That's not what I said at all, here is the pertinent line:but a luck suit going for millions from imbued pieces alone is absurd.
A full suit with imbued/enhanced pieces each having 140 luck specifically will almost certainly run into the millions. Have a gander at the armor-enhancement calculator, and you see that having luck on a pre-enhancement piece ruins the chances more than any other factor. You're talking like 5% chance or lower to successfully enhance a piece to 140 luck.but 140 luck on each piece, since it requires high-failure-rate enhancing (due to having 100 luck pre-enhance) would probably run into the millions.
The last one I made was a gargoyle suit, which took 21 tries to get 4 pieces to 140 luck. The calculator could be off, as we both seem to have statistically beaten the low percentage it gives.All I know is that myself and Tiberius made multiple luck suits with very little difficulty. Hardest part was waiting for the chaga mushrooms to re spawn. I think we maybe failed to enhance 3 pieces... Out of probably 12 or more pieces.
Holy ****! You really have don't have any idea of what you're talking about.I would say 2 mil with the time required and the sheer amount of mats used would be a DEAL for a suit like that.
citrine, at it's lowest, sells around 80 per gem, you need 10 per attempt, so 800 per, on a 6 piece suit that's 4800 for a suit. (citrine alone)Holy ****! You really have don't have any idea of what you're talking about.
There's an armor-enhancement calculator somewhere out there - on Stratics I think actually. The algorithm for it might be somewhat dated however, as it is based on some figures from one of the old "five on fridays." Having luck on a pre-enhanced piece will reduce the chances of a successfully enhancing more than any other property. If I remember correctly, having 100 luck, will indeed reduce the chance of success to single-digits.You'll have to let me know where you came up with the 95% break rate.
The success rate is 16%, definitely higher than the 5% I estimated; perhaps I was thinking of gold, which is 3%. You're still looking at roughly 6 tries per piece, but clearly better than 20.I know about the calculator, and it sure as hell isn't 95% break rate. 65% with 10 of every resist and 100 luck.
You can imbue after enhancing.i dont think you can imbue them after they are enhanced so you have to use up all your ingreadents for all the breaks.
Well, you guys made me a little unsure of my previous post in case it was changed or something so I just tried it out.I'm about 99% sure you cannot imbue after an Item has been enhanced.