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Devs A few things that need changing. (PVP Oriented)

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
There needs to be pros and cons to everything... not just pros to everything.

That sort of pvm now is a broken system where HCI has become irrelevant because someone can spam a 5 mana cost(at max) spell over and over and over.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
In all honesty it would effect a sampire most. But really if you look at it they can solo just about any boss. Is that not over powered pvm wise?

Oh that reminds me make Barracoon a rat ARCHER please! Seriously he just sits there and does NOTHING when anything ranged attacks him... wtf is that?.. some challenging spawn boss that is...
And because most PVM use sampires and not many PVP use them it makes no logic reasoning why a PVP change should effect PVM more than PVP. So regardless on any changes that anybody wants do not let PVP changes effect PVM in no way and do not let PVM changes effect PVP in no way. That what really needs to be looked into before changing or wanting to change anything.
Lighting strike isnt really an issue with PVP. Yes, it has the chance to crit, but in pvp becuase of the damage cap you cant really on it. It would be Stupid to rely on it. Special moves like armor ignore, concussion blow, etc is what a melee class relies on for damage in pvp.

Originally, Lighting strike was Very useful because it increases your hit chance significantly. While this is useful in pvp to conteract hit lower attack, it is hardly as useful as it was, now that it is extremely easy to get hit chance on items and armor. When samurai empire came out, hit chance on wooden armor/ conjurers trinket/ faction primer was unavailable, and it was almost impossible to get a full 30 hit on jewels without sacrificing other stats.

So... in my opinion lightning strike is a non issue.

What would be an issue is the proposal to make bushido - only weapon specials into spells. This would make bushido extremely powerful in pvp. Not having to switch weapons means you could effectively keep feint up for constant 50 percent taken damage reduction, spam nerve strike in between with a high damage weapon, while being able to still use your actual weapon's special moves, like disarm or concussion blow when the situation called for it. I would love this, because i could run around on a bush dexter hacking thru people like i did before lightning strike crit chance and talon bite axe were severely nerfed.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
If you were to keep feint up at all times you run the chance of wasting a TON of mana taking 50% damage from a magic arrow or harm or something feeble like that. It's not as extremely potent as people might think, and even if you do save it for a big mage dump... you have to hit the target in the middle of the dump for it to go off anyways.

Changing nerve strike to a spell and making it skill based (Anatomy for para, Tactics for bonus damage) would decrease the amount of steathing/nervestrike,deathstrike people you see around also. Since I'm pretty sure a lot of these templates use 90 tactics and 0 anat. Seems silly to me you can mix bushido and ninjitsu anyways since.. well bushido is an honorable fighter. While a ninja is a fighter that uses surprise tactics and fights from the shadows..

And lightning strike is pretty effective in pvp if you a special spamming dexer. You AI once lightning strike twice which resets the double mana cost back to normal mana cost then AI again rinse and repeat, and those 2 lightning strikes have a very good chance of being 35 damage or more depending on the weapon. This change would keep the double mana cost timer going with every lightning strike/deathstrike/focusstrike...etc.
 

LetheGL

Seasoned Veteran
Stratics Veteran
Stratics Legend
Just make trapped boxes do 20 points of direct, unresistable damage. They could still be used in the Omen/Para scenario. Maybe add a timer between paralyze attempts if omen was used to prep the target so you aren't forced to kill yourself with a box. As it stands now, folks just mash their box macro to get away from chain paralyze. Resist would look alot more appealing than poping your box repeatedly and taking a large amount of damage.

On a side note, put freaking timers on cure potions! Similar to chain poping a trapped box, folks chain chug cures, negating the need for resist. Folks might start building temps using the poisoning skill again as well.
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think the 2 biggest problems in pvp are the speedhacks and ninjas. Im sure the speedhacks they will continue to do nothing about but ninjas need "fixing". The hiding and stealth changes that came in with Samurai Empire really messed things up. "Insta stealth" somehow turned hiding and stealth into pvp skills as opposed to a thief or miner skill.To any player that is somewhat competent at pvp, hiding and stealth has become invuln mode. They need to revert stealth to how it was before Samurai Empire. Sneaking up on someone is fine, but having an invuln macro after attacking someone is just out of control, and with speedhacking its even more out of control. Pvp is really dumbed down in general right now. In a nutshell its these same things over and over. All Kill, nervestrike, deathstrike, spell plague, smokebomb, running shot,disarm,right click(often faster than should be) and each tamplate onely does 1 or 2 of those things. Pvp is just the same repetition over and over nowadays.
 
G

GL_Seller

Guest
You mean smokebombing isnt a skill? **** I thought thats what all the uber pvpers called skill. Nothing like being dismounted and bam hit one macro insta hide and start immediately walking away. Only to remount come back spam nerve/ds over and over unless you miss and need to smokebomb again.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
If you were to keep feint up at all times you run the chance of wasting a TON of mana taking 50% damage from a magic arrow or harm or something feeble like that. It's not as extremely potent as people might think, and even if you do save it for a big mage dump... you have to hit the target in the middle of the dump for it to go off anyways.

Changing nerve strike to a spell and making it skill based (Anatomy for para, Tactics for bonus damage) would decrease the amount of steathing/nervestrike,deathstrike people you see around also. Since I'm pretty sure a lot of these templates use 90 tactics and 0 anat. Seems silly to me you can mix bushido and ninjitsu anyways since.. well bushido is an honorable fighter. While a ninja is a fighter that uses surprise tactics and fights from the shadows..

And lightning strike is pretty effective in pvp if you a special spamming dexer. You AI once lightning strike twice which resets the double mana cost back to normal mana cost then AI again rinse and repeat, and those 2 lightning strikes have a very good chance of being 35 damage or more depending on the weapon. This change would keep the double mana cost timer going with every lightning strike/deathstrike/focusstrike...etc.

Agreed on the ninja/bushido chars. It should be countered like necro/chiv is with karma.

On the other hand though, not as many people are running bushido in that template anymore, as you can build a way nicer template without bushido, only losing the ability to nerve strike, but gaining things like healing.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
If you were to keep feint up at all times you run the chance of wasting a TON of mana taking 50% damage from a magic arrow or harm or something feeble like that. It's not as extremely potent as people might think, and even if you do save it for a big mage dump... you have to hit the target in the middle of the dump for it to go off anyways.

Changing nerve strike to a spell and making it skill based (Anatomy for para, Tactics for bonus damage) would decrease the amount of steathing/nervestrike,deathstrike people you see around also. Since I'm pretty sure a lot of these templates use 90 tactics and 0 anat. Seems silly to me you can mix bushido and ninjitsu anyways since.. well bushido is an honorable fighter. While a ninja is a fighter that uses surprise tactics and fights from the shadows..

And lightning strike is pretty effective in pvp if you a special spamming dexer. You AI once lightning strike twice which resets the double mana cost back to normal mana cost then AI again rinse and repeat, and those 2 lightning strikes have a very good chance of being 35 damage or more depending on the weapon. This change would keep the double mana cost timer going with every lightning strike/deathstrike/focusstrike...etc.
Feint lasts for about 16 seconds, reducing All damage taken by 50 percent for those 16 seconds, not just one spell.

I see what you mean about anatomy, but i dont like the idea of having to incorporate 3 skills to use one weapon special. This was already nerfed by requiring tactics, in my opinion that was enough, but to each his own.
Bushido and ninjitsu templates, i see your point about the diffences between moral differneces of actual samurias and ninjas, but their have been tons of templates that combine necro or poisoning with chivalry. If anything have ninjitsu / bushido karma based.

I also see your point about lightning strikes use as a buffer, but this can already be done by using a differnt special move i think, might be wrong on this. In any case, lighting strike crits so infrequently that the actual damage from it is negligible. You cant hit for above 35, and like i said before the hit chance doesnt really matter anymore. Yes an ornate axe that does maybe 30 damage on a Normal hit will crit for 35 maybe once out of 7 hits, but it wont make a huge difference.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Feint is incredible, it doesnt last quite as long as 16 seconds (more like 6-8 seconds) but it's crazy, coop with evasion, you got yourself a godmode.

You are talking about 17dmg AI, and 19dmg flamestrike. Even 20dmg death strike...

Do not underestimate feint... make it a spell, omg UO will get overran by samurais.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
You mean smokebombing isnt a skill? **** I thought thats what all the uber pvpers called skill. Nothing like being dismounted and bam hit one macro insta hide and start immediately walking away. Only to remount come back spam nerve/ds over and over unless you miss and need to smokebomb again.
This is just another reason why cure pots / apples need longer timers. Before apples and pots were widely used any template had the ability to prevent stealth by a damage over time attack. Now all thats left is bleed. Not even to start on how much easier this makes it to play a casting character, let alone a silly stealther.
 
D

Death Adder

Guest
I loved it back in the day when you could pop a GE pot in your pack while standing next to a hidden char, so they would auto-attack and reveal themselves. Now it seems like there isn't much you can do to them except maybe a conflag pot, which does practically no damage if you stand still and doesn't trigger an auto-attack anyway.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I also see your point about lightning strikes use as a buffer, but this can already be done by using a differnt special move i think, might be wrong on this.
That's why I'm saying all weapon spells/specials need to be added to this or at least the big damage dealers like deathstrike/lightning strike.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Feint is incredible, it doesnt last quite as long as 16 seconds (more like 6-8 seconds) but it's crazy, coop with evasion, you got yourself a godmode.

You are talking about 17dmg AI, and 19dmg flamestrike. Even 20dmg death strike...

Do not underestimate feint... make it a spell, omg UO will get overran by samurais.
I thought it only worked for the next damage that was inflicted. My bad.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
This is just another reason why cure pots / apples need longer timers. Before apples and pots were widely used any template had the ability to prevent stealth by a damage over time attack. Now all thats left is bleed. Not even to start on how much easier this makes it to play a casting character, let alone a silly stealther.
Not so sure on poison timers... I'd be willing to bet everyone would be on a nox dexer chaining DP every 1.25 seconds if you put any sort of delay on poison potions.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Not so sure on poison timers... I'd be willing to bet everyone would be on a nox dexer chaining DP every 1.25 seconds if you put any sort of delay on poison potions.
Just like you have 2 dbags from every group of pvpers that do nothing but spell plague to burn apples.. timers are fine as they are on consumeables.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Just like you have 2 dbags from every group of pvpers that do nothing but spell plague to burn apples.. timers are fine as they are on consumeables.
Right, and if the plague is stacked you can't apple it which is BS. Plague is BS as it is since ANYTHING can trigger the chaos explosion damage. IMO it should only do extra damage when the caster of the plague deals damage to the target.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
This is just another reason why cure pots / apples need longer timers. Before apples and pots were widely used any template had the ability to prevent stealth by a damage over time attack. Now all thats left is bleed. Not even to start on how much easier this makes it to play a casting character, let alone a silly stealther.
Not so sure on poison timers... I'd be willing to bet everyone would be on a nox dexer chaining DP every 1.25 seconds if you put any sort of delay on poison potions.
There should be a significant timer on cure pots because as it is you can use them like an apple to instantly remove any poison, even deadly, and any curse with an apple. Before Enhance Potions became a part of nearly every pvp template this wasnt the case. Deadly poison could be cured, but usually took a good number of potions, which took more time, which why a delay to all pots should play compensate to a point the easy availabilty of enhance potions.

Nox dexter or nox mage was never an oped template, but was very viable. )It definitely stopped many a stealther from getting away.) It was balanced becuase mages could spam, but dont have the chance to increase the poison level, and dexters couldnt just spam, but had to use the charges wisely in a fight, as once your 12 charges were used up you had to stop and reapply the poison, or switch to a "backup" weapon, which was never as good, as most people really only had a few great weapons. But yeah i can see if poisoning was de-nerfed a nox dexter carrying around 15 identical imbued krysses or cleavers.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Why would someone carry 15 kryss? Just a stack of dp pots and an assist. Macro to reapply dmg. Stack of 20 is good enough to nutualize 320 gcure pots.
 
D

Death Adder

Guest
Why would someone carry 15 kryss? Just a stack of dp pots and an assist. Macro to reapply dmg. Stack of 20 is good enough to nutualize 320 gcure pots.
So you don't need poisoning skill on the template. You can still DP without it.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
There should be a significant timer on cure pots because as it is you can use them like an apple to instantly remove any poison, even deadly, and any curse with an apple. Before Enhance Potions became a part of nearly every pvp template this wasnt the case. Deadly poison could be cured, but usually took a good number of potions, which took more time, which why a delay to all pots should play compensate to a point the easy availabilty of enhance potions.

Nox dexter or nox mage was never an oped template, but was very viable. )It definitely stopped many a stealther from getting away.) It was balanced becuase mages could spam, but dont have the chance to increase the poison level, and dexters couldnt just spam, but had to use the charges wisely in a fight, as once your 12 charges were used up you had to stop and reapply the poison, or switch to a "backup" weapon, which was never as good, as most people really only had a few great weapons. But yeah i can see if poisoning was de-nerfed a nox dexter carrying around 15 identical imbued krysses or cleavers.
No point. Chain DP is counter acted by chain curing the end, and everyone including yourself can do it so it's not unfair for anyone besides the lazy people that don't want to stock themselves sufficiently.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
There should be a significant timer on cure pots because as it is you can use them like an apple to instantly remove any poison, even deadly, and any curse with an apple. Before Enhance Potions became a part of nearly every pvp template this wasnt the case. Deadly poison could be cured, but usually took a good number of potions, which took more time, which why a delay to all pots should play compensate to a point the easy availabilty of enhance potions.

Nox dexter or nox mage was never an oped template, but was very viable. )It definitely stopped many a stealther from getting away.) It was balanced becuase mages could spam, but dont have the chance to increase the poison level, and dexters couldnt just spam, but had to use the charges wisely in a fight, as once your 12 charges were used up you had to stop and reapply the poison, or switch to a "backup" weapon, which was never as good, as most people really only had a few great weapons. But yeah i can see if poisoning was de-nerfed a nox dexter carrying around 15 identical imbued krysses or cleavers.
No point. Chain DP is counter acted by chain curing the end, and everyone including yourself can do it so it's not unfair for anyone besides the lazy people that don't want to stock themselves sufficiently.
You didnt get what i said. Before imbuing, it took effort to incorporate enhance potions into a suit. If you wanted EP, you had to sacrifice a much larger number of other stats than you do now. If you didnt have EP, you could still cure deadly poison, but it would take maybe 5 potions. Thats why there should be a timer.

Personally i would like to see apples and enhance potions eliminated from the game. Theres spells to do everything that potions and apples do. Having them just means you dont need good timing. If timers are implemented, you would need to use pots / apples wisely, not just spam them.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Yeah getting rid of EP would be nice i agree with that. All around it'd lower characters stats (less special spamming from dexers), bring a mild usefulness back to poisoning, lower the survivability of templates that only heal with potions/confidence.. etc. But it most likely would never happen :/.

But still there should be no timer if a dexer can still DP every 1.25 seconds.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
u
So you don't need poisoning skill on the template. You can still DP without it.
You are abosutely correct. Look up fookiya and shurikens.
Oh and my 1 dp pots can poison 12 darts.
So again thanks for mentioning it that you can have zero (0) poisoning and dp people over and over with zero(0) mana cost.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
u

You are abosutely correct. Look up fookiya and shurikens.
Oh and my 1 dp pots can poison 12 darts.
So again thanks for mentioning it that you can have zero (0) poisoning and dp people over and over with zero(0) mana cost.
Gotta have ninjitsu up to a certain level for that thought don't you?
 
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