http://www.mmorpg.com/gamelist.cfm/game/239/view/news/read/17248/Warhammer-Online-More-Layoffs-at-Mythic.html
Here's to hoping UO still has a staff.
Here's to hoping UO still has a staff.
its called cutting the fatIf you are tasked with an impossible job, what is the best solution?
he is a larger fellowits called cutting the fat![]()
he is a larger fellow
Thing is, last round of cuts we suddenly found UO sharing resources with WAR people - with subsequent totally predictable problems when they didn't understand what they were being told to support, or talk about on forums. They tried their best to learn fast, but with the best will in the world it generated problems, and I doubt it's any coincidence things like GM service seemed to drop in quality straight away, and are not showing many signs of recovery.I think the layoffs at this point mostly affect Warhammer Online. That game is down to like 4 servers and they are merging again.
My only hope would be that BioWare would take the 2D client to the same place and replace UO with a new client and same skill based system. New client as in a true 3D client.EA should take Mythic out behind their headquarters and put it out of our misery.
Viva la BioWare?
Omg that would be so cool, can you imagine walking around luna as if it were like wow? and standing beside dragons, that would be kick a$$ lolMy only hope would be that BioWare would take the 2D client to the same place and replace UO with a new client and same skill based system. New client as in a true 3D client.
But, I don't have enough bottles for all the tears that would create.![]()
Wow...server status page shows 6 servers... They had like 60 servers globally at one point in time?I think the layoffs at this point mostly affect Warhammer Online. That game is down to like 4 servers and they are merging again.
And all the gameplay. You can't keep the tiles in 3D, it's ridiculous.All the artwork would need to be redone.. again, though, We can only see one side of walls for example, They would need to make everything 3d.
Which other games? Turn by turn strategy games?Sure you can keep tiles in 3D, it does work in other games. Just won't work if you have first person perspective.
That's one thing UO will suffer from if they went 3d. All these lovely decorated homes would look great at 33.3 degrees or whatever, but the moment you move the camera perspective they'll look like trash.Can you imagine trying to decorate a house with no tiles with which to align objects you place down? It would be madness.
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Subscription rate is always an issue, but personally id probably quit uo if it went 3d. Most the other games i play or played are all 3d now, and i guess i just like the nostalgia of the 2d classic client. We do need more players tho. I really think with some simple incentives, and some online advertising (i dont think ive Ever seen an ad for UO) would help this. And really im not a business pro or anything, but just wondering how much money EA could make with just adds for random stuff. Just my thoughts.I try to imagine it all the time..
What would increase the subscription rate? Real 3d...
Unfortunate but true.
If UO had true 3d.... and the graphics to back that.... with all the current systems and all..... I believe it would outshine WoW within 2 years.
Why? Content. That simple.
But I'm not certain it could be done... I'm thinking the housing system would keep that from happening. And UO just wouldn't be the same if you couldn't design and deco your home. I'm thinking in order for you to play UO in 3d with the housing you'd have to have a monster pc like nothing available now. Just my thoughts.
I think a quality full 3D UO would blow everybody else away, including WoW. It is exactly that "something different" that so many are looking for, and not finding in new games, and thus just go back to WoW.Subscription rate is always an issue, but personally id probably quit uo if it went 3d. Most the other games i play or played are all 3d now, and i guess i just like the nostalgia of the 2d classic client. We do need more players tho. I really think with some simple incentives, and some online advertising (i dont think ive Ever seen an ad for UO) would help this. And really im not a business pro or anything, but just wondering how much money EA could make with just adds for random stuff. Just my thoughts.I try to imagine it all the time..
What would increase the subscription rate? Real 3d...
Unfortunate but true.
If UO had true 3d.... and the graphics to back that.... with all the current systems and all..... I believe it would outshine WoW within 2 years.
Why? Content. That simple.
But I'm not certain it could be done... I'm thinking the housing system would keep that from happening. And UO just wouldn't be the same if you couldn't design and deco your home. I'm thinking in order for you to play UO in 3d with the housing you'd have to have a monster pc like nothing available now. Just my thoughts.
Excellent. Glad you folks weren't affected.We are more than good here.
Apologies for the delay ... been doing some blocking and tackling on other things.
Trying to get an update letter out to you guys today.
Wish me luck!
- c
Except somewhere in the whatever that is the group that houses Mythic and BioWare, they're technically already the same studio, and the worst thing that could happen (next to EA purchasing BioWare, of course) to SWTOR (and UO) would be for them to end up sharing resources. Not saying that WAR having to share resources with UO is what killed WAR, because it's not. Of all things, I hope WAR strengthened the axiom that is true in the MMO market today and they prevent themselves from fubaring SWTOR by forgetting it: You CANNOT release an incomplete game at launch and then patch it up to speed later; players will get bored and move on if the game's not what you promised prior to launch.EA should take Mythic out behind their headquarters and put it out of our misery.
Viva la BioWare?
Yes a list please. A lot of us want to follow the devs. You're sorta like superstars.Psst... Cal? A list of current devs would be nice... and while you're at it, you could bring some of them to post here...
I, too, am an advocate of the 2D client. It's UO....changing it would basically be a new game. Attracting old players is probably easier than attracting new players...and it's a rather simple goal to achieve.Subscription rate is always an issue, but personally id probably quit uo if it went 3d. Most the other games i play or played are all 3d now, and i guess i just like the nostalgia of the 2d classic client. We do need more players tho. I really think with some simple incentives, and some online advertising (i dont think ive Ever seen an ad for UO) would help this. And really im not a business pro or anything, but just wondering how much money EA could make with just adds for random stuff. Just my thoughts.
Not at all. In fact, anyone who has ever played Star Wars Galaxies prior to them ripping the guts and turning it into a leveler knows the beauty that could be UO as a fully 3D game.Wouldn't there be a problem with "items on the ground" in full 3D?
The unfortunate truth is, there probably won't ever be a WoW-killer. Blizzard has that kind of mass appeal because they're well known for a quality game, and they take the time to learn from the mistakes of others. The first words out of my mouth when I finally got around to playing WoW were, "This is Everquest... done right."I think a quality full 3D UO would blow everybody else away, including WoW. It is exactly that "something different" that so many are looking for, and not finding in new games, and thus just go back to WoW.
Actually, it's not really all that simple. If it were, people would have come back in larger droves to check out each expansion. Many people have simply moved on, and while some returned to check out KR, sadly, the client probably did more to detract than bolster potential returning customers.I, too, am an advocate of the 2D client. It's UO....changing it would basically be a new game. Attracting old players is probably easier than attracting new players...and it's a rather simple goal to achieve.
There may never be a 100% fix for that resource scripting, and fixing that won't exactly bring people flying back. Fixing speedhacking might bring back some of the old PvPers, but I suspect most have moved on to different pastures. They do work on fixing old bugs; sometimes their priorities are screwed up. Live events are a good idea, but not at the expense of new content. And a classic shard isn't going to be UO's savior.Want more players, EA?
-Fix resource scripting
-Fix speedhacking
-Fix known bugs that have been around for ages.
-Run live events *without* adding new content until bugs are fixed.
-Open a classic shard ( One SP ruleset, one UO:R Ruleset...that covers everybody)
Unless it's a classic server, right? That would require them to work on "new content."Basically...QUIT ADDING NEW CONTENT TO A SEVERELY BROKEN GAME UNTIL YOU FIX IT!!!
The number of people who return for a "classic server" won't be enough to pay for the development of a truly 3D client. Developing one would require EA to say, "Okay, the project is green, go grab some developers." But... they probably never will. Consider that Ultima Worlds Online: Origin was canceled. Ultima IX: Odyssey was canceled. The 3D client was scrapped. The KR client was largely scrapped. The EC client is more than a year in beta and no signs of exiting beta any time soon. We know that there was at least one 3D version of UO in the works but then that became "too daunting" or some such thing (ie: the people working on it lost their focus and instead of developing something for UO, nothing happened at all). And right now, UO's "new" development is being handled by an entirely different company. None of this spells, "EA will give us new money for a 3D client," and relying on the kind of people that would have to come back to a "classic" server just isn't realistic.After all of these are done, take the instant cash flow from the classic servers and general population increase to fund a true 3D client. You can *never* remove the 2D client without likely killing the game, but you can certainly create a 3D client.
They shouldn't have any 2D and 3D code splitting necessary. The server is the server and runs the game. It doesn't matter if it's a 2D client, a 3D client, or a text-based interface, the client's soul purpose in life is to translate that information for the server to create a game. The server should not behave differently based on which client is attached to it. I will, however, agree that they need to rewrite some of the server code.Rewrite the server code module by module. Tell the players you are doing this and they will allow you the time needed so long as you give them some bits to chew on. Seperate client dependent and client independent code completely. Re-write the 2D code and 3D code so at every location where it is referenced you can if( 2DClient ) or if( 3DClient).
I suspect that in some areas there have been complete code rewrites. We know the combat system was completely rewritten around the time of AoS. What they need is better coding practices, better internal documentation, and better focus on cleaning it all up.The problem is they have been trying (for several years) to work with the code already in place. There have been certain things written outside the scope of these forums that are essentially that....a complete rewrite of the code.
That's a silly bit of reasoning there. If that were true, no one would be able to keep an MMO up and running because every time someone on the team changed, they'd have to rewrite the code so that someone else could "understand" it. Again, they just need better practices.You think a rewrite would take a long time? Not as long as the time devoted to them figuring out what everybody else in the past did...
Dear god, no. OpenSource is not the answer to every problem in the world.Heck...opensource it and let me help :-D.
Illusory correlation. The Endless Trial isn't what caused the layoff. What caused the layoff was what caused the Endless Trial.Warhammer Online – Play the ENDLESS FREE trial!
no wonder someone got laid off, duh
I can't argue with anything you said there. But I meant items on the ground outside, in dungeons, etc. This to me adds a whole lot of "sandbox" to the game. SWG had it in houses only, right? From what little I played, I saw very little in those houses too. Although I think that was before they gave it the full support you mentioned.Not at all. In fact, anyone who has ever played Star Wars Galaxies prior to them ripping the guts and turning it into a leveler knows the beauty that could be UO as a fully 3D game.Wouldn't there be a problem with "items on the ground" in full 3D?
In truth, the only hurdle they'd have to cross would be keeping customizable housing, but I fully believe it could be done (and if they ever choose to go that route, I could certainly provide them some design initiative for it).
SWG was absolutely beautiful as a game that showed where UO could go. They had the same base level of customization for your character (ie: stuff that could be dyed, and in fact, stuff that could be colored in 2 or 3 manners, meaning that if it was a shirt, you could color trim, shirt, and maybe collar). It also allowed you to build furniture, grab items, and so forth, and you could then go and decorate your house. Early on, much like UO, they had not yet implemented true item placement, but after they implemented it, you had full control over X, Y, and Z axis placement AS WELL AS item rotation.
Now, SWG's housing was (is) static designs, but wow, you could really design a house for a unique feel. It had all of the character of UO, but in Star Wars flavor.
I would absolutely LOVE a fully 3D UO, as long as it stays to the sandbox heart of UO and didn't become World of Ultima Online. That level of customization (something, by the way that was being left out of UIX) is what makes UO unique. They should never lose this.
Basically...QUIT ADDING NEW CONTENT TO A SEVERELY BROKEN GAME UNTIL YOU FIX IT!!!
Just so you know, new content and fixing core game bugs is not done by the same person. If I stopped doing new content, I would just be fired and the things you pointed out would get done at the same pace they are getting done now.
We do have people working on those other problems, those problems are just hard to squash... especially when they involve changing core functionality of the game. Sometimes we create a fix for something and it breaks something that seemed completely unrelated. It's just the reality of digging into 12 years worth of code. I apologize that some people have found ways to cheat at UO, we will continue to try to stop them. I have always been baffled by the cheater mentality... is Chess still Chess if my side is set up normally and you set up your side with nothing but queens? How can you say you won? How can you say we were even playing Chess?
On the other hand, every time we put out new content people come out and play... so excuse me, but I'm going to continue to put in new content.
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Just so you know, new content and fixing core game bugs is not done by the same person. If I stopped doing new content, I would just be fired and the things you pointed out would get done at the same pace they are getting done now.
We do have people working on those other problems, those problems are just hard to squash... especially when they involve changing core functionality of the game. Sometimes we create a fix for something and it breaks something that seemed completely unrelated. It's just the reality of digging into 12 years worth of code. I apologize that some people have found ways to cheat at UO, we will continue to try to stop them. I have always been baffled by the cheater mentality... is Chess still Chess if my side is set up normally and you set up your side with nothing but queens? How can you say you won? How can you say we were even playing Chess?
On the other hand, every time we put out new content people come out and play... so excuse me, but I'm going to continue to put in new content.
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Lol, good call i suppose. Mark, since you develop new content a few questions.Just so you know, new content and fixing core game bugs is not done by the same person. If I stopped doing new content, I would just be fired and the things you pointed out would get done at the same pace they are getting done now.
We do have people working on those other problems, those problems are just hard to squash... especially when they involve changing core functionality of the game. Sometimes we create a fix for something and it breaks something that seemed completely unrelated. It's just the reality of digging into 12 years worth of code. I apologize that some people have found ways to cheat at UO, we will continue to try to stop them. I have always been baffled by the cheater mentality... is Chess still Chess if my side is set up normally and you set up your side with nothing but queens? How can you say you won? How can you say we were even playing Chess?
On the other hand, every time we put out new content people come out and play... so excuse me, but I'm going to continue to put in new content.
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I'd rather have new, ever changing things to do with some bugs here and there, than a perfectly robust quickly getting boring game.Just so you know, new content and fixing core game bugs is not done by the same person. If I stopped doing new content, I would just be fired and the things you pointed out would get done at the same pace they are getting done now.
We do have people working on those other problems, those problems are just hard to squash... especially when they involve changing core functionality of the game. Sometimes we create a fix for something and it breaks something that seemed completely unrelated. It's just the reality of digging into 12 years worth of code. I apologize that some people have found ways to cheat at UO, we will continue to try to stop them. I have always been baffled by the cheater mentality... is Chess still Chess if my side is set up normally and you set up your side with nothing but queens? How can you say you won? How can you say we were even playing Chess?
On the other hand, every time we put out new content people come out and play... so excuse me, but I'm going to continue to put in new content.
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