis Interface and Copper/Stone Enhanced. Believe me, I tried. However you can use Decors Icon and Texture Pack with Lucis Interface:Anyway.... I want to know how to pick and choose features.... I like quite a bit of Lucis but I like the look of copper... but I want the icons from Decor... And I'm not computer "saavy"... kappish? Comprende?
You can find Decors Icon and Texture Pack here.As for the items I see them perfectly well in grid view, but then I'm using Decor's packs (both of them). If you want to use them (Decors Icons and Textures) all you need to do is unzip them anywhere, then copy and paste the contents of the Decors folder into the Lucis Interface folder (Lucis Interface folder is located in "[your root enhanced client folder]\UserInterface").
I don't like the background grey on the Decors Icon. Is there a way to incorporate the Decor Icons yet maintain the Default SA yellow background that is already in the Lucis Interface?As of right now you can't mix and match features from Lucis Interface and Copper/Stone Enhanced. Believe me, I tried. However you can use Decors Icon and Texture Pack with Lucis Interface:
You can find Decors Icon and Texture Pack here.
Is there a way to incorporate the Decor Icons yet maintain the Default SA yellow background that is already in the Lucis Interface?
I'm not sure if Item Property Highlighting is a feature of this or if you are talking about another mod? But I simply dumped Item Properties Evaluator Source files into Source folder and that mod seems to work fine.Lots of very nice things. I especially like the rune books, and the Mobile health bars!
I don't like the orange boxes around all the gumps. Can I disable this or change the color? And I can't get the Item Property Highlighting to work with this mod... what am I doing wrong?
Thanks! I dumped it into the Mod folder and didn't work. I'll try the Source folder.I'm not sure if Item Property Highlighting is a feature of this or if you are talking about another mod? But I simply dumped Item Properties Evaluator Source files into Source folder and that mod seems to work fine.
NP -- let me know how that goes.Thanks! I dumped it into the Mod folder and didn't work. I'll try the Source folder.
I think that has to do with what you see when you hit ctrl-shift to show object handles. I could be wrong about that...First off, what is this Dynamic Objects thing for and what does it do when you change it to Mobiles, etc?
Go into Lucis options and check scale mode and hit apply or ok, then use your mouse wheel to resize everything to your heart's content, then turn it off when you are done. Be warned though, it isn't working perfectly yet. The actual area you can click on the icon doesn't change even though the size of the icon has changed, so you will have to click icons you have enlarged in the upper left corner, and on occasion I have had to go into the character xml file and delete the scale settings lines due to some form of corruption which occurs. So at this point I would say use that feature at your own risk.Also, I don't see the option for "[*]Resizeable Paperdolls, Hotbars, Status and Targetwindows" ...
What a nightmare this functionI think that has to do with what you see when you hit ctrl-shift to show object handles. I could be wrong about that...
Go into Lucis options and check scale mode and hit apply or ok, then use your mouse wheel to resize everything to your heart's content, then turn it off when you are done. Be warned though, it isn't working perfectly yet. The actual area you can click on the icon doesn't change even though the size of the icon has changed, so you will have to click icons you have enlarged in the upper left corner, and on occasion I have had to go into the character xml file and delete the scale settings lines due to some form of corruption which occurs. So at this point I would say use that feature at your own risk.
It's all right to take a break you know. Those of us who love your interface won't be happy, but you don't owe anyone anything.But at the moment iam a bit boored of UO and the client development itself is really bad, the PvP is bad, i dont want to cry, i hope you mates have fun with it and be sure i will also support it in the future!
Hmmm... it didn't work. At least I dont' see any settings in the User Settings to enable the Item Highlighting Properties. Where do you enable that?NP -- let me know how that goes....Thanks! I dumped it into the Mod folder and didn't work. I'll try the Source folder.
You need to take the items properties mod from the UO Modders Exchange website, and unzip the files into the "Lucis Interface\Source" folder. You don't need to enable it, you just mouse over anything and it will show you item properties. I don't think you can get the item property highlighting mod to work with Lucis Interface, and you can't borrow either from the Copper Enhanced mod. You have to get the version available on the modders website which is unfortunately not fully up to date.Hmmm... it didn't work. At least I dont' see any settings in the User Settings to enable the Item Highlighting Properties. Where do you enable that?
I've got the Decor Icons and Textures running and it's looking pretty darn good. I just need my items properties and I'll be all set!
Thanks for the help
*EDIT*
I am also using the "Hide Own Object Handle" mod and it also doesn't who in my setting to turn it on. How do you enable these additional mods in the Lucis Interface?
I have the latest version, that isn't the problem. G.v.P. said he got it to work with the Lucis interface, so I was hoping to get it working. No luck so far, so you're probably right unless G.v.P. have a trick up his sleeve.... I don't think you can get the item property highlighting mod to work with Lucis Interface, and you can't borrow either from the Copper Enhanced mod. ...
We must not be on the same page -- being I'm misunderstanding the feature you're trying to use. I'll take a look at it in a bit and edit this reply to be more exact in what I got working, but I have a feeling I got something else working, maybe not what you want exactly :/.I have the latest version, that isn't the problem. G.v.P. said he got it to work with the Lucis interface, so I was hoping to get it working. No luck so far, so you're probably right unless G.v.P. have a trick up his sleeve.
Yes, that is what I was trying to say, although not clearly enough. The Item Propertly Evaluator mod does work with Lucis interface, and all you need to do to install it is put the files in the "Source" folder. The Item Property Highlighting mod does not work as far as I know because it has dependencies that are incompatible with the Lucis Interface. But because they are combined in Copper Enhanced you cannot borrow the Item Property Evaluator mod from Copper Ennhanced, you have to use the version available from Modders Exchange....
There are TWO Item Property mods (at least from the Exchange)... One is Property Highlighting and theother is Property Evaluator.
Highlighting gives you the scaled light to dark blue colors, then gold for 100%+ intensity as well as the other colors for various aspects.
Evaluator is the one that gives the intensity value, the Imbuing value, the BOD reward, DPS. and so on.
They are combined into a single package in my Enhanced mods for ease of use, but I believe the two packages are separate in themselves, so it's possible that one might be compatible with Lucis Interface and the other one not.
This is with reference to the Item Properties Evaluator mod. I assumed the version in Copper Enhanced had been updated to show correct imbuing weights, but it appears this is not the case. I just did a file compare on the version in Copper enhanced, vs. the version available on the Modders' Exchange, and they are virtually identical. The only change other than the addition of the functions necessary to allow it to be enabled via the menu that isn't compatible with Lucis Interface, is a change in the highlighting colours to indicate whether the item will unravel to a relic or not.You have to get the version available on the modders website which is unfortunately not fully up to date.
I just wanted to add that I love the feature. Even if it isn't working perfectly, it allows me to add visual cues to my icons that makes it easy to remember where they are and use them quickly when I need to. I'd hate to lose this feature and I hope you do manage to get it working perfectly some day.What a nightmare this function. The idea is good and simple behind but i dont know why the hell it is not working like it should, i have checked saving works, retrieving works, the set scale works, hmm i dont know i have to go deeper
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AHH... I wondered how to do that. Can't use the object handles to grab health bars, just have to adjust my thinking a bit.If you see a health bar that you want to keep, just drag it from the mobile bar onto your screen.
Yes! That is very nice.I love how I can double click on corpse object handles and the corpse opens and the object handle disappears, one by one! Much faster looting in a pile that way.
Well the only way to be sure if you don't know what you are doing is to delete your character file. If you have worked with xml before, you can go through the character file and delete everything that looks suspect. It won't matter if you delete things that aren't related to Lucis Interface because if the client needs them it will just recreate them.So, how do I truly and utterly delete the Lucitus UI so that I can start over with it?
My UI should have an automated check if a window is dragged off the screen and ask you if you want to retrieve it. I have to test it again if it works like it should.Oddly, the list for dynamic objects - corpses, NPCs, NPC Vendors, all that - vanished from my Lucitus UI. I clicked the little "hide" button and it all disappeared, not to be seen again. Deleting the Lucitus Interface directory does nothing, as user settings are saved elsewhere and will re-emerge when you install the mod again.
I see a little rectange, textured dark metalic that, upon right clicking, will list the items lost but will not bring up a list akin to that for Mobiles.
In short, I *think* it's off in a sort of dev null space outside the screen frame and, thus, beyond the reach of man.
So, how do I truly and utterly delete the Lucitus UI so that I can start over with it?
Thank you
Jonathan
The check for off-screen gumps works for me... in fact, it works too well. I drag my paperdoll off to the bottom of the screen and leave it there until I need it. But whenever I log off and then back in, I get the message to reset the window for my paperdoll. I can check the "ignore this in the future" box, but I still get the message the next time I log in. For verything else this is great, just not my paperdoll.My UI should have an automated check if a window is dragged off the screen and ask you if you want to retrieve it. I have to test it again if it works like it should.
It should work like for example you drag out a window lets say the paperdoll out of your screen, next time you open it, a window should appear asking you if you want to retrieve it.
It shouldn't screw anything up. If you want to be sure, after looking don't exit normally, use the task manager to kill the client. That way no changes will be saved.Hi. I've been using the Copper Enhanced mod for a while and wanted to check into lucis mod. Can I install Lucis so that it doesn't impact or interfere with Copper Enhanced if I want to try it out? Or will it bork up my copper enhanced mod.
Thanks
It will most likely make you move a few things around if you switch back and forth frequently. The hot bars don't always behave perfectly. And just today, I had two icons that switched to the poison spell. But you can, and I do, switch between Lucis and Stone Enhanced frequently, just have to know there are a few bugs. But most are easy to fix. Most.Hi. I've been using the Copper Enhanced mod for a while and wanted to check into lucis mod. Can I install Lucis so that it doesn't impact or interfere with Copper Enhanced if I want to try it out? Or will it bork up my copper enhanced mod.
Thanks
Thanks! That fixed another bug in spellbooks with the buttons not highlighting all of the time.Updated!