Given the aim of pro-classic supporters is to have one or two completely separate shards, akin to having Siege separate, I maintain that the core reason there's people so opposed (anti-classic) to the idea of a classic shard, falls mainly under the following reasons:
· Fear of more development resources being spent on creating/maintaining classic servers, as opposed to production servers.
· Fear of loss of players from already dwindling numbers on lower population production servers.
· Fear that it could be the death-knell for Siege ruleset servers, mainly from Siege players. Misconception from non-Siege players being that Siege is just about PvP only and nothing else.
· Simple selfishness or self-interest. "Sod everyone else" attitude.
· People who didn't play in what's considered the "classic" UO era (pre-Trammel/Pre-AoS), who don't know any different, but follow the opinion in lemming fashion of those who are anti-classic.
· Those who abhor any form of competitiveness that results in "pixel death", caused by another player. Also known as PvP. Therefore, they're predisposed to be against any aspect of UO which features PvP, even though as currently, they have the choice not to participate.
Now of all those points, the one's I most understand and am concern appreciative of, is devotion of resources/production time, plus population implications.
I do believe that a "classic" option will attract the interest of current players from some of the production shards, but I don't believe this will be any different to players (like myself over the years), who don't just play on the one shard. Therefore I doubt there will be a mass exodus of players from production shards, as some people would suggest. As far as population of production shards goes, I think it will be entirely negligible in impact.
I'm afraid that unless Siege gets the attention that the majority of its player-base has been requesting for a long time, then "classic" shards may pull a portion of its players away. If Siege does get the fixes/changes the players seem to want there, then just as with the production shards, any "classic" impact should only be negligible. You may though, get players who play on both, which is no different to the current playing habits of many other players on production shards.
The selfish and self-interested, I will never understand. In any multi-user online environment, the validity of any points they raise are always questionable to say the least.
Those who weren't around pre-Trammel/pre-AoS, who enter into the debate, usually do so either through fear of losing what they like about current UO, or to simply follow arguments in a lemming-like fashion, or it falls under the category of resource/population fears. Although their input is occasionally valid, they truly understand what pro-classic supporters are asking for, because they weren't around to share the experience at the time.
As for anti-PvP, I respect their sentiments entirely. It's not something for everyone and I understand when they don't want it rammed down their throats. That's what Trammel was for and they're free to enjoy the world as they like it, without fear or risk of encountering those who like and participate in PvP. They have entirely nothing to fear from Siege or "classic" servers, because just like on their production shards, they have the choice not to participate in PvP.
If they feel that just because they don't like it, nobody else should have the choice to participate in PvP, they then fall under the "self-interested/selfish" category.
I think that pretty much sums things up really.
What is important at this stage, is that it appears to be something that Cal and the development team at Mythic have under consideration. Going by Cal's previous comments, it's also something that has (or may have been) presented to EA on more than one occasion. I recall some comment of a business plan being presented to EA, or the need to present one.
This means that the ball is firmly in EA's court. They're the paymasters, they make the decisions. No doubt if a business plan is (or has been) presented by Mythic, it will mean they possibly would request additional resources from EA, based on figures they present suggesting there's sufficient demand and it will be profitable.
A possible response from EA might be that they won't provide additional resources, but if Mythic feel they can accomplish all their production goals, (Production Shards, Siege Ruleset and "classic"), within their current budgetary structure, then the ball is in Mythic's court.
We'll likely never be party to such corporate or production decisions, but hopefully at some point, we'll know what the final outcome of those decisions are, be they "yes" or "no".