GameBlog @ jimsnyder.info is going to be posting a series of articles regarding sandbox MMO design, and today posted a prologue to that series just giving an idea of sandbox background.
Obviously, this is relevant to UO as it stands presently as the best example of sandbox gaming out there (Second Life aside... explained in the article as to why Second Life doesn't count... hehe).
So I wanted to extend the same invitation here that's on the blog too, which is to come take a look, keep up on the articles as they're posted, and share in the discussion about what makes sandbox games tick. One of the primary purposes of the series of articles is to sort of provide some skeletal framework for correcting some of the issues that plague the sandbox genre, and in order to do that effectively, I either need to become really good at guessing the best intents, or, more easily, I need to invite people to come play a part in discussing some of the thoughts I have which might open up strong, creative dialogues about what the genre truly needs.
So anyhow, I figured I'd post this here and invite folks to come check it out. I'm sure as future articles are written, as long as they apply to UO, I'll announce them here, but I wanted to get the word out in advance.
And as well in advance, thanks for reading!
Obviously, this is relevant to UO as it stands presently as the best example of sandbox gaming out there (Second Life aside... explained in the article as to why Second Life doesn't count... hehe).
So I wanted to extend the same invitation here that's on the blog too, which is to come take a look, keep up on the articles as they're posted, and share in the discussion about what makes sandbox games tick. One of the primary purposes of the series of articles is to sort of provide some skeletal framework for correcting some of the issues that plague the sandbox genre, and in order to do that effectively, I either need to become really good at guessing the best intents, or, more easily, I need to invite people to come play a part in discussing some of the thoughts I have which might open up strong, creative dialogues about what the genre truly needs.
So anyhow, I figured I'd post this here and invite folks to come check it out. I'm sure as future articles are written, as long as they apply to UO, I'll announce them here, but I wanted to get the word out in advance.
And as well in advance, thanks for reading!