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Future changes I would like to see happen...

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
1) Changes to the Runic System :where we can choose our desired properties via a crafting menu similar to imbueing. The range of intensities and number of properties should be dependent on the type of runic being used.

Let's face it with the introduction of Imbueing runics have become obsolete. It's taken me two years now and I finally received a Valorite Hammer but unless I'm extremely luck it is not going to produce a better weapon that can be crafted through imbueing.

A Legendary Blacksmith should know what the hell he's doing and be able to craft desired weapon. It's way too random and streaky and many of the mods that are placed upon runic crafting weapons make them useless.

2)The option for Blacksmith to disable or enable the Exceptional Damage: The Damage Increase Bonus that comes as a default needs to be optional. A zero Property 500 weight blank weapon or bow should be available to us. Currently it's not because of the default DI bonus.

3) Option to remove/erase Properties from Items via the Imbueing Menu: Too many good weapons and items thrown to the wayside because of 1 worthless property.

4) Lowering or Removing all together Vendor Feeds Outside of Luna: All my vendors are in Luna and will continue to remain so. However I have seen some amazing vendor shops put up outside Luna only to go out of business because the vendor fees ate them up. I'm talking about serious time and effort put into setting up shops. To me this is an integral part of UO and promotes community. These players should be rewarded and not punished. The reality however is that it's virtually impossible to compete with Luna Vendors as most items are searched for online and 90% of those items are searched primarily in Luna.

:thumbup1:
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

1. I wouldn't say ALL runics are useless, they've changed in how they are useful though. Oddly enough Dull Copper runics (at a decent price) are in high demand as are Bronze and better, but for different reasons. Shadow runics... yeah that one's probably the worthless one of the bunch.

2. It'd be nice, but possibly overpowering, who knows.

3. They'd have to be careful with this one though so as to not be entirely exploitable.

4. I think the previous threads about creating a shard-wide search system ingame for ALL vendors would make things equitable again regardless of location and would do more to help than simply dropping vendor fees outside Luna.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
...

1. I wouldn't say ALL runics are useless, they've changed in how they are useful though. Oddly enough Dull Copper runics (at a decent price) are in high demand as are Bronze and better, but for different reasons. Shadow runics... yeah that one's probably the worthless one of the bunch.
For the most part the only value runics have is creating elemental weapons and the off chance that it saves you some imbueing ingredients like if you receive a weapon with 30 SSI you just saved yourself 10 Essence of Control.

Imbueing should not be greater than runics. I think the main theme behind imbueing was to allow new players or the majority of players access to top level gear. This has been acheived but now the runic crafting system needs to be looked at again.
2. It'd be nice, but possibly overpowering, who knows.
I don't see how the cap would still be 500 weight. It's not a deal breaker by any stretch of the imagination.
3. They'd have to be careful with this one though so as to not be entirely exploitable.
If it was done fairly and accurately I don't see how it can be exploitable. I don't see any forseeable issues. Give me an example?
4. I think the previous threads about creating a shard-wide search system ingame for ALL vendors would make things equitable again regardless of location and would do more to help than simply dropping vendor fees outside Luna.
This would work as well.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
What I'd like to see, in addition to these:

5. Reworking of the artifact/minor artifact system. For the Dropping Artifacts (as opposed to stealables), come up with a new scale that reflects their power (after all, some of the current level 11 Doom drops are weaker than minors). Have a breakpoint in the system to where all items below "X" rank would be imbuable, with 500% intensity (most minors, for example), as currently 90% of minors are worthless unless they were imbued back when it still was possible.

6. Discontinue the Treasures of Tokuno, but make all of the items recipe craftables, using the lesser-used ML ingredients and some of the SA ones.

7. Make all "fixed" recipe items (the craftable artifact levels whose materials don't affect the final product, and don't currently get runic properties added) have a chance equal to the lowest intensity of a runic when crafted by a runic tool, to have an additional random property added. This would make many of the current high-end ML recipe items (other than the scrappers) have the potential to FINALLY be worth more than 10% of the cost of the materials to make them.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
What I'd like to see, in addition to these:

5. Reworking of the artifact/minor artifact system. For the Dropping Artifacts (as opposed to stealables), come up with a new scale that reflects their power (after all, some of the current level 11 Doom drops are weaker than minors). Have a breakpoint in the system to where all items below "X" rank would be imbuable, with 500% intensity (most minors, for example), as currently 90% of minors are worthless unless they were imbued back when it still was possible.

6. Discontinue the Treasures of Tokuno, but make all of the items recipe craftables, using the lesser-used ML ingredients and some of the SA ones.

7. Make all "fixed" recipe items (the craftable artifact levels whose materials don't affect the final product, and don't currently get runic properties added) have a chance equal to the lowest intensity of a runic when crafted by a runic tool, to have an additional random property added. This would make many of the current high-end ML recipe items (other than the scrappers) have the potential to FINALLY be worth more than 10% of the cost of the materials to make them.
Good suggestions Basra. There are too many nifty items that are just lacking a little love in order to become viable and useful again.

I have chests full or artifacts collecting dust in hopes of another spring Clean up someday. It would be better if there was a way to give them some value again and put them to use.

Also no one uses ML craftables because of the limitations on them they fall just short of being good items. Overseer Sundered is awesome with it's 100% Fire Damage but the remaining properties just don't due it justice.

They need a little love like your suggesting.
 
R

RavenWinterHawk

Guest
What I hope for is RUNIC HAMMER of what every you desire.


No offense but this game is becoming more like Betty Crocker's kitchen every few months.

Soon we will be able to bake exactly what we want when we want it.

No need to go to SA to get ingredients they pop up everywhere.
Not good enough... put them in treasures chests.
Not good enough... do events the drop 1000's.
Not good enough... just enable NPCs to sell the things we want.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
1) Changes to the Runic System:NO
2)The option for Blacksmith to disable or enable the Exceptional Damage:NO
3) Option to remove/erase Properties from Items via the Imbueing Menu:NO
4) Lowering or Removing all together Vendor Feeds Outside of Luna:Creating a shard-wide search system ingame for ALL vendors is the way to go.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
What I hope for is RUNIC HAMMER of what every you desire.


No offense but this game is becoming more like Betty Crocker's kitchen every few months.

Soon we will be able to bake exactly what we want when we want it.

No need to go to SA to get ingredients they pop up everywhere.
Not good enough... put them in treasures chests.
Not good enough... do events the drop 1000's.
Not good enough... just enable NPCs to sell the things we want.
Couldnt have said it better. The level of 'customisation' is already ridiculous. Soon you'll just be able to add to cart any item you require with whatever properties you require. Is this really what we want?
 
R

RavenWinterHawk

Guest
You know I might not be against some of these ideas if there was a chance that the item was destroyed and there was a chance you lost some things you already imbued.

Make some risk.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
runics and weapons made with them could use some attention, but armor is fine. I make suits all the time with low to mid level runics and imbuing and they work great. Val runics are fine for armor too, but for weapons they can be alil lacking. If theyd allow you to control your runic mods then theyd have to make runic made items un imbuable probably other wise its all too easy.
 

Coldren

Sage
Stratics Veteran
Stratics Legend
Not good enough... just enable NPCs to sell the things we want.
.. Oddly enough, I might be in favor of this...

I know from an economic perspective in past posts, you do not feel that UO has an inflation problem. Bare with me for a moment on the belief that one exists.

I want the uber sword of leetness. Now there are three ways I can get this sword.

1) Craft it. Lots of time, hunting for materials, chance I can't make it (Or it has properties above what imbuing allows).

2) Hunt for it. Random drop off a mobs, champions, paragons, what have you.

3) Buy it from an NPC.

Now why would someone who prides the role of crafters and the openness of the world support this?

Because it takes money out of the system, and from those who are the most eager and able to part with it. It's a money sink. Make the sword decent durability, but brittle, and ridiculously (And I mean RIDICULOUSLY) overpriced and in limited quantities that don't refill for long periods of time, say, once a month.

They can have it now, at a cost. Or they can do it the hard way. The hedonists get what they want as soon as they want it if they are lucky, the crafters can still find a place for those more patient, or sell it for less than the overpriced NPC and see a return on their investment, or it would go as it does already and people continue hunting as ususal.

Now, this is obviously will have flaws. Some will argue it promotes scripting/scripters, but really, that's a tired argument that can be applied to just about any system.

But on the whole? Done right? Yeah, I could see that being a good thing.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
Make the sword decent durability, but brittle, and ridiculously (And I mean RIDICULOUSLY) overpriced and in limited quantities that don't refill for long periods of time, say, once a month.
Cue the camping and scripting of the sword of leetness vendor... ;)
 
R

RavenWinterHawk

Guest
.. Oddly enough, I might be in favor of this...

I know from an economic perspective in past posts, you do not feel that UO has an inflation problem. Bare with me for a moment on the belief that one exists.

I want the uber sword of leetness. Now there are three ways I can get this sword.

1) Craft it. Lots of time, hunting for materials, chance I can't make it (Or it has properties above what imbuing allows).

2) Hunt for it. Random drop off a mobs, champions, paragons, what have you.

3) Buy it from an NPC.

Now why would someone who prides the role of crafters and the openness of the world support this?

Because it takes money out of the system, and from those who are the most eager and able to part with it. It's a money sink. Make the sword decent durability, but brittle, and ridiculously (And I mean RIDICULOUSLY) overpriced and in limited quantities that don't refill for long periods of time, say, once a month.

They can have it now, at a cost. Or they can do it the hard way. The hedonists get what they want as soon as they want it if they are lucky, the crafters can still find a place for those more patient, or sell it for less than the overpriced NPC and see a return on their investment, or it would go as it does already and people continue hunting as ususal.

Now, this is obviously will have flaws. Some will argue it promotes scripting/scripters, but really, that's a tired argument that can be applied to just about any system.

But on the whole? Done right? Yeah, I could see that being a good thing.
Its a good gold sink.
Longs as stuff breaks.
And I am for NPCs selling high priced decos.
Weapons add on like burst of color and such that dont cause damage. Just pretty stuff.

Limit use uber weapons.

However, I might argue what anyone needs uber in this game anymore. It has become so candied down that we cant die, we can heal anything.

Only hard part is adding upzillion points to monster. Even if you die, you just rez and fight again.

An uber weapon might save you 10 minutes of time but whats the diff.

For PvP. I personally dont see the point in killing if you get nada.

AH THE GOOD old days. When 350k was a lot of gold. In that sense I agree the economy is broken. Collecting gold of monsters is pretty worthless. That is broke.

Why? I just bought 40 maps ingenious in Luna for 65k and sold them in 24 hours for 125k each. That is 2.4 million for 10 minutes of work.

Silly, if you ask me. Whats the point in killing monsters or doing quests. I can just buy what I need.
 
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