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All right I think it would be good if we did a centralized feedback thread for events, everyone sees some issue either very positive or very negative in events and its good to pass those on so they can be taken into consideration either for a server side update to current, or for reference in the future.
So... Lets get started
My take on things......
The Bane/Ophidian Fight...
Quantity. On most shards there are too many folks and not enough spawn... It's horrible when 20 Ophids show up only to die in a couple of seconds. You can't even target one half the time because it's covered in Greater Dragons. When I see folks fighting against the Bane group, it's largely the same. The Amount of Spawn needs to flux based on people in the area.. similar to how the Gauntlet works.
Tamers Control. I play a tamer so I don't want to hear a drop of "Anti-Tamer" flaming directed towards me. There needs to be something in the Ophidian side and Bane side that goes through pets faster than Hugh Hefner goes through bunny outfits, it keeps things from being one sided in their favor. Same goes for Summons as well, Rising Colossus is way over powered against these. Fire and Forget play styles are pure laziness yet they are able to reap the same or greater rewards....
Ophids need a buff.. They are whimps... I drop top end Ophids very rapidly, they need a buff to match the Bane Dragon Riders.
Now for the Bane Dragon Spawn......
Sucks that people can go there simply to grief, and by the rules set up it's "OK" to do. There needs to be a conditional statement in the rules there.... Since the Bane Dragons only spawn in 1 area, 1 at a time from what I've seen it's opening up the area for that type of behavior, and it's a shame the devs didn't use the foresight to prevent it somehow considering the CSR folks half the time don't know what is legal, what isn't or what game they are even working with.
Other Advice..
Stop testing on Origin. Origin isn't exactly a High Population shard, Start using Atlantic it gives you a chance to see a worst case scenario, and time to plan for it.
So... Lets get started
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My take on things......
The Bane/Ophidian Fight...
Quantity. On most shards there are too many folks and not enough spawn... It's horrible when 20 Ophids show up only to die in a couple of seconds. You can't even target one half the time because it's covered in Greater Dragons. When I see folks fighting against the Bane group, it's largely the same. The Amount of Spawn needs to flux based on people in the area.. similar to how the Gauntlet works.
Tamers Control. I play a tamer so I don't want to hear a drop of "Anti-Tamer" flaming directed towards me. There needs to be something in the Ophidian side and Bane side that goes through pets faster than Hugh Hefner goes through bunny outfits, it keeps things from being one sided in their favor. Same goes for Summons as well, Rising Colossus is way over powered against these. Fire and Forget play styles are pure laziness yet they are able to reap the same or greater rewards....
Ophids need a buff.. They are whimps... I drop top end Ophids very rapidly, they need a buff to match the Bane Dragon Riders.
Now for the Bane Dragon Spawn......
Sucks that people can go there simply to grief, and by the rules set up it's "OK" to do. There needs to be a conditional statement in the rules there.... Since the Bane Dragons only spawn in 1 area, 1 at a time from what I've seen it's opening up the area for that type of behavior, and it's a shame the devs didn't use the foresight to prevent it somehow considering the CSR folks half the time don't know what is legal, what isn't or what game they are even working with.
Other Advice..
Stop testing on Origin. Origin isn't exactly a High Population shard, Start using Atlantic it gives you a chance to see a worst case scenario, and time to plan for it.