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Best imbued suit with with any arties including faction

  • Thread starter Sephiroth_BTH
  • Start date
  • Watchers 1
S

Sephiroth_BTH

Guest
I want to switch my warrior over to sampire can anyone share there high end suits/weapons
I am thinking
120 wep
120 bush
120 parry
99 necro
61 chiv
100 tact
100 anat
cost is not a concern i would pref it to be useable by elfs and humans so no elf only items
I want it to be a character that can solo anything and do it well im not really savvy on what makes max swing and such so i really need the help heh
if this is a repeat thread please point me in the right direction i looked all over
 
A

ambernectar

Guest
cost wise my suit is pretty expensive and I can solo most things I have tried, I focused on ssi increase so I could add nicer mods to my weps, not sure if that was a good idea but my main thinking was hld doesnt stack so M&S glasses were a waste if I wanted to add hld44/50 on weps, I dont believe in using faction items if I'm not actually pvping so I chose the following

non rep cap johns hat
woodland gorget - hpi 5, si 8, mr 2, lmc8, di10
non rep lt sash
imbued chest - hpi5, si 8, lmc7
imbued arms - hpi 5, si 8, lmc7
imbued gloves - hpi 5, si8, lmc7
leggings of the insane tinker
crimson cincture
rangers cloak of augmentation
mythical detective boots
fr earrings
slither or trinket for undead
imbued bracer - dex 5, hci 15, dci 15, di 22, fr11
imbued turquoise ring - hci 15, dci 15, ssi 5, di 25 , cr15
conjurers garb
excep barded swampy (paroxy if barding breaks during a long and boring encounter)

that gives me
135 hp
180 stam
59 mana

all 70's resist (75 energy)
 
O

Old Man of UO

Guest
..., not sure if that was a good idea but my main thinking was hld doesnt stack so M&S glasses were a waste if I wanted to add hld44/50 on weps,...
HLD does stack, just not additive. 30 from the glasses plus 50 from weapon give you *I think* 65 total HLD. But, really you should have it on one or the other, not both... HLA on your weapon is better in most cases if you wear the M&S glasses.
 
A

ambernectar

Guest
yeah thats how i understood it, using cap johns hat means I can raise parry to 120 which i like, I use double axes, HLA, HLD, HML, HSL, if they are heavy hitters I swap HLA for slayer attribute and use a daisho for feint
 

dlwiii

Journeyman
Stratics Veteran
Stratics Legend
I have never heard that HLD does not stack. Where did you learn this?
 

Garm The Green

Lore Master
Stratics Veteran
Stratics Legend
Mace and shield is a must for HLA on weaps.

otherwise just get ur 45 dci via fey/robe/totem/quiver etc etc

Nice to get 45 hci and 40 (min 20) lmc too.

I personally like the RBC + Fey + M&S glasses as a starting point. If your doing faction, these ones have better resists etc. Primer also has 10 HCI which is nice... Leaves gloves, gorget, arms and jewels to be imbuable allowing for decent stats elsewhere.

If you really want to be awesome have a look at thunderz suit and make some sweet woodland kit...

there are tons of threads on armour, just flick through them...


for your viewing pleasure thunderz suit...
http://i79.photobucket.com/albums/j155/aaaaaaaaaaqqqqqqqqqq/hollywood.png
 

Kellgory

Certifiable
Stratics Veteran
Stratics Legend
HLD doesn't stack in the way most people would think. If you have 50 HLD on weap and 30 on the glasses, even if the RNG rolls a hit for both items, only one is counted so you only lower their defense chance by the same 25 not by 50. The way it does stack is in the chance of hitting. With the same 50 on weap and 30 on glasses the odds of hitting for HLD is around 65-66%. There is a formula floating around, but in this case just think of it as half the time your glasses roll a HLD hit, your weapon has also rolled a hit, so one gets nullified.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
For my suit, i decided to keep using mace and shield after i noticed over time increased misses without them, the the hld helps a bit. I also use basilisk hide breastplate. Its not as good now as it was before the damage eater stacking change, but i still like it, and the damage eater still saves my ass if i get into too much and have to run away haha. I also need the 5% dci on it, and the regens help a bit too.

I dont use the boots, tinker leggings, or sash just because i dont want to spend to much on the character, and dont really like replicas for pvm just becuase they wear out quickly. Will probably get the tinker legs eventually tho.
I mess around with imbuing then enhancing wood armor, but just have 2 pieces so far. If you have no issues with cost, youll want to do this for all your non-artie peices.
Suits also only at 40dci, but seems to do fine with it.

So Suit as it is right now:

Non-faction mace and shield
Woodland gorgot - 5 hit chance
Basilisk hide - 5dci
Woodland leggings -10 damage increase
Arms - put 2 mana regen and 3 lmc to finish off the stats Also crafted for higher fire resist than imbuing
Gloves - normal imbued stats and resist
Conjurers Garb
Conjurers Trinket
Non faction Crimson Cincture
Bracer - 8dex 8strength 15hci 15dci 17di (put me above 100 percent but helps when i use a different slayer tally and differnt ring)
Turquoise Ring - 8dex 8str 15hit 15dci 5ssi
Ranger's Cloak of Augmentation

Weapons are pretty much normal. Different double axes, dashio, ornates. I also like radiant scimitars for easy spawn, becuase i can get away with no ssi added to the weapon, leaving room for a slayer or additional hit area, or hit spell.

Crafted weapons for elemental damages, and have some crafted for 55 damage increase.

Stats are: 149 hp 182stam 54mana

Skill are pretty much the same, except i went with 120 tact, lowering anat, and tactics gives you a bit more damage than anat at high levels.
 
S

Stupid Miner

Guest
No such thing as a "best" suit since "best" is totally dependent on your criteria.
Currently though, there are far too many variables for anyone to know with confidence what would be best.
May post something more constructive when I have time.

If this helps:

My suit:
Faction Mace and Shield
Gladiator's Collar
Heartwood Chest: 9 19 10 13 17 Resists, 10 DI, 8 Stam, 8 Mana, 7 LMC
Heartwood Arms: 15 19 18 14 19 Resists, 5 HCI, 8 Stam, 8 LMC
Heartwood Gauntlets: 11 19 9 14 8, 5 HCI, 5 HP, 8 Stam, 8 Mana
Animated Tinker Legs
Imbued Turquoise Ring: 15 HCI, 15 DCI, 25 DI, 5 SSI, 25 EP
Imbued Bracelet (of Sending): 10 HCI, 15 DCI, 23 DI, 8 LMC, 25 EP
Faction Cincture
Ranger's Cloak
Snake Skin Boots
Conjurer's Trinket
Conjurer's Garb

All in all it adds up to:
Resists: 95/100/71/87/72
2 MR, 4 HPR, 2 SR
55 HCI, 35 DCI, 98 DI
+25 HP, +24 Stam, +16 Mana
+11 Str, +20 Dex (add another +30 to both with Potions)
30% LMC, +20 SSI, +50% EP and 5% Kinetic Eater.

Stats with potions: 146 Hits, 174 Stam, 66 Mana
Without potions: 131 Hits, 144 Stam, 66 Mana


Take into account the char is a swordsman/archer/necromancer hybrid dual-purposing for both PvM and PvP. (though can't say I've been able to get into PvP a whole lot)
So a lot of the stuff on here wouldn't be ideal for others
 
S

Stupid Miner

Guest
but my main thinking was hld doesnt stack so M&S glasses were a waste if I wanted to add hld44/50 on weps
Hit Lower Defense not stacking is very different than having the higher HLD item overwrite the lower HLD item.

30% HLD + 50% HLD = 65% (1 in 1.5)
30% HLD + 40% HLD = 58% (1 in 1.7)
30% HLD + 30% HLD = 51% (1 in 2)
30% HLD + 20% HLD = 44% (1 in 2.3 )
30% HLD + 10% HLD = 37% (1 in 3)

If you know Statistics: Probability of the first event + Probability of the second event - Probability of Both events.
So with 2 HLD items there are two different rolls to determine if HLD is applied. (confirmed by Devs in some FoF or another)
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
I think the above advice should be something to consider. Like Stupid Miner was just saying, thier no such thing as a perfect suit imo, due to differant play styles, what your fighting and the costs involved.

That being said I would advice having and elf character, so that you get night sight, extra mana and mostly for wearing woodland armour. I just completed my first set of woodland armour and I'm about ready to take it out on a test spin. I still have to figure the ring and bracelet to finish it off, thier are trade offs involved but part of the enjoyment for me is trying to figure out the right pieces to the puzzle.

The majority of the materials except for some of the extra bark, fungi and pofs I needed, I acquired myself. Which kept the kept the costs down alot.

But after i finish with the ring and braclet its a pretty decent set up for me.

I would say that the one item I feel is a must have is the tinkered legs, I really like the idea of having 10 ssi and 10 di on one piece of armour. With a durabilty of 255 the armour will last a really long time compared to 150 durability on some other items like the sash.

Also casting magic reflection will decrease your physical resist but increase your other resists. I carry extra reflect magic scrolls in my back pack along with a ring and braclet with magery on them, along with the book of Knowledge. In addition I carry some necro regs so that I can cast Vampire embrace and get back into the fight more quickly. The other suggestion would be to have an armoured swamp dragon which will help reduce how hard you get hit, its a big help against the heavy hitters in the game. Also make sure you have it week and have it bonded before you go out fighting with it, and have a pet summoning ball for it as well.

Keep reading the posts here the vets that add info here are very helpfull for the most part, that includes Conner who tends to shy away from commenting as much as he used too.
 
A

ambernectar

Guest
I take your point, but I prefer the benefits the cap john hat provides me, namely dex cap (well 180) and 20 skill points to play with.

suits will always be horses for courses so I'm always keen to see everyone elses interpretation on what they personally consider to be best 8)
 
A

ambernectar

Guest
Also casting magic reflection will decrease your physical resist but increase your other resists. I carry extra reflect magic scrolls in my back pack along with a ring and braclet with magery on them, along with the book of Knowledge. In addition I carry some necro regs so that I can cast Vampire embrace and get back into the fight more quickly. The other suggestion would be to have an armoured swamp dragon which will help reduce how hard you get hit, its a big help against the heavy hitters in the game. Also make sure you have it week and have it bonded before you go out fighting with it, and have a pet summoning ball for it as well.
i carry the blessed grimore (necro +10), pendant of the magi and non rep lt sash, those three together help me with lrc and reduce the chance of a fizzle casting vamp form, in case I cant get my necro regs back,

also for chiv res's I have the luna lance and +chiv shield to boost up nicely and increase success chances for sacrifice :)
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
i carry the blessed grimore (necro +10), pendant of the magi and non rep lt sash, those three together help me with lrc and reduce the chance of a fizzle casting vamp form, in case I cant get my necro regs back,

also for chiv res's I have the luna lance and +chiv shield to boost up nicely and increase success chances for sacrifice :)
:) thats what I mean every one has differant ways to play the game and by posting here hopefully this will help further the enjoyment of others.

I have so many places to check out in the game, time permiting of course. I would really like to try and and acquire a rep Lt sash in the near future. I just havee to figure out where there's a post on the location of the mob that gives a chance for it and any handy advice that others can give.
 
A

ambernectar

Guest
:) thats what I mean every one has differant ways to play the game and by posting here hopefully this will help further the enjoyment of others.

I have so many places to check out in the game, time permiting of course. I would really like to try and and acquire a rep Lt sash in the near future. I just havee to figure out where there's a post on the location of the mob that gives a chance for it and any handy advice that others can give.
solo the semidar champ spawn, its really easy, last level can get a bit funky, I find EOO succubus works well and always have concecrate wep up.

she doesnt drop it 100% but she is by far (imo) the best risk versus reward champ spawn given the decent loot she can drop. you also get 6 (12 with a KOJ) scrolls, possibility of SOT's and amrour set pieces, win win win! :D

others like rikkitor :)
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Great thread and read!

Interesting how diverse people suits are! So many different mixes & matches.

It really shows alot of creativity and how people think differently.:thumbup1:
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
solo the semidar champ spawn, its really easy, last level can get a bit funky, I find EOO succubus works well and always have concecrate wep up.

she doesnt drop it 100% but she is by far (imo) the best risk versus reward champ spawn given the decent loot she can drop. you also get 6 (12 with a KOJ) scrolls, possibility of SOT's and amrour set pieces, win win win! :D

others like rikkitor :)
:) Thanks I'll give a go!
 
O

Old Man of UO

Guest
Hit Lower Defense not stacking is very different than having the higher HLD item overwrite the lower HLD item.

30% HLD + 50% HLD = 65% (1 in 1.5)
30% HLD + 40% HLD = 58% (1 in 1.7)
30% HLD + 30% HLD = 51% (1 in 2)
30% HLD + 20% HLD = 44% (1 in 2.3 )
30% HLD + 10% HLD = 37% (1 in 3)

If you know Statistics: Probability of the first event + Probability of the second event - Probability of Both events.
So with 2 HLD items there are two different rolls to determine if HLD is applied. (confirmed by Devs in some FoF or another)
That's correct, but the easiest way to calculate this type of probability is

Cumulative Prob = 1 - (1 - HLD1%)*(1 - HLD2%)*....(1 - HLDn%)

This allows you to add in as many items as you can find with HLD (or any similar property).
So, in the last case you cited of 30% HLD + 10% HLD = 37% (1 in 3):
Cumulative Prob. = 1 - (1-0.30)*(1-0.10) = 0.37 or 37%

Class dismissed!
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
solo the semidar champ spawn, its really easy, last level can get a bit funky, I find EOO succubus works well and always have concecrate wep up.

she doesnt drop it 100% but she is by far (imo) the best risk versus reward champ spawn given the decent loot she can drop. you also get 6 (12 with a KOJ) scrolls, possibility of SOT's and amrour set pieces, win win win! :D

others like rikkitor :)
:thumbup1: Yup, this!!! And to bring another thread to bear, I crafted up a 100% Cold Damage Double Axe to do Semi with. It is Demon Slayer, 30 SS, Mana leech, Stam leech (both 90 or 100 intensity, I forget), and 30 Damage inc. I switch to that at 3rd level, prior to that I go with the old trusty, Demon Radiant, with Hit Cold area, ML, SL, and DI, 100% physical Damage and I cast Consecrate a lot.
 
S

Stupid Miner

Guest
That's correct, but the easiest way to calculate this type of probability is

Cumulative Prob = 1 - (1 - HLD1%)*(1 - HLD2%)*....(1 - HLDn%)

This allows you to add in as many items as you can find with HLD (or any similar property).
So, in the last case you cited of 30% HLD + 10% HLD = 37% (1 in 3):
Cumulative Prob. = 1 - (1-0.30)*(1-0.10) = 0.37 or 37%

Class dismissed!
... problem with that is, for most people, even the slightest hint of Algebra makes their minds glaze over and shut off, so the fewer symbols, the more likely they'll read it :p

And... is that actually easier?
My method uses 1 addition, 1 subtraction and 1 multiplication.
Yours uses 3 subtractions and 1 multiplication.
:p

It would be for 10 items with HLD, but there are only 2 item types with HLD on them.
 
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