O
olduofan
Guest
Was thinking it could also be used to ID plant seeds as well at GM
Good suggestion!Was thinking it could also be used to ID plant seeds as well at GM
You're suggesting SKILLS replace ITEMS!?!?Was thinking it could also be used to ID plant seeds as well at GM
What about having Forensic Eval, give a small chance at dropping the new gypsies moon jewelry if used before looting corpses.How about also increasing the intensity of loot found?
Do the same with Forensic evaluation and that would really mess with templates
Doing small things like this with ItemID, Camping, Forensic Eval, Taste ID etc would allow them to become useful "secondary" skills - similar to Evaluating Intelligence and Anatomy, neither of which are used by anyone for their targetted use.
I like this better than using it to tell what seeds are what. Also wouldn't taste id work better for plants and such?How about also increasing the intensity of loot found?
Do the same with Forensic evaluation and that would really mess with templates
Doing small things like this with ItemID, Camping, Forensic Eval, Taste ID etc would allow them to become useful "secondary" skills - similar to Evaluating Intelligence and Anatomy, neither of which are used by anyone for their targetted use.
Fairly simple idea, I would think. I agreeWas thinking it could also be used to ID plant seeds as well at GM