Well i have read all the thread that was opened about imbuing and the game, and have thought a lot about the problem.
To resume the thread, theres some idea coming from it :
- Imbuing have unbalanced the whole idea of pvm and have unbalanced(or too much balanced depend of how you see it) the pvp, cause we all can have max/perfect suit easily.
- Now artifacts, runic crafted items and loot items doesnt worth a lot if are not used for unravel , except a few artifacts that are useful when we make a new suit cause we mix imbued and those artifacts (but like i said are only a few).
- The designer team, thought that it would be difficult to make ubber items cause of the amount of regs it is necesary to do them, but like someone said (think was uokaiser) theres a lot of people farming them so are way easy to find them on a vendor.
- The relics, that needed to be hard to get, were crafted in a huge amount making it "rarity" go to trash. (also now , but less than before).
Well we can get more points about this but think these are the most important ones.
After thinking about the prob, (im a reliable imbuyer and a really good one making full suits from 0 and getting all mods at cap, have made more than 50 full suits so i know what im talking) i see that in almost all suits all players mix artifacts and imbued items, and the number of these imbued items go around 5-6 (i include jewelry, armor parts and weapons).
This is what make imbuing so unablanced, we can use too many imbued items in a suit, and thats i think is the solution also, make a CAP of the imbued items we can use at once.
This solution doesnt make the imbued items that already exist go to the trash barrel (or unravel hehe), it only make that we have to search , craft or loot the item that go well with the artifact and imbued items we have.
And the other part of the solution is to make the relics can be obtained only from unraveling the pvm loot, not from crafting. this will balance also the amount of ubber items we can see out there. (and yes make the diff to obtained, cause that was the original idea)
With this 2 easy solutions, we can solve the prob, and yes theres a problem with uo and the actual item system, we cant deny it, cause its the same as we cheat in a game and use a GOD mode, it lose all the entertainment.
Last thing, i thought also in the designer team, in a way of making this possible and dont thinking in imposible solutions, cause in the cap of the amount of imbued items, is easy to have check of how many Imbued tag items we are wearing, and also is easy to not make a crafted item give a relic when unravel.
Well i think thats all, and please dont flame too much
To resume the thread, theres some idea coming from it :
- Imbuing have unbalanced the whole idea of pvm and have unbalanced(or too much balanced depend of how you see it) the pvp, cause we all can have max/perfect suit easily.
- Now artifacts, runic crafted items and loot items doesnt worth a lot if are not used for unravel , except a few artifacts that are useful when we make a new suit cause we mix imbued and those artifacts (but like i said are only a few).
- The designer team, thought that it would be difficult to make ubber items cause of the amount of regs it is necesary to do them, but like someone said (think was uokaiser) theres a lot of people farming them so are way easy to find them on a vendor.
- The relics, that needed to be hard to get, were crafted in a huge amount making it "rarity" go to trash. (also now , but less than before).
Well we can get more points about this but think these are the most important ones.
After thinking about the prob, (im a reliable imbuyer and a really good one making full suits from 0 and getting all mods at cap, have made more than 50 full suits so i know what im talking) i see that in almost all suits all players mix artifacts and imbued items, and the number of these imbued items go around 5-6 (i include jewelry, armor parts and weapons).
This is what make imbuing so unablanced, we can use too many imbued items in a suit, and thats i think is the solution also, make a CAP of the imbued items we can use at once.
This solution doesnt make the imbued items that already exist go to the trash barrel (or unravel hehe), it only make that we have to search , craft or loot the item that go well with the artifact and imbued items we have.
And the other part of the solution is to make the relics can be obtained only from unraveling the pvm loot, not from crafting. this will balance also the amount of ubber items we can see out there. (and yes make the diff to obtained, cause that was the original idea)
With this 2 easy solutions, we can solve the prob, and yes theres a problem with uo and the actual item system, we cant deny it, cause its the same as we cheat in a game and use a GOD mode, it lose all the entertainment.
Last thing, i thought also in the designer team, in a way of making this possible and dont thinking in imposible solutions, cause in the cap of the amount of imbued items, is easy to have check of how many Imbued tag items we are wearing, and also is easy to not make a crafted item give a relic when unravel.
Well i think thats all, and please dont flame too much
