Mostly PvM-PvM or PvP? Do you have 45 HCI? If PvM are you fighting a creature with high Wrestling?
PvM LS:
- Gives your 45 HCI if your gargoyle it gives 50
- At 120 you have a 1 in 5 chances for a critical. Critical in General will be more than armor ignore
PvP LS:
- Gives you a 45 HCI if your gargoyle its gives 50
- At 120 a 1 in 5 Chances for the same damage as armor ignore
PvM Armor Ignor:
- Scores damage as direcet at 100%
- In PvP it is capped at 35 damage
Conclusion:
If you have the maxed HCI on your character & no mana problems armor ignore PvM will give you a more sustained DPS. LS will give you HCI, & spiked damage PvM wise. Hands down armor ignore with 45 HCI is better in PvP in general.
that is not true, I use both (AI till the I finish the mana and then LS), and both do the same damage. The only true advantage in using LS (excluding the HCI) is the fact that is much cheaper in mana cost. AI will double the mana cost at every shot, so if you dont leech (cause RNG), you cant do another.IIRC LS critical delivers 100% damage while AI delivers 90% damage.
The 90% of your maximum weapon damage can often overlap the 100% of your minimum damage.that is not true, I use both (AI till the I finish the mana and then LS), and both do the same damage. The only true advantage in using LS (excluding the HCI) is the fact that is much cheaper in mana cost. AI will double the mana cost at every shot, so if you dont leech (cause RNG), you cant do another.
Yup.The 90% of your maximum weapon damage can often overlap the 100% of your minimum damage.
But there's definitely a difference.
Dude, that can't be....Weird I find the opposite true, my AI is nearly always more than LS crits.
I could, but if one was that much better than the other, I was wanting to try to use it exclusively.Why don't you just use both???
LS, LS, AI, AI, LS, LS, AI, AI ????
don't you have to switch out periodically? I know three AI's ina row start racking up some major mana usage.I could, but if one was that much better than the other, I was wanting to try to use it exclusively.
Before, I just used LS exclusively, but I've been looking into AI recently and was wanting opinions of people that might have tested it.
Honestly, and I know this is going to make me seem like such a n00b, but I never really used AI until recently AT ALL. I always used LS.don't you have to switch out periodically? I know three AI's ina row start racking up some major mana usage.
I always did two AIs, two LSs to recover mana, then back to two AIs
AI's on Navreycan you test this?
What weapon are you using to AI navrey? Your damage is much greater than mine. It must be a combo of your weapon hitting harder, more tactics, more anatomy, and more strength. My DI is capped at 100 and I'm at the 300% cap with a Spider slayer. Just trying to be as effective as possible.AI's on Navrey
216 228 204 252 228 261 249 237 213 237 237 237 225 249 261 213 237 225 261 237
Criticals on the same Navrey (with EOO & Consecrate thrown in just in case)
261 231 207 219 207 207 243 219 207 219
(... I did 3 Navreys but 2 of them were inconsistent results because of people Corpse Skining half way through and a Hiryu.)
Truely bizarre.AI's on Navrey
216 228 204 252 228 261 249 237 213 237 237 237 225 249 261 213 237 225 261 237
Criticals on the same Navrey (with EOO & Consecrate thrown in just in case)
261 231 207 219 207 207 243 219 207 219
(... I did 3 Navreys but 2 of them were inconsistent results because of people Corpse Skining half way through and a Hiryu.)
.....AI damage is capped.....matter of fact all damage is capped except spell damage in pvm....there is no way your hitting navery more with AI than LS it's just not possibleTruely bizarre.
Cheers dude, no idea what's going on there - i always have AI 10% lower damage...
Maybe it's a throwing thing (bug)?
Lucky man!
Reduced/Increased resists will have no bearing on either set of data. Thy both do direct damage.AI's on Navrey
216 228 204 252 228 261 249 237 213 237 237 237 225 249 261 213 237 225 261 237
Criticals on the same Navrey (with EOO & Consecrate thrown in just in case)
261 231 207 219 207 207 243 219 207 219
(... I did 3 Navreys but 2 of them were inconsistent results because of people Corpse Skining half way through and a Hiryu.)
Average for the AIs is 223AI's on Navrey
216 228 204 252 228 261 249 237 213 237 237 237 225 249 261 213 237 225 261 237
Criticals on the same Navrey (with EOO & Consecrate thrown in just in case)
261 231 207 219 207 207 243 219 207 219
(... I did 3 Navreys but 2 of them were inconsistent results because of people Corpse Skining half way through and a Hiryu.)
I don't. I think there's a bug in here somewhere.If AI is 90% then how do you explain both being able to do the same highest damage of 261?
&
How do you explain that even if you took the lowest 10 AI's their average is still higher than the 10 crits?
God you've started something here. completely believe you, just think there must be more parameters to the math, possibly for thowing, but maybe for other weaps/creatures?Truely bizarre.
Cheers dude, no idea what's going on there - i always have AI 10% lower damage...
Maybe it's a throwing thing (bug)?
Lucky man!
I was hoping you'd notice that. It was why I screenied the stat bar open hehe.Something else that's strange. You're doing 270 damage in that pic, which is more than should be possible: 86 x 3 = 258
I know the base damage can sometimes be bugged to show lower than the true value. Walk around, cross some server lines and such and make sure to see if it changes any.
Demon slayer + EoO = 2.5x damage. DI is a separate entity.I was hoping you'd notice that. It was why I screenied the stat bar open hehe.
Tbh I don't get the maths way of working it out, I looked at how you did it in the above post and checked what mine should be (the 258) but was sure I'd done 270 AI's on Slashers (I said as much when I first posted the whole build in the other thread).
What also doesn't make sense is that if it is direct damage why is the AI on Slasher different to the AI on Navrey. All other things are the same, both 40 DI Soul Glaive weapons... hmm, actually the only difference is I had honor on the Slasher and not on Navrey, but I can't see why that would matter as with Navrey I had Spider Slayer & 100 DI so was hitting the cap anyway, and with the Slasher I had Demon Slayer & 100 DI & EoO (EoO was helping with normal hits.)
Oh, that's easy... to be blunt: UOHerald is rarely more accurate than the fan sites."Damage Increasers:
Damage Increase - Increases the maximum and minimum damage the wielder deals with wrestling, melee and ranged weapons. Damage Increase from items is capped at 100. Total Damage Increase from all sources is capped at 300% - this cap includes DI on items, the Slayer weapon damage increase, weapon special moves like Crushing Blow, and abilities such as Enemy of One."
http://www.uoherald.com/guide/guide.php?guideId=57
Not in my experience its not. They have a few things that are wrong but fan sites have a lot more mistakes.Oh, that's easy... to be blunt: UOHerald is rarely more accurate than the fan sites.
I can't see a way of testing this. I have Orc, Ophidian, Dragon & Spider readily useable. Orc Brutes and Ophidians die too quickly to know what your top damage is for both a normal hit with and without some DI (needs to be the same one or they have different resists), Greater Dragons are hitting me with too much to sit there taking my armor off. No ones at Navrey again.by the way, if you don't believe me. You'd do full damage with a single slayer weapon and 0 DI according to their info. Test that out. Then put 100% DI back on.
Yo dude, i heard you can get rikktor stuck in some places. Maybe that's an option, purely for the purposes of testing the above? either that or ask a buddy to tank him?I can't see a way of testing this. I have Orc, Ophidian, Dragon & Spider readily useable. Orc Brutes and Ophidians die too quickly to know what your top damage is for both a normal hit with and without some DI (needs to be the same one or they have different resists), Greater Dragons are hitting me with too much to sit there taking my armor off. No ones at Navrey again.
The variance of resists is negligible when you're dealing with an increase/decrease of 100% DI.Not in my experience its not. They have a few things that are wrong but fan sites have a lot more mistakes.
I can't see a way of testing this. I have Orc, Ophidian, Dragon & Spider readily useable. Orc Brutes and Ophidians die too quickly to know what your top damage is for both a normal hit with and without some DI (needs to be the same one or they have different resists), Greater Dragons are hitting me with too much to sit there taking my armor off. No ones at Navrey again.
If you were right and DI is not part of that cap, then why are you working things out as 3x your base damage? Surely it'd be 4x, you'd have the 3x from the Slayer and the 100 from your items.
Thats true, and thinking about it like that you must be right, thanks for clarifying.DI figures into the base damage in the same way tactics and anatomy and lumberjacking do.
There is no bug, according to my test, throwing do gain a damage bonus when standing on sweet spot. In the picture he looks like standing at about 7-8 tiles away which is the sweet spot for soul glaives. However I do have to say this tho since I use a gargoyle sampire to do slasher as well. However I do have higher crit damage, it's just hard to notice since it doesnt happen all the time. And it's the high roll vs low roll thing. For example let's take his 70 to 86 damage range (lets assume sweet spot bonus dmg does not apply to lighting strike crits), a lighting strike crit can crit for as low as 210 and as high as 258 (if it does over 258 then it will be the sweet spot dmg)I don't. I think there's a bug in here somewhere.
I've received data that pointed to 90% damage consistently (Shadow Wyrms).
At other times it seemed that I was doing full damage.
Something else that's strange. You're doing 270 damage in that pic, which is more than should be possible: 86 x 3 = 258
I know the base damage can sometimes be bugged to show lower than the true value. Walk around, cross some server lines and such and make sure to see if it changes any.