S
Sturdy
Guest
Make Faction Artifacts Easier to Get (by lowering prices) or Eliminate Them Entirely (forcing reliance on Crafting and PvM drops)
Anything is realistic, sir. If EA was convinced that 200 or more peole would reactivate their accounts then I think it's safe to say that it is realistic. And when I say 200, I don't mean actually 200 people, I mean 200 accounts (at least) as I myself would reactivate all 4 of mine.Even if siege was behind this 100% it won't happen, which is why the option was left out of Forsaken's poll. It's not a realistic wish.
STOP MAKING SENSE.Who is playing factions PvP? Some of the richest players on the shard. Who do you think will buy up, loot, and stockpile all the cursed arties left, or the real ones out there? Then where are we? At even more of a disadvantage.
EA is already reluctant to do ANYTHING for Siege, or haven't you noticed? No way in hell they'd do it. Good luck getting a majority to back removal of faction arties anyway. Btw, compared to the rest of the player base, 200 accounts isn't that much.Anything is realistic, sir. If EA was convinced that 200 or more peole would reactivate their accounts then I think it's safe to say that it is realistic. And when I say 200, I don't mean actually 200 people, I mean 200 accounts (at least) as I myself would reactivate all 4 of mine.
I just dont see it as that hard of a concept.STOP MAKING SENSE.
/End of dicussion
LOl no that is totally wrong because when the so called rich people die with nonfaction artifacts the items get looted and put in circulation. Faction arties don't. Now that is what makes sense.STOP MAKING SENSE.Who is playing factions PvP? Some of the richest players on the shard. Who do you think will buy up, loot, and stockpile all the cursed arties left, or the real ones out there? Then where are we? At even more of a disadvantage.
/End of dicussion
That is true, some will leak back, but for the most part the rich will have them all, and even if you get one, great, wear it, or lock it down, cause they will get it back. Ganks are gonna happen, and that means you lose the one set you got.LOl no that is totally wrong because when the so called rich people die with nonfaction artifacts the items get looted and put in circulation. Faction arties don't. Now that is what makes sense.
Even if siege was behind this 100% it won't happen, which is why the option was left out of Forsaken's poll. It's not a realistic wish.
See, it's this misconception that stems a lot of the anti-faction debate. If all you make is lrc suits with 6 mr, yea this is correct. But if you actually made **** that higher end player want, then you'd be fine. You don't seem to get that most players run 3 faction artifacts (assuming mage). What's the rest? Right, crafted gear. BTW, taking away faction arties isn't gonna change anything. The gear the pvpers run isn't gonna change, which isn't gonna bring you business. If anything it takes it away because players will either want to get the **** themselves, or rely on a guild imbuer. Factioners will just faction dye their ****, making it virtually worthless to any non-factioner that gets the loot. Same old story, just more of a pain in the ass to equip for pvp for those that aren't rich.They have no interest in buying my crafted gear because it is worthless to them.
As long as non-faction arties spawn indefinitely, your argument really doesn't hold much water. The bullies of the shard can hoarde or threaten to hoard all they want, but as long as there is continuous spawn, life is good.That is true, some will leak back, but for the most part the rich will have them all, and even if you get one, great, wear it, or lock it down, cause they will get it back. Ganks are gonna happen, and that means you lose the one set you got.LOl no that is totally wrong because when the so called rich people die with nonfaction artifacts the items get looted and put in circulation. Faction arties don't. Now that is what makes sense.
So instead of having quiet a number out there, you get down to a few, and they get taken, but in turn a few get leaked back.
Overall, with a removal of faction arties, the amount available to the average player is going to go down, way down.
Make Faction Artifacts Easier to Get (by lowering prices) or Eliminate Them Entirely (forcing reliance on Crafting and PvM drops)
Agree 100%!The system is very unbalanced as is. Faction arties are obtained by slaying low level to mid level monsters whereas non faction arties require trips to the Gauntlet or Peerless Bosses.
I disagree. The devs have removed things from Siege before in the name of balance and fairness. The blessed sammy helm and legs come to mind. The ability to bless overpowered items such as the Gypsies headdress is another.Dear me, dear me. These threads just make me a little sadder each time. We know they're never going to remove Faction Arties just for siege. I'm not sure why anyone seriously thinks that'll happen. No poll will help that.
I cannot speak for everyone, but I certainly don't have a problem with PvP and I believe most others don't either. The issue is about whats fair and reasonable. In fact, I run a PvP/Faction guild, but is it fair that factioners should have cheap, arties [with higher buffs than everyone elses] that come from a vending machine, while everyone else has to farm the Gauntlet, Peerless, etc for lesser artifacts? Non-factioners PvP as well, but do we really expect them to take the field in lesser, harder to obtain equipment?I got no problem with pvp. I don't mind it, in fact I want you pvpers to get the best you can get because I like to see people enjoying the game. If we didn't have PvP, I wouldn't have Diablo to annoy. Nothing makes happier than to tease Diablo some way.
We love Siege too, we just want it fair and balanced. Further, there are some precedents where the devs have removed certain items for the betterment of the shard and for the sake of balance.But back to the point, I'm no spokesperson and I don't know most of you in great detail. But I like to think I'm realistic. And my brain is telling me that debating over big changes like the removal of faction arties, when an update is coming one day, is a waste of time.
Lowering the silver prices is realistic, and if thats what some people want then the DEVs should be kicked up the ass until they listen to us.
But some of the polls and threads are just unrealistic in the modern game (such as the removal off guard zones thread some time ago, it just won't happen with the current DEV team).
Damn, I just love siege and deep down i love every one of you active players. I don't like seeing Siege this way. I know I haven't played as long as some of you.
I just want people to be realistic, and that some of these changes will just never happen :/
There, I've said my piece! lol
What happened is that they did away with the ranking system because it was broken and there was no way to purge years and years of inactive players that were clogging up that system. The inability to purge inactive players were causing problems with joining factions. For instance, here on Siege, it happened pretty frequently that no one could join TB because there were a ton of inactive faction players vs. the other factions, yet TB had fewer currently playing, active players than the other 3 factions on Siege. It was a mess. I'm sure you know all that, but sadly, when they came up with this new system, it wasn't as simple as putting in code that doesn't count the inactives.@Kat
You still don't know how faction artifacts were intended to be implemented. Definitely not like they are now. Prices shouldn't have anything to do with them, its the rank. Seriously.
The top 98% of a faction are supposed to be rank 10. With hundreds of inactive faction siege chars, the current faction population falls in that top 2%.
Simply put in code that doesn't count inactive accounts!!!!!
Please read this... http://vboards.stratics.com/uo-siege-perilous/221705-before-voting-forsakens-poll.html
You can't know, for several years, I was told, Stat Loss was here to stay (normal shards for murderes), even some devs said that, but guess what, Stat Loss is gone and I hope we never will see it again.Even if siege was behind this 100% it won't happen, which is why the option was left out of Forsaken's poll. It's not a realistic wish.
You kind of missed the point of that part. The faction artifacts, regardless of the unfairness to non-factions, are a major part in the mechanics of the faction system. I seriously can't see a DEV making that big a decision to remove them. Not with any possible Faction system update in the pipeline.I disagree. The devs have removed things from Siege before in the name of balance and fairness. The blessed sammy helm and legs come to mind. The ability to bless overpowered items such as the Gypsies headdress is another.
When we requested it, they also gave reds the ability to enter The Heartwood. In other words, they removed that restriction.
Do you honesty think whining will get people to change their mind that they want faction arties gone off siege perilous?I kind of wish you would be gone too...And this is not because you're against majorities opinion on Faction Artifacts.
What do you even do? Do you host tea parties? I mean, do you have storytime in your RP taverns? Really? I know that's one aspect of the game, but very little in this day and age.
How do you fuel your opinions on things such as this when you refuse to even try? You don't better yourself. You don't learn the new content or adapt to it. I don't get it.
I'd say explain it to me, but I refuse to read your page long babble that tends to make no sense.
To me it look like most want them goneI kind of wish you would be gone too...And this is not because you're against majorities opinion on Faction Artifacts.
Make Faction Artifacts Easier to Get (by lowering prices) 11 36.67%
Eliminate Faction Artifacts Entirely (forcing reliance on crafters and PvM drops) 19 63.33%
I craft for my vendors and farm to get the resources I need for my crafting.What do you even do? Do you host tea parties? I mean, do you have storytime in your RP taverns? Really? I know that's one aspect of the game, but very little in this day and age.
I was in faction when I was UDL, I did not like it!How do you fuel your opinions on things such as this when you refuse to even try? You don't better yourself. You don't learn the new content or adapt to it. I don't get it.
I truely believe the shard is better without faction and all that comes with it but special the factions artifacts are splitting the shard and making it impossible for non faction players to even try to PvP.I'd say explain it to me, but I refuse to read your page long babble that tends to make no sense.
Poll has had limited participation, so don't get your hopes up.To me it look like most want them gone
Code:Make Faction Artifacts Easier to Get (by lowering prices) 11 36.67% Eliminate Faction Artifacts Entirely (forcing reliance on crafters and PvM drops) 19 63.33%
I craft for my vendors and farm to get the resources I need for my crafting.
I was in faction when I was UDL, I did not like it!
I want to PvP in crafted gear and I want to fight players in gear that comes from the spawn or from the crafters.
Faction split up the community, TDO was large and was PvP'ing just before we got the faction artifacts. We was not able to fight against faction artifacts. We then splitted the guild on 2 stones. That was a mistake and killed the guild.
I truely believe the shard is better without faction and all that comes with it but special the factions artifacts are splitting the shard and making it impossible for non faction players to even try to PvP.
We did not have this trouble in the past and alot including me would PvP more if we got rid of this overpowered stuff.
Actually, the artifacts themselves have nothing to do with the mechanics of the faction system. With or without faction arties, factions will work just fine. If the donation box were turned off, factions would continue on just as it has for years prior. Furthermore, coding should be fairly simple to disable the boxes. What to do with existing armor would probably require some thought. I'm sure they could be made "decorative" as was done when the PBD issue was resolved and the Siege Bless replaced it.You kind of missed the point of that part. The faction artifacts, regardless of the unfairness to non-factions, are a major part in the mechanics of the faction system. I seriously can't see a DEV making that big a decision to remove them. Not with any possible Faction system update in the pipeline.I disagree. The devs have removed things from Siege before in the name of balance and fairness. The blessed sammy helm and legs come to mind. The ability to bless overpowered items such as the Gypsies headdress is another.
When we requested it, they also gave reds the ability to enter The Heartwood. In other words, they removed that restriction.
Actually, when we moved on, Siege had been dead and saw little to no PvP for nearly a year.Yeah, the current ranking system, even if it didn't count inactives is still pure garbage.
I forget who posted that thread about the new scoring system on TC, but I remember I really liked the idea a lot.
If the fix is going to be a ranking system re-vamp, that is great news!
You agree that cursed arties, tots, and ingreds should drop, correct?
I know you don't play at the moment, but even before you quit, you had to have realized that faction arties were the majority of what kept PvP alive.
I commend you guys on coming up with a new buyback system! I think you guys showed some great initiative there. I thin its a good short term solution to the frustration, but we both know how tempers fly around here and I think we both know the agreement will eventually break down as it always does between competitive players.No matter how messed up the system is, and how messed up the pricing is, BUT BECAUSE OF HOW MESSED UP SIEGE IS, faction artifacts are the only reason people are still PvPing nightly. Since our new buyback system was put into play, siege has erupted with PvP. At least I've been having a hell of a lot of fun...
Sadly, after reading the last couple of producers updates, I have a feeling that factions is no longer on their radar. We've been polled to the point that people are probably good and confused by now. *sighs*So in the mean time, we need to put our differences aside as a community about the faction artifact ordeal. They will be fixed in due time when EA comes out with their new ranking system.
Instead we need to focus as a whole on getting non-faction players the ability to properly suit up for PvM and PvP.
If we need a new poll not including ANYTHING about factions, you should put it up, Kat. Implement the drops again, or not. If we can get 80% to agree on putting it in, we have a good chance that the devs will do so.
I was!! lol I was just taking my time!Kat, you should reply to my last post....
Altering an item property on an item is not the same thing as removing it from the game entirely.I disagree. The devs have removed things from Siege before in the name of balance and fairness. The blessed sammy helm and legs come to mind. The ability to bless overpowered items such as the Gypsies headdress is another.Dear me, dear me. These threads just make me a little sadder each time. We know they're never going to remove Faction Arties just for siege. I'm not sure why anyone seriously thinks that'll happen. No poll will help that.
By your own admission, the items are not the problem. The price was.I know that Faction artifacts make a wider range of templates available to us, but IMO, they took the fun right out of PvP. We endured months and months on end of what I described above, until there simply wasn't any PvP to be found.
From the day they were announced I have said the items were the problem. In this particular post I was speaking about buybacks for GOLD. Thanks for failing to notice that.By your own admission, the items are not the problem. The price was.
Gee. Thanks.
Your point about buybacks for GOLD is moot because Siege has always had the hero/evil system in which items were for faction players only. Kinda dumb for you all of a sudden to complain about something that's always been the case.From the day they were announced I have said the items were the problem. In this particular post I was speaking about buybacks for GOLD. Thanks for failing to notice that.By your own admission, the items are not the problem. The price was.
Gee. Thanks.
And as I have mentioned in other posts, there are indeed balance issues.
Good point. Remove DCI from all faction items and we should be good to go.Altering an item property on an item is not the same thing as removing it from the game entirely.
In the entire history of UO, the developers have not once, not ever removed a single item or system they've put in this game.
They either tweak it, replace it or leave it as is.
Sorry, but removing these items will never happen.
Existing items could stay- just make them usable by anyone. They will be so valuable you wont see them on the field (assuming they stats are unchanged)Altering an item property on an item is not the same thing as removing it from the game entirely.
In the entire history of UO, the developers have not once, not ever removed a single item or system they've put in this game.
They either tweak it, replace it or leave it as is.
Sorry, but removing these items will never happen.
Sturdy - I'd rather see the items go the way of the PBD and not be usable.Existing items could stay- just make them usable by anyone. They will be so valuable you wont see them on the field (assuming they stats are unchanged)Altering an item property on an item is not the same thing as removing it from the game entirely.
In the entire history of UO, the developers have not once, not ever removed a single item or system they've put in this game.
They either tweak it, replace it or leave it as is.
Sorry, but removing these items will never happen.
If someone wants to fight with a 10 million gp suite let them.
Draxous - Learn to discuss or debate an issue like an adult, without being condescending and insulting and I may consider responding. Until then, responding to you and others who behave this way is a waste of my time.Your point about buybacks for GOLD is moot because Siege has always had the hero/evil system in which items were for faction players only. Kinda dumb for you all of a sudden to complain about something that's always been the case.
People really don't see you as an expert on game mechanics... so please elaborate exactly how they are a balance issue.
Please use facts and not your opinions. As an example: a fact would be that UO culture has deemed faction players risking more than non-faction players. An opinion would be whether or not you think faction players risk more.
Your response should be interesting because they are indeed not a balance issue unless obtaining non-faction items are. And if obtaining non-faction items are an issue, then I'm curious to know why fixing the issue involves not fixing what's specifically the issue.
Thanks.
Many things need to be addressed:Say goodbye to all mages. If they were to do that, they would have to remove all HCI from weps, spells, and forms.
QFTEither way, I know we don't have the same point of view, but I have to say that I appreciate being able to have a civil discussion with you on the matter, without the arguing, personal attacks and condescending remarks! Much respect for ya, Crunch!
Many things need to be addressed:
Mage Weapons - delete ( free 120 points to template without points invested )
Use Best Weapon Skill - delete ( free use of special moves that aren't normally available to your chosen disipline )
Facton gear - delete ( Unbalanced - no risk to obtain compared to non-faction counter parts )
Artificial DCI cap ( cap is 45% but you can wear 70% to negate HLD )
45% needs to be max, no matter how much more you may wear, thus allowing HLD to be useful.
Smoke Bomb formula needs reworking. ( Based on Dex, Ninjitsu, Hiding, and Stealth, instead of just hiding )
Mage Armor - delete ( meditation benefits should require you wear a lesser armour, not allow the best of both worlds )