How exactly is it a challenge? You die, you lose your stuff, you start over. Thats not a challenge at all.
Yes it is a challenge. The challenge was in deciding what you could risk vs. what you owned.
It's certainly more of a challenge than exists in the game now. Here is a look at the typical players day in UO today:
- Went to Destard with 2 friends. No one else around. Killed Greater Dragons for about 20 min. Died twice. Didn't care because my friend rezed me and insurance absorbed all the cost thanks to the 6,789,342,098,843,288 gold I have in bank.
- Got bored there, went to a Champ Spawn in Ilsh. Died once. Didn't care. My friend rezed me and insurance absorbed the cost thanks to the 6,789,342,098,841,988 gold in my bank.
- Wow, if that happened to me again about 200,000,000 times, I might actually begin to see some impact from dying.
- Found some uber-rare artifact at the champ spawn. I put on my vendor in Luna for 100,000,000 gold. Now I REALLY don't care that I died 3 times.
Compare that to the old days:
- Went to Destard with my guild. We got there, and no one seemed to be around. I died pretty quickly to a dragon, which sucks because I had my sword of might on my corpse. My friend rezed me, but as soon as he did, a red guild showed up and killed us all. So much for my sword of might...
- Went back to the bank in Trinsic...on foot. The place was really busy. I opened my bank, and I only have about 19,000 gold in there. I need to go reg shopping.
- Restocked my regs. I have about 14,000 gold left, I need to find a new sword.
- Found a guy in Brit selling a sword of might for 10,000 gold. I bought it. Better be careful, there are thieves everywhere.
- Some guy stole my sword! The guards whacked him, but some a-hole grabbed my sword and ran off!!
- Now I am down to 4,000 gold. I need to go hunting.
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Which sounds more challenging to you? Which sounds more entertaining?
It's like the difference between watching an action movie and a documentary on trees native to northern France if you ask me. Having to actually worry about what you did, where you went, and what (and who) you took with you based on whether or not you could afford to lose it added an element of danger, mystery, and challenge to the game.