J
[JD]
Guest
Hey all, this is for my PVP bush/resist archer. I'm rebuilding her suit. Was hoping you could apply some of your game mechanics knowledge to let me know if it can be improved.
Goals: I’m trying to build a solid 60 SSI, 180+ STA archer suit. At the same time I’m trying to “future proof” myself against faction changes so that my suit doesn’t drastically change when the faction patch comes.
I would love to hear your thoughts on improving this while keeping closely with the 2 goals.
Head: Fac Mace & Shield**
Neck: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Arms: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Chest: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Legs: Insane legs of the Tinker
Gloves: Gloves of the Pugilist (imbued with 8 STA)***
Ring: 23 DI, 5 SSI, 15 HCI/DCI, 4 LMC
Bracer: 22 DI, 15 HCI/DCI, 8 LMC, 15 EP
Talisman: Faction Primer of Arms (To be replaced with Conj Trinket after faction changes)
Waist: Faction Crimson (to be replaced with regular Crimson Cincture after faction changes)
Bow: Imbued, 40 SSI, no DI required (open mods for Hit spells/balanced and elemental dmg weaps)
Cloak: Ranger’s Cloak of Augmentation
Robe: Cloak of Death
Feet: Int Boots
Sash: Yeah right, one day.
**I went with the Faction M&S over the Spirit of Totem, because M&S resists won’t change if I need to use the regular ones after faction changes.
***Decision still not made on the gloves yet. With the Pug Gloves, I break 180 STA without potion use. But with the faction Stormgrips, I get better resists, DI (more wiggle room in my rings), Int, and HCI (which I will lose after faction items go away and I begin using the regular ones). Maybe popping a pot for PVP makes sense given all that I would get for it, I just really wanted it to be an "always on" 180+ STA.
Suit totals:
The important thing is I’ll have 60SSI and 182 STA. 41 DPS Para shots, and 37 DPS double shots here I come..
STR: 11
DEX: 28 (Capped at 25)
STA Bonus: 32
Mana Bonus: 24
DI: 100 (none on weapon, leaving slots open for other things or using elemental dmg weaps)
DCI: 33
HCI: 43 (wish I could make it 45)
EP: 15
SDI: 6 (will give hit lightning a tiny boost)
LMC: 37 (wish this could be 40! Could lower DI on ring to raise LMC…)
HP Regen: 4
Mana Regen: 6
STA Regen: 2
Resists: We're going to assume I'll be able to make it all 70's. Might have to give up MR2 on one or two pieces (eek) but all my bows have mana leech.
Goals: I’m trying to build a solid 60 SSI, 180+ STA archer suit. At the same time I’m trying to “future proof” myself against faction changes so that my suit doesn’t drastically change when the faction patch comes.
I would love to hear your thoughts on improving this while keeping closely with the 2 goals.
Head: Fac Mace & Shield**
Neck: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Arms: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Chest: Imbued, 8 mana/sta increase, 8 LMC, MR2, 1 resist
Legs: Insane legs of the Tinker
Gloves: Gloves of the Pugilist (imbued with 8 STA)***
Ring: 23 DI, 5 SSI, 15 HCI/DCI, 4 LMC
Bracer: 22 DI, 15 HCI/DCI, 8 LMC, 15 EP
Talisman: Faction Primer of Arms (To be replaced with Conj Trinket after faction changes)
Waist: Faction Crimson (to be replaced with regular Crimson Cincture after faction changes)
Bow: Imbued, 40 SSI, no DI required (open mods for Hit spells/balanced and elemental dmg weaps)
Cloak: Ranger’s Cloak of Augmentation
Robe: Cloak of Death
Feet: Int Boots
Sash: Yeah right, one day.
**I went with the Faction M&S over the Spirit of Totem, because M&S resists won’t change if I need to use the regular ones after faction changes.
***Decision still not made on the gloves yet. With the Pug Gloves, I break 180 STA without potion use. But with the faction Stormgrips, I get better resists, DI (more wiggle room in my rings), Int, and HCI (which I will lose after faction items go away and I begin using the regular ones). Maybe popping a pot for PVP makes sense given all that I would get for it, I just really wanted it to be an "always on" 180+ STA.
Suit totals:
The important thing is I’ll have 60SSI and 182 STA. 41 DPS Para shots, and 37 DPS double shots here I come..
STR: 11
DEX: 28 (Capped at 25)
STA Bonus: 32
Mana Bonus: 24
DI: 100 (none on weapon, leaving slots open for other things or using elemental dmg weaps)
DCI: 33
HCI: 43 (wish I could make it 45)
EP: 15
SDI: 6 (will give hit lightning a tiny boost)
LMC: 37 (wish this could be 40! Could lower DI on ring to raise LMC…)
HP Regen: 4
Mana Regen: 6
STA Regen: 2
Resists: We're going to assume I'll be able to make it all 70's. Might have to give up MR2 on one or two pieces (eek) but all my bows have mana leech.