Sure it's nice that after years of complaining something positive was done to t-hunting, but, for the love of all that's holy, don't start ignoring immediately after you're done. If you let us test stuff, atleast react to issues we're bringing up...
- loot intensity sucks: all level maps have the same intensity items in it.
- easier to gather low level t-maps have a way too big spawn rate of alacrity scrolls, skeleton keys and vines
Both of the above problems are causing high level t-maps not to be worthwhile doing besides to obtain brittle arti's...
Talking of which, the market's already saturated with the new items, and that's after two weeks of being live on the shards. If I were you I'd seriously look into the droprate. Just have a looksee around on the vendors in Luna on the shards and you'll see for yourself...
Are you all so busy for the town hall's "big announcement" on the 27th that you can't afford to atleast acknowledge some of the problems here on the forum?
Bah...
- loot intensity sucks: all level maps have the same intensity items in it.
- easier to gather low level t-maps have a way too big spawn rate of alacrity scrolls, skeleton keys and vines
Both of the above problems are causing high level t-maps not to be worthwhile doing besides to obtain brittle arti's...
Talking of which, the market's already saturated with the new items, and that's after two weeks of being live on the shards. If I were you I'd seriously look into the droprate. Just have a looksee around on the vendors in Luna on the shards and you'll see for yourself...
Are you all so busy for the town hall's "big announcement" on the 27th that you can't afford to atleast acknowledge some of the problems here on the forum?
Bah...
