This week I’d like to follow up on some questions asked during the Town Hall as well as continue to clarify what a booster pack means, and what you are paying for and what you are NOT paying for.
What is the plan for the next Booster? When will we see it?
Booster packs are geared for semi-rapid dev cycles plus testing. The goal is to release two per year. We have several ideas right now. But in the short term we are going to focus on completing the current design, delivering arenas to test center as soon as we can, and fixing bugs in game.
The booster went into Alpha testing Wednesday (September 8th) and we have an aggressive bug schedule we are digging into, to get players hands on it and to an external test center in the not too distant future.
Most importantly, the cost of the booster pack does not include “the cost of labor.” This means that we fix bugs and core systems that EVERYONE will have access to. What you pay for is the content surrounding those updates. For example, with the current booster in production everyone will receive the benefit of smooth boat movement. It is core functionality we cannot actively separate from the game. What the customer pays for are new ships, new quests, and access to “cool stuff” like new recipes and boss battles.
As for all content, the booster is available for both clients. Smooth boat movement was initially developed and tested in the Classic Client, and later developed and tested in the Enhanced Client.
Players do not pay for the Ultima Online clients. You pay for the content.
More...
What is the plan for the next Booster? When will we see it?
Booster packs are geared for semi-rapid dev cycles plus testing. The goal is to release two per year. We have several ideas right now. But in the short term we are going to focus on completing the current design, delivering arenas to test center as soon as we can, and fixing bugs in game.
The booster went into Alpha testing Wednesday (September 8th) and we have an aggressive bug schedule we are digging into, to get players hands on it and to an external test center in the not too distant future.
Most importantly, the cost of the booster pack does not include “the cost of labor.” This means that we fix bugs and core systems that EVERYONE will have access to. What you pay for is the content surrounding those updates. For example, with the current booster in production everyone will receive the benefit of smooth boat movement. It is core functionality we cannot actively separate from the game. What the customer pays for are new ships, new quests, and access to “cool stuff” like new recipes and boss battles.
As for all content, the booster is available for both clients. Smooth boat movement was initially developed and tested in the Classic Client, and later developed and tested in the Enhanced Client.
Players do not pay for the Ultima Online clients. You pay for the content.
More...