S
Stupid Miner
Guest
Bugged ocean maps are a given, so we'll skip those.
Guardians:
-Trammel and Felucca are amazingly lethal as-is.
-Ilshenar: For all the maps allow for Paragon Guardians
Level 5: switch Enforcers with Titans
Level 6: switch Exodus Minions for Betrayers and switch Titans for Succubi
-Malas:
Level 5: Add Blood Elementals
Level 6: Add Skeletal Dragons (or Shadow Wyrms)
-Tokuno: Sounds like it would be a good mix
-Ter Mur:
Level 5: switch Fire Ants with Anlorlem or Ballem or Relanords.
Level 6: Map looks like a decent mix.
Tmap Drop Rate/Creatures:
Global +2% treasure map drop rate
All Peerless/Champ spawn Bosses should have a 50% chance at dropping a level 6 map
All Mini-spawn bosses should have a 20% chance at dropping a level 6 map (except Goblins, which should have 10%)
Blackrock Elementals, Paragon Ancient Wyrms, Paragon Greater Dragons, Paragon Skeletal Dragons, Putrefier, Rend, Abcess, Niporailem, and Navrey should have a 10% chance of dropping level 6 maps
Miasma should have it's Paragon chest rate reduced by 3% (or spawn a Reptalon in the area)
Creatures that should drop level 4 maps
-Ogre Lords
-Titans
-Terathan/Ophidian Avengers
-Changelings
-Dryads/Insane Dryads
-Lesser Hiryu
-Rune Beetle
-Yomotsu Priest
-Fairy Dragons
Creatures that should drop level 5 maps
-Orc Brutes
-Reptalons
-Cu Sidhe
-Hiryu
-Yomotsu Elders
-Fire Daemons
Creature that should drop level 6 maps
-Yamadon (remember the drop rate would be about 1 in 33)
Loot:
Fix the Intensity bug obviously.
Runed Sashes:
Should have their duration increased to 30 seconds. And possibly add minor properties like +3 hp/stam/mana and +3 HCI/DCI/SDI. Variety keeps items interesting and valuable.
Surge Shields:
Stamina regen should be +20 for 30 seconds
HP regen should last 30 seconds (still weaker than a Gheal potion)
Mana regen is fine
... yea, that's about it
Guardians:
-Trammel and Felucca are amazingly lethal as-is.
-Ilshenar: For all the maps allow for Paragon Guardians
Level 5: switch Enforcers with Titans
Level 6: switch Exodus Minions for Betrayers and switch Titans for Succubi
-Malas:
Level 5: Add Blood Elementals
Level 6: Add Skeletal Dragons (or Shadow Wyrms)
-Tokuno: Sounds like it would be a good mix
-Ter Mur:
Level 5: switch Fire Ants with Anlorlem or Ballem or Relanords.
Level 6: Map looks like a decent mix.
Tmap Drop Rate/Creatures:
Global +2% treasure map drop rate
All Peerless/Champ spawn Bosses should have a 50% chance at dropping a level 6 map
All Mini-spawn bosses should have a 20% chance at dropping a level 6 map (except Goblins, which should have 10%)
Blackrock Elementals, Paragon Ancient Wyrms, Paragon Greater Dragons, Paragon Skeletal Dragons, Putrefier, Rend, Abcess, Niporailem, and Navrey should have a 10% chance of dropping level 6 maps
Miasma should have it's Paragon chest rate reduced by 3% (or spawn a Reptalon in the area)
Creatures that should drop level 4 maps
-Ogre Lords
-Titans
-Terathan/Ophidian Avengers
-Changelings
-Dryads/Insane Dryads
-Lesser Hiryu
-Rune Beetle
-Yomotsu Priest
-Fairy Dragons
Creatures that should drop level 5 maps
-Orc Brutes
-Reptalons
-Cu Sidhe
-Hiryu
-Yomotsu Elders
-Fire Daemons
Creature that should drop level 6 maps
-Yamadon (remember the drop rate would be about 1 in 33)
Loot:
Fix the Intensity bug obviously.
Runed Sashes:
Should have their duration increased to 30 seconds. And possibly add minor properties like +3 hp/stam/mana and +3 HCI/DCI/SDI. Variety keeps items interesting and valuable.
Surge Shields:
Stamina regen should be +20 for 30 seconds
HP regen should last 30 seconds (still weaker than a Gheal potion)
Mana regen is fine
... yea, that's about it