I don't play Lord of the Rings Online but I heard about their new model and I think this is a really good way to go about this and could be adopted for UO.
There you can choose between Free 2 Play or Subscription. If you choose monthly subscription, you get VIP status and pretty much nothing changes. Free2play costs no monthly fee, but you have to pay extra for increased storage, character slots, access to areas and so forth.
See LotRO Model here
I think if it is thought through and implemented well, this could work for UO too.
What do you think?
I've been playing the F2P Beta for LotRO and since the NDA was lifted I'll reply to this....
Their model works, but there are a lot of things in the game that you don't See in that Chart that effects F2P players because you see a brief summary in their Model, not the whole deal...
There are things you WILL have to buy just to be able to enjoy the game, which is by design, while The players aren't restricted from housing the currency restrictions limits their options of houses horribly, your ability to sell items is restricted horribly as F2P you cannot trade gold to any other player, use the in game Auction system (which replaces Vendors). Progressing your character becomes the worst grind of any game I've played past lvl 25 or so, because once you finish questing in the first 2 areas of the game you have to purchase all content outside The "Epic" Storyline events, it would be like being able to build a character in UO but not allowed to enter any dungeon, champ spawn, or peerless without purchasing them 1 by 1. The game uses the "Global/Regional/Private" type chat system many games use, and unless you receive a message from another player first you cannot send a private message to them. Character development is restricted, while you can reach cap level, you cannot apply all attributes (Traits that give buffs while equipped) available to a character without purchasing slots after the first or second depending on the type of trait. Skirmishes (sort of like Raids) are limited without purchasing access to them separate so don't count on excellent equipment unless you can craft it or get lucky and find it on the auction house which you can buy from just not sell, since you know you can't buy it from other players since you can't trade currency. You can't even ride a horse without purchasing the skill first...then you have to buy the mount either in game or from the store.
If you only want 1-2 characters LotRO's model is good, you can purchase up the things you want for those characters and have pretty much full access to everything but it's cheaper to pay $30 ever 3 months build characters and decide which one's you want to keep in the end...
For UO to run on Micro Transactions.......
F2P would have to have the following
Limit on gold per Account
Housing Restrictions
Mount Restrictions
No drops of Power Scrolls over 110 or ability to use
No Trans Scroll Drops or ability to use
Skill Restrictions.. Maybe only "Basic" templates and not the ability to make Hybrid templates.
Trade Restrictions
Storage Restrictions
Character Restrictions
Equipment Restrictions (Maybe only able to wear Store Bought Character Bound Artifacts for example)
All of those would require some method to remove them from a store, along with exclusive items that everyone subscription or not would want to purchase. Maybe sub based accounts have access to purchase enhanced artifacts like the one's Factions have on a Per Character Basis.