O
Ozzmandias
Guest
Hi All
So I have a dilemma that I'm sure many of you are in right now, and many more will be in come the 30 day map change.
My Thunter is a Provo Disco hunter, which means he is rather good at soloing maps. Trouble is, it uses lots of points:
120 Mage
120 Medi
120 Music
120 Disco
120 Provo
GM Lockpick
=700 points
Stoned Carto
So yes, all those 'true' Thunters with detect hidden and remove traps etc may scoff, but y'know, it's a fun char to play.
So the trouble? Where am I gonna shoehorn GM Mining into that?
Well I have 20 points spare, so I need 80 points. Also, I am wearing the Novo Bleue Luck jewels so at the cost of some luck (and it only affects the guardain loot anyway) I'm planning:
15 Medi 15 Music on both jewels = 60 skill points.
Where to find 20 more? Well, my current set sees me using a 10Medi / 10 Magery Scrappers in hand rather then the 140luck + SC FC weapon I was using. But since I have no Eval Int, the SDI is kind of a waste.
So... My solution and question...
Fishing Poles!
Yeah baby, two combined skills, could easily be 12 or so even with a Yew saw, plus if made with frostwood it'd be Spell Channel, and could also fairly easily have FCR, LRC, or LMC too.
Yay, fully awesome.
Trouble is... FISHING POLES!
Has anyone else noticed an EXTREME skill bias on these things? I made 300 on TC and NOT ONE had magery, provo, or music!
a HUGE majority had parrying, with far too many of the rest having Stealing, Stealth, Bushido, Mysticism or Veterinary.
Disco was quite common too, and I *Could* use it, but, please don't make me wipe 120 Disco!
Also, I've seen some worrying posts from the end of last year suggesting that they break! BREAK! If I use the tonne of saw charges that it would need to get the right mods, I DONT WANT IT TO BREAK!
Sooo, I'm interested in you thoughts, has anyone broken a fishing pole recently, and for those making them, have you noticed a serious bias in which skills are more common?
Cheers!
Oz
So I have a dilemma that I'm sure many of you are in right now, and many more will be in come the 30 day map change.
My Thunter is a Provo Disco hunter, which means he is rather good at soloing maps. Trouble is, it uses lots of points:
120 Mage
120 Medi
120 Music
120 Disco
120 Provo
GM Lockpick
=700 points
Stoned Carto
So yes, all those 'true' Thunters with detect hidden and remove traps etc may scoff, but y'know, it's a fun char to play.
So the trouble? Where am I gonna shoehorn GM Mining into that?
Well I have 20 points spare, so I need 80 points. Also, I am wearing the Novo Bleue Luck jewels so at the cost of some luck (and it only affects the guardain loot anyway) I'm planning:
15 Medi 15 Music on both jewels = 60 skill points.
Where to find 20 more? Well, my current set sees me using a 10Medi / 10 Magery Scrappers in hand rather then the 140luck + SC FC weapon I was using. But since I have no Eval Int, the SDI is kind of a waste.
So... My solution and question...
Fishing Poles!
Yeah baby, two combined skills, could easily be 12 or so even with a Yew saw, plus if made with frostwood it'd be Spell Channel, and could also fairly easily have FCR, LRC, or LMC too.
Yay, fully awesome.
Trouble is... FISHING POLES!
Has anyone else noticed an EXTREME skill bias on these things? I made 300 on TC and NOT ONE had magery, provo, or music!
a HUGE majority had parrying, with far too many of the rest having Stealing, Stealth, Bushido, Mysticism or Veterinary.
Disco was quite common too, and I *Could* use it, but, please don't make me wipe 120 Disco!
Also, I've seen some worrying posts from the end of last year suggesting that they break! BREAK! If I use the tonne of saw charges that it would need to get the right mods, I DONT WANT IT TO BREAK!
Sooo, I'm interested in you thoughts, has anyone broken a fishing pole recently, and for those making them, have you noticed a serious bias in which skills are more common?
Cheers!
Oz