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What happened to this? 12 more years?
My bad I thought they had been discussing it for years already. OMG, I wish I was as smart as you. OMG OMG OMG!!!They said nothing about automatically taking action immediately after implementing. They mentioned something about running it and then planning their next move. Considering this could potentially affect a lot of players, it's a good thing they aren't rushing it like they do the patches.
Unless you don't mind getting banned or penalized for a program running that is completely unrelated to UO, but hey, if that's the payment for being impatient, your loss...and probably many other players' loss too.
Yes, they have been. Not sure what this has to do with my post, but that still doesn't change the fact that they aren't rushing with the ban button immediately after the program was added in...lol.My bad I thought they had been discussing it for years already. OMG, I wish I was as smart as you. OMG OMG OMG!!!
That's what I got out of his message.... Was your main purpose here to simply rant no matter what anyone says?My bad I thought they had been discussing it for years already. OMG, I wish I was as smart as you. OMG OMG OMG!!!
Not sure why I'm bothering to reply...but try reading the replies again and see, doesn't change what your asking in any way. They just aren't rushing to make any action with the 3rd party program detection that was recently added. Ban, warning, blocking the programs, same difference. It's a fix to 3rd party programs. Not even sure what they plan to do as a penalty to those caught.Why change what i'm asking? Besides, where did ask for mass bannings? Make your own thread if thats what you are wanting. I'm simply asking when something is gonna be done. Try reading and see!
Whats the rush? do you have another server you would like us to play after Uo dies down? They will realise what every other new dev team that came before them did. They don't have the funds to fight a never ending-losing battle. Either they waste so much funds to it that content and time is loss=loss of revenue for fixes and other projects as well as decrease of the subcription base anyway. While untrackable ways are made regardless and the same players still complaining or by using the hard hand they will lose too much players from mass bannings or those players unable to use there methods or from people losing many of there old time friends and communities in such a short of time to be able to keep up subscription base. This of course don't include speedhacking as not many pvp players even though they are so outspoken they sound like a army even though theres just a few dozen with loud speakers and out of them not many of them even get a advantage from those type of programs. Many of the claims are false. Some are real but the advantage is seen from much slower unoptimized connections than from faster optimize connections and closer server proximity. Server cap is still there.Why change what i'm asking? Besides, where did I ask for mass bannings? Make your own thread if thats what you are wanting. I'm simply asking when something is gonna be done. Try reading and see!
One of the largest scripting sites has 30,000 users, Lets assume only 5% of those are still playing. Thats 1500 people. (5% is VERY generous considering 22 people joined this site TODAY alone)No, the game won't die. Yes a few people may indeed stop playing, either because they have been banned by EA or they find their money making operation is not as efficient as it once was.
I would like to put some things in perspective. One thing EA was never concerned over its subscription base. This has been proven time and time again over game changes and expansions that were never very popular with the player base. There has been many mass exoduses from the game where players have left in the thousands. From Beta to T2A there were mass bannings. Whole guilds would get perma banned. Thousands left before UO:R and after. AOS gave way to a huge exodus from the game.Whats the rush? do you have another server you would like us to play after Uo dies down? They will realise what every other new dev team that came before them did. They don't have the funds to fight a never ending-losing battle. Either they waste so much funds to it that content and time is loss=loss of revenue for fixes and other projects as well as decrease of the subcription base anyway. While untrackable ways are made regardless and the same players still complaining or by using the hard hand they will lose too much players from mass bannings or those players unable to use there methods or from people losing many of there old time friends and communities in such a short of time to be able to keep up subscription base. This of course don't include speedhacking as not many pvp players even though they are so outspoken they sound like a army even though theres just a few dozen with loud speakers and out of them not many of them even get a advantage from those type of programs. Many of the claims are false. Some are real but the advantage is seen from much slower unoptimized connections than from faster optimize connections and closer server proximity. Server cap is still there.
I just don't see the upside. It's not like they can replace 10's of thousands of old subscriptions that will still stick with them month after month for years within a couple of months. Hell there isn't any advertising and even if a player joins they aint going to stick around a ancient game especially paying high monthly fee and taxes for it.
What they currently doing about it the same thing as always. Suspend those who get caught unattended macroing if using a 3rd party program or a penny on the keyboard or microsoft excel. Repeated offenders get more time. Banning only used in extrem methods. Speedhacking will have to be seen by there point of view to do something about it. Seems to work for them all these many years. Why try to fix what works.
Draconi went and did mass bannings for dupers. I think he caught maybe just a couple of them with duping. Though the rest were just players that buy from other players in mass and resell. The dupers were using untraceble accounts to conduct there thing. So he losed quite alot of subscriptions doing that without catching the real offenders. I would assume account managers with the bottom line came down hard on him and was one of the reasons he might of being forced to move on either directly or indirectly. This is just assuming,rumor and not fact so there could be no truth to that.
You need to wake up and smell the percentages before you make a statement like that...I got a chuckle out of it though.frankly, all this resource gathering and skill gain BS is falderal
the major problem is that UO's end-game, PvP, is dominated by people who cheat. bottom line. just log on test center and goto yew gate and find out for yourself. it's totally ****ed and no one wants to participate in it. the Dev's need to do something about it.
I do not know what the solution is.
what are you talking about?You need to wake up and smell the percentages before you make a statement like that...I got a chuckle out of it though.
"One thing EA was never concerned over its subscription base. "I would like to put some things in perspective. One thing EA was never concerned over its subscription base. This has been proven time and time again over game changes and expansions that were never very popular with the player base. There has been many mass exoduses from the game where players have left in the thousands. From Beta to T2A there were mass bannings. Whole guilds would get perma banned. Thousands left before UO:R and after. AOS gave way to a huge exodus from the game.
Yet with all these losses EA picked up new subscriptions. A Mass Banning will not effect EA one bit. UO is a vending machine that has been payed for years now. Cleaning the servers of scripters and hackers will only help them with current and new/returning players.
There is an old saying "give them enough rope and they will hang themselves". To put it plainly 3rd party detection and a solution for speed hacking has been put in place. The first phase of course is the detection and you can be quite sure they have a very long list. At the given time they will throw the hammer down and follow up putting the speedhack publish in after. Thus wipe the servers of scrupulous people.
Then why is UO's largest guild a purely PvM guild? Your statement tells me that you are stuck in a PvP information cocoon, which has left you disconnected with the player base at large.. . . UO's end-game, PvP . . .
Ingsmsico, I usually agree with your posts, but this one I cannot. If you define "cheating" in PvP as using a speedhack, then yes, I suppose it is dominated by cheaters. However, this is not something that is impossible to overcome and extremely simply to eliminate. As far as anything else goes, there simply are no other methods of cheating in PvP. Before you cry script, I would rely on my own abilities rather than a script any day. The real problem is that PvP is extremely unbalanced, and continues to become further imbalanced as time goes on. The mechanics of the game are broken...this is not a result of cheaters.the major problem is that UO's end-game, PvP, is dominated by people who cheat. bottom line. just log on test center and goto yew gate and find out for yourself. it's totally ****ed and no one wants to participate in it. the Dev's need to do something about it.
Ea as a whole does not care about individual games they have. But each game has developers,accountents,services. They consolidated GM's and customer support so that they can save money. EA cares about one thing and one thing only the borttom line. Each and everyone of us is just a number to them. Each of there projects has a certain budget based on subscription base and profit generated after expenses. If UO ever comes to the point that the expenses are more than the Budget then it's gone no question asked. The money they get from this budget is subscriptions and the game store items and upgrades. They put money from that profit to pay for dev,servers,connections,and whatever else the game need. They have a certain percentage of profit that must be given to the rest of EA projects to be shared like customer service,Gms,lawers,office space and account management. The rest ends up being the profit. Niow if that profit goess bye bye so will the game after some cutbacks to try to squeeze some more.I would like to put some things in perspective. One thing EA was never concerned over its subscription base. This has been proven time and time again over game changes and expansions that were never very popular with the player base. There has been many mass exoduses from the game where players have left in the thousands. From Beta to T2A there were mass bannings. Whole guilds would get perma banned. Thousands left before UO:R and after. AOS gave way to a huge exodus from the game.
Yet with all these losses EA picked up new subscriptions. A Mass Banning will not effect EA one bit. UO is a vending machine that has been payed for years now. Cleaning the servers of scripters and hackers will only help them with current and new/returning players.
There is an old saying "give them enough rope and they will hang themselves". To put it plainly 3rd party detection and a solution for speed hacking has been put in place. The first phase of course is the detection and you can be quite sure they have a very long list. At the given time they will throw the hammer down and follow up putting the speedhack publish in after. Thus wipe the servers of scrupulous people.
So what is the 30 second fix from the internet?Anyone with an internet connection can overcome speedhacking in 30 seconds...people are just stubborn. (And like a reason to complain)
It is all Vaporware. Carrot on a Stick.That said, to answer the op... I wonder if it will be another 12 years myself. And I'm feeling intentionally manipulated by the developers with their... "soon", "we're working on it", "it's 90% done", "we're testing", "we're collecting data"..
I disagree. Most resources are very easily to be obtained, especially ingots, wood and leather.What 99% of the "non cheaters" dont realize is that if/when they do shut downt he scripting programs resource prices and prices from BOD items will shoot through the roof. And im going to laugh because I have millions of ingots and wood stockpilled.
i would like some enlightenment as well on this matter.So what is the 30 second fix from the internet?Anyone with an internet connection can overcome speedhacking in 30 seconds...people are just stubborn. (And like a reason to complain)
So?What 99% of the "non cheaters" dont realize is that if/when they do shut downt he scripting programs resource prices and prices from BOD items will shoot through the roof. And im going to laugh because I have millions of ingots and wood stockpilled.
The randomization of resources was done for imbuing they stated as far as I know. And speed is already limited on the servers so there is no real speedhacking, just a very high capIt is all Vaporware. Carrot on a Stick.
Speedhacking can be stopped on the server, you move 1 tile and you cant move again for x millseconds, just like say the evasion timer. Scripting can be stopped by releasing a new patch, changing the encryption key, every 2 days.
12+ years. Geez I mean Draconi put in BOS nerfs and randomized resources. You could argue that in that time period they were actively trying to increase scripter accounts.
I'm pretty sure there's probably someone at EA that also cares about something else that I rarely see mentioned here: The company's reputation and/or their "brand."Ea as a whole does not care about individual games they have. But each game has developers,accountents,services. They consolidated GM's and customer support so that they can save money. EA cares about one thing and one thing only the borttom line. Each and everyone of us is just a number to them. Each of there projects has a certain budget based on subscription base and profit generated after expenses. If UO ever comes to the point that the expenses are more than the Budget then it's gone no question asked. The money they get from this budget is subscriptions and the game store items and upgrades. They put money from that profit to pay for dev,servers,connections,and whatever else the game need. They have a certain percentage of profit that must be given to the rest of EA projects to be shared like customer service,Gms,lawers,office space and account management. The rest ends up being the profit. Niow if that profit goess bye bye so will the game after some cutbacks to try to squeeze some more.
They are only in it for the money. There is no other reason it's all about cash.
That would be public relations department. Which also is shared with the rest of the expensives all the game bring in. The less a game brings in to the department the less attention it's given. The laweyers usualy take precedent in protecting reputation from legal battles. The public relations deal with massive public backlach that may be mass produced through the news,tv,or internet that once again would effect the bottom line. If everyone on the news was talking about cheating in online games they will ignore it unless it speaks about EA specificaly and they see a drop of massive subscriptionsI'm pretty sure there's probably someone at EA that also cares about something else that I rarely see mentioned here: The company's reputation and/or their "brand."
It may well be that someone new is in charge of safeguarding EA's reputation. Perhaps there is a plan afoot to get serious about the cheating in UO because it has hurt the company's reputation and puts a damper on how gamers might perceive any other new games EA (including its subsidiaries) wants to bring to the market. Getting serious about stopping the cheating in UO could also mean finally going after the "free servers," perhaps first by drawing away many of their subscribers with a new classic shard and then by other means.
My guess is that Wilki is the person behind the scenes examining the data about cheating and that he is working very closely with Supreem, Billy Teng, Cal, Mesanna, Customer Service and EA's "legal beagles" in determining how to proceed.
Im pretty sure he means downloading speedhack urself... But that's just my quess.i would like some enlightenment as well on this matter.So what is the 30 second fix from the internet?Anyone with an internet connection can overcome speedhacking in 30 seconds...people are just stubborn. (And like a reason to complain)
New version of ultima online? Is it that one we being hearing about that it's forgot the name of it it has ultima in the title and i think is out. Though it didn't interest me as it's a strategy game. Ah is it lord of ultima?NetDragon Websoft's April 15, 2010 news release with 4th quarter and fiscal year 2009 financial results is posted here: http://file.download.91.com/down/ir_0415_2.pdf. You'll see several references in that document to UO, including one in the section about upcoming betas. "New Ultima Online" is the working title they've given to one of their games that is under development.
On their website (http://ir.netdragon.com/), you'll also see UO listed under the Games Portfolio link as an "upcoming game." It's also listed on the company overview page: http://ir.netdragon.com/about/overview.shtml.
You might be thinking of a browser-based game done by a company in Germany.New version of ultima online? Is it that one we being hearing about that it's forgot the name of it it has ultima in the title and i think is out. Though it didn't interest me as it's a strategy game. Ah is it lord of ultima?NetDragon Websoft's April 15, 2010 news release with 4th quarter and fiscal year 2009 financial results is posted here: http://file.download.91.com/down/ir_0415_2.pdf. You'll see several references in that document to UO, including one in the section about upcoming betas. "New Ultima Online" is the working title they've given to one of their games that is under development.
On their website (http://ir.netdragon.com/), you'll also see UO listed under the Games Portfolio link as an "upcoming game." It's also listed on the company overview page: http://ir.netdragon.com/about/overview.shtml.
Eh, didn't Wilki leave the team ages ago?My guess is that Wilki is the person behind the scenes
I believe he returned in January 2010 (see his LinkedIn page). His name was on one of the Valentine's Day 2010 roses.Eh, didn't Wilki leave the team ages ago?My guess is that Wilki is the person behind the scenes