N
Novak(Caci)
Guest
the spell plaque makes 90 to 95 damage in pvp.
This is to much.Please fix it.
This is to much.Please fix it.
Nothing a little brushing and flossing can't fixthe spell plaque makes 90 to 95 damage in pvp.
This is to much.Please fix it.
No...it doesn't. In order for SP to do that type of damage a person must use impeccable timing and not miss any of the ticks. Sounds to me like you were killed by a pro.the spell plaque makes 90 to 95 damage in pvp.
This is to much.Please fix it.
Spoken like a true archer.its a little OP imo aswell.
Impeccable timing? Please...No...it doesn't. In order for SP to do that type of damage a person must use impeccable timing and not miss any of the ticks. Sounds to me like you were killed by a pro.
I still would like to know what type of template you are playing...because if it isn't a mage you should shush. Anyone who pvps knows that mages haven't had a good hand in things since the bush ninja nerf.Rsstroom Cowboy
I play uo now 6.5 years and had an account 1997 sep.
In 3 years in my best pvp time i have killed 4500 pks.
So if i say plaque makes 90 damage and its overpowered then its true.
Not really. It is no different than a necro's strangle in the grand scheme of things. When used properly a strangle can mess a person up just as bad as a SP. In either case timing is necessary else the damage is negligible.Its pretty overpowered, I dont think it does 90 damage, i think its like 25 15 15, if your resist are all 60's. Its a dumb spell, it will be fixed in a few months though,
Its like the new word of death![]()
enchanted apple, remove curse, cleansing winds. Now if it were irremovable with any of those mentioned, I MIGHT have an issue with the spell. However, since it isn't...I don't.enchated appele and it's won't make any damage... lol
LOL you still going on and on about boks? If SP goes off every second, and a bok hits every 1.25...that means it is only going to hit with the SP (if timed correctly) every 5 swings. Second, that temp has no resist...which leaves it wide open for an butt kicking. Please give me another reason aside from this hypothetical situation you are giving...over and over.Impeccable timing? Please...
The ticks can be reprocked every 1 second. A bokuto swings every 1.25 seconds with hardly any stamina. How the hell is that impeccable timing? Every nerve strike has an insanely high chance of setting off each tick also with 3 types of damage going off 75% of the time.
Don't say casting spell plague and pressing your nerve strike macro twice is being killed by a pro. You know what happens when that fails those templates? They ironically run off spamming confidence lol... what a ridiculous name for that spell.
Lol guess you haven't played on GL at all. It's all these guys are playing. You obviously don't understand.LOL you still going on and on about boks? If SP goes off every second, and a bok hits every 1.25...that means it is only going to hit with the SP (if timed correctly) every 5 swings. Second, that temp has no resist...which leaves it wide open for an butt kicking. Please give me another reason aside from this hypothetical situation you are giving...over and over.
What game are you playing?Simple fix would be to make Resist skill lower the damage taken from Spell Plague, like they did with Blood Oath.
Usually i agree with Restroom cowboy, but you're jsut wrong here, if you hit someone with a bok 5 times under spell plague, the spell plague will more than likely hit 5 times.LOL you still going on and on about boks? If SP goes off every second, and a bok hits every 1.25...that means it is only going to hit with the SP (if timed correctly) every 5 swings. Second, that temp has no resist...which leaves it wide open for an butt kicking. Please give me another reason aside from this hypothetical situation you are giving...over and over.
Well; if you bothered to read it..Why? What the hell is wrong with this one? aside from the fact it's called spell plaque instead of plague
Spell plague ticks only hit if successful hits or spells are cast AT THE SAME TIME those ticks go off. If a SP goes off every second and a wep swings every 1.25...how often is the wep going to connect with the SP? Think myfly think!!!Lol guess you haven't played on GL at all. It's all these guys are playing. You obviously don't understand.
They're running
120 Swords
120 Bushido
120 Mystic
120 Focus
120 Resists
120 Tact
on average. some play slightly different things.
But it all revolves around the massive damage in the first 3 hits. Hardly anyone can survive. So don't tell me it's a hypothetical situation. Wait till your shard has these guys. It's skill less nonsense and needs to be altered somehow.
And I'm still not sure where u think the SP will only go off every 5 swings.
The %'s are 90/60/30 and if you spam nerve strike well you have 3 chances for it to go off every 1.25 seconds.
Wrong...SP ticks are absolute...the timing does not change. Wep hits are reliant on the bush dexxer to stand in place...movement makes things start again. If a dexxer swings at cap his swings are NOT going to mesh up with a 1 second SP...considering swings are 1.25.Usually i agree with Restroom cowboy, but you're jsut wrong here, if you hit someone with a bok 5 times under spell plague, the spell plague will more than likely hit 5 times.
We all know you counter...run away.I think the "spell" is fine. Its the "time it lasts" thats OP.
I SAY..
Base it off of resisting spells.
0 Resisting Spells (Elves/Gargs) = Spell Plague last 9 seconds
20 Resisting Spells (Human) = Spell Plague last 8 seconds
40 Resisting Spells = Spell Plague last 7 seconds
60 Resisting Spells = Spell Plague last 6 seconds
80 Resisting Spells = Spell Plague last 5 seconds
100 Resisting Spells = Spell Plague last 4 seconds
120 Resisting Spells = Spell Plague last 3 seconds
AKA
If you don't have resisting spells; it stays how it is (9 Seconds per Plague).
BUT IF YOU HAVE RESISTING SPELLS
This makes the spell "STILL USEFUL" how people use it anyways (A ton of damage fast) but makes RESISTING SPELLS useful.
Now; based off that; how many of you dexxers who are screaming its "Overpowered" will pick up Resist to counter it?
Let us know!!![]()
Lol guess you haven't played on GL at all. It's all these guys are playing. You obviously don't understand.
They're running
120 Swords
120 Bushido
120 Mystic
120 Focus
120 Resists
120 Tact
on average. some play slightly different things.
But it all revolves around the massive damage in the first 3 hits. Hardly anyone can survive. So don't tell me it's a hypothetical situation. Wait till your shard has these guys. It's skill less nonsense and needs to be altered somehow.
And I'm still not sure where u think the SP will only go off every 5 swings.
The %'s are 90/60/30 and if you spam nerve strike well you have 3 chances for it to go off every 1.25 seconds.
It doesn't tick every 1 second it takes that long to refresh being able to do another explosion. ANY damage after 1 second from the first one has a 60% chance to do another explosion. Then one second after that damage it's 30%. That's why the bokuto swinging at 1.25 makes it perfect for simply setting off the damage asap it's .25 after the explosion timer wears off.Wrong...SP ticks are absolute...the timing does not change. Wep hits are reliant on the bush dexxer to stand in place...movement makes things start again. If a dexxer swings at cap his swings are NOT going to mesh up with a 1 second SP...considering swings are 1.25.
Wrong, it is on a timer. I think you really should rethink your argument. If you miss the tick, you miss the SP. I can make one SP hit up to 5 times easily (sometimes more with IMPECCABLE timing)...but only if the timing is correct. If you mess up at all you have to wait for the next tick...try again.It doesn't tick every 1 second it takes that long to refresh being able to do another explosion. ANY damage after 1 second from the first one has a 60% chance to do another explosion. Then one second after that damage it's 30%. That's why the bokuto swinging at 1.25 makes it perfect for simply setting off the damage asap it's .25 after the explosion timer wears off.
Spoken like a true troll. (and youre wrong btw)Spoken like a true archer.
Nope...not wrong. Willing to prove it.Spoken like a true troll. (and youre wrong btw)
Actually sucko I play factions on three shards. Aside from that what do you always do when I am around? Quick answer...run or hide...or both. Also, when have you ever killed me 1vs1 on any template I have played? Quick answer...never.Your happy that you finally have a viable toon to annoy people with. A blue non-faction toon.
When AoS first came out, Resisting Spells only affected the duration of Blood Oath. It was an incredibly powerful spell, considering your opponent not only took damage from your spells, but also took damage from whatever spells/hits he did on you. The Dark Father in Doom was also very fond of it, causing people to kill themselves on him in 1 hit. They changed it with Pub 48, to where the "Oathed" person takes less damage from it with Resist skill.What game are you playing?
I love people who don't have Resist skill. I Mana Vampire them, and there goes all there offensive and most of their defensive capabilities out the window.Now; based off that; how many of you dexxers who are screaming its "Overpowered" will pick up Resist to counter it?
Plague can only tick 3 times for each cast. Damage has a percentage of a chance to go off. Damage can only tick once every second. If you use a bokuto the wep/nerve/spell dmg gives you 3 chances for each tick in three swings.Wrong, it is on a timer. I think you really should rethink your argument. If you miss the tick, you miss the SP. I can make one SP hit up to 5 times easily (sometimes more with IMPECCABLE timing)...but only if the timing is correct. If you mess up at all you have to wait for the next tick...try again.
It seems you ve failed to understand how it works. This spell behaves as a "proc", you don't need to time any of the spells you ll be doing after, as long as you wait 1 sec between hits. This spell, as many of the mystic spells, is ridiculously overpowered.No...it doesn't. In order for SP to do that type of damage a person must use impeccable timing and not miss any of the ticks. Sounds to me like you were killed by a pro.
If you played a game of tennis with a pro would you tell the officials to nerf the racket because the ball was being hit too fast? Mebbe you think the ball should be made of granite and covered in rubber?![]()
I was going to post that, but I figured he's to stubborn to listen.Plague can only tick 3 times for each cast. Damage has a percentage of a chance to go off. Damage can only tick once every second. If you use a bokuto the wep/nerve/spell dmg gives you 3 chances for each tick in three swings.
You are incredibly wrong on how SP works, but you seem so confident that you're right.
Actually...I can prove you wrong anytime you like.Plague can only tick 3 times for each cast. Damage has a percentage of a chance to go off. Damage can only tick once every second. If you use a bokuto the wep/nerve/spell dmg gives you 3 chances for each tick in three swings.
You are incredibly wrong on how SP works, but you seem so confident that you're right.
First off...Link fron UO guide has not even tested SP...and the write up was done by someone who copied it from the misleading info at UO.com. I would suggest you take some time to do some further study before claiming someone wrong by using bad information...thanks.It seems you ve failed to understand how it works. This spell behaves as a "proc", you don't need to time any of the spells you ll be doing after, as long as you wait 1 sec between hits. This spell, as many of the mystic spells, is ridiculously overpowered.
Source uoguide:
Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
Spell Plague hits the target with an explosion of chaos energy.
The residual energy from the chaos explosion can continue to erupt when the target takes additional damage.
Each subsequent explosion does increasing amounts of damage, until the residual energy has been dissipated in a maximum of 3 explosions or after a duration of 8 seconds. The first explosion does the least amount of damage. The last explosion does the highest damage. There is a minimum of 1 second between each residual explosion.
If a target is already affected with a spell plague, each additional spell plague will take effect after the previous one expires. (The initial chaos explosion takes effect immediately and can trigger the secondary explosions of spell plague)
Really? I was just testing it on Atl...no problems getting 5 to hit. Perhaps you are just bad at this game? Oh wait...Been testing it all night........ Has only gone off MAX of 3 times. Thats just amazing. Wish I could make it go off 8 times.