I've posted this before. I just felt like bringing it up again.
Lately the only reason to max out your Tactics skill would either be for PvM templates or a running shot archer. Otherwise you keep it at 90 and lock it so you can place skill points in something else.
My idea is,
Tactics Skill + Any Weapon Skill /2= Your Based Defensive Ability (armed or disarmed)
So having 120 in both skills you'd feel no change, but for the people that only run with 120 Weapon Skill and 90 Tactics they'd have the Defensive Ability of a player with a 105 weapon skill atm.
This would also work like a fix for disarm making people have 0% defense chance while disarmed. The only effects a disarmed combatant should feel should be the limited amount of time they can't deal damage. They shouldn't lose there wits about them and become unable to defend themselves also.
But doing this you'd have to make shields effected by disarm also otherwise straight parry dexers would just be nuts.
Lately the only reason to max out your Tactics skill would either be for PvM templates or a running shot archer. Otherwise you keep it at 90 and lock it so you can place skill points in something else.
My idea is,
Tactics Skill + Any Weapon Skill /2= Your Based Defensive Ability (armed or disarmed)
So having 120 in both skills you'd feel no change, but for the people that only run with 120 Weapon Skill and 90 Tactics they'd have the Defensive Ability of a player with a 105 weapon skill atm.
This would also work like a fix for disarm making people have 0% defense chance while disarmed. The only effects a disarmed combatant should feel should be the limited amount of time they can't deal damage. They shouldn't lose there wits about them and become unable to defend themselves also.
But doing this you'd have to make shields effected by disarm also otherwise straight parry dexers would just be nuts.