No one called him a troll.
Uhm no? Come on, you're smarter than this, it clearly states a GRACE period where you're in some way protected, during that period combay ceases and you're not attacked, though once this grace period expires you are still there and attackable. So its fairly useless as a log out mechanism.So you basically not only want all the rules that currently apply today to "secure log-out" areas extended to every tile of the game but also want those rules modified so that you log out instantly if you recently took damage from a monster, something that doesn't even happen today in your house?
I don,t know what your problem with UOA is but mine stops the Vet reward for me with no problem.And yes, I have reinstalled both UOA and UO, that didn't help. UOA has been borky for ages. It no longer stops veteran reward pop-ups and it doesn't stop the whole doubleclick pathfind/follow thing.
The crashes happen at several different moments. But its most often when I am moving, like if bandaging the pet and then moving, looting and accidently have activated pathfinding/follow at the same time, moving shot when on archer and so on.
It also sometimes happens when a renowned spawn, if I am house teleporting to Abyss and several other situations.
So you not only really want the secure log-out rules extended to every tile in the game with special rules that don't even apply when you log out in your house (i.e., you can insta-log within seconds of taking monster damage), but you also want programming to bring you back online in two minutes with all your stuff safe and sound?Uhm no? Come on, you're smarter than this, it clearly states a GRACE period where you're in some way protected, during that period combay ceases and you're not attacked, though once this grace period expires you are still there and attackable. So its fairly useless as a log out mechanism.So you basically not only want all the rules that currently apply today to "secure log-out" areas extended to every tile of the game but also want those rules modified so that you log out instantly if you recently took damage from a monster, something that doesn't even happen today in your house?
Agreed.You can't discuss a "fix" for a perceived problem without discussing the problem's causes.
This is an obvious stability issue, and not dealing with just his computer. I have two comps...and UO crashes on both of them...one is a fresh install. This happens daily...a common occurrence. I crash at least 3 times a day regardless of WHICH computer I play with. Just because you seem to be a lucky one does not discount any of this from happening...I suggest you poke around.I never said it enhances game play. I'm just stating a fact. If you hunt in some areas and you die (for whatever reason) you may not make it back to your body in time. It's a risk we all take.
A crashing client is not a balance issue. If it's crashing because of a problem with your computer, it seems to me as though that would be your problem to fix, not the dev team's.
you're right, I apologize Chaos. Please submit the crash report.Be nice.
That has happened to me a couple of times over the past 2-3 months. "Poof" client gone, no warning or error gump, no message, nothing. Once was while going through one of my own gates. Another was while I was doing something with a vendor, but I can't remember what, exactly.When I crashed the other day, my client just disappeared from my screen. The executable ended w/out warning. I was flying through the royal city and "poof", client gone. Tried to reproduce it but couldn't.
oZ
Maybe its your ISP? I never had connection problems until Comcast won their battle with the FCC in the Supreme Courts. Now its so bad it isnt funny. I have great connection speeds of 20-40ms but here and there my entire connection drops for a split second causing UO and Team Speak to crash.No, my statement is correct for me, I have never crashed as much and as often since the last major patch. Never in the over 12 years I've played.
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Well, thanks Supreem.I'm going to stick my head in here and say this:
If you are experiencing issues with the classic client crashing, please make sure you mail in your crash information in the dialog that pops up. This information makes it much easier for us to hunt down and fix these crashes.
Thanks!
The potential for abuse of what you want to happen would be astounding.Well, thanks Supreem.
If you made a grace period it would be a lot easier for us to mail our crash information to you, instead of having to shut it down as fast as possible to frantically try and save our characters.
I will take this very slowly as people seems to have a really hard time understanding this.Chaso, I feel Devs cant fix the stablility if we dont send in bug reports.
No, its like telling an manufacturer that you'd really like for their model to come with airbags because many people die or are maimed due to the lack of airbags of their models.That be like take your car to the shop and saying fix my car it doesnt work.
Bug reports fixes issues beyond the client? wow, can they do my dishes tooInstead of "grace-period", send in the bug report so they can Fix the car right and find the REAL issue not band-aid fix it so you dont loose aids or pots.
Like what? I've asked a few times and no one has been able to come up with any significant abuse possibilities with this.The potential for abuse of what you want to happen would be astounding.
I almost never crashed during AOS, even during the mad dash for houseplots. It was mostly the server that was unstable and crashprone/telestormprone/revertprone.Agreed.
Also, I call cow-poo to the 'worse than ever' statement. If he played at all during the fail launch that was AoS-- then he definitely crashed more than now.
No, its not that hard to do, as they've already things that are in the same area. Its no more hard than simply to check if the client is no more sending data and then enter grace period, in this grace period you are now invisible/logged out or whatever solution there is. As soon as the server recieves a log in on that char again, it cancels the protection and resumes.So you not only really want the secure log-out rules extended to every tile in the game with special rules that don't even apply when you log out in your house (i.e., you can insta-log within seconds of taking monster damage), but you also want programming to bring you back online in two minutes with all your stuff safe and sound?
Most I know has stability issues too. All after the new patch.This is an obvious stability issue, and not dealing with just his computer. I have two comps...and UO crashes on both of them...one is a fresh install. This happens daily...a common occurrence. I crash at least 3 times a day regardless of WHICH computer I play with. Just because you seem to be a lucky one does not discount any of this from happening...I suggest you poke around.
Here you just said it yourself. There is more issues than the client itself. HINT YOUR computer, YOUR settings, YOUR ISP or connection to the internet.Bug reports fixes issues beyond the client? wow, can they do my dishes toohehehe
Honestly, quit being silly.
You don't seem to be able to see past the end of your nose. Everyone is trying to tell you that if you fix the client stability issues you won't need this fix.This
thread
is
not
about
fixing
client
stability
issues
Every idea you have is correct to you, that's what makes it your idea. Whether or not it's correct in the real world is a different subject.No, my statement is correct for me, I have never crashed as much and as often since the last major patch. Never in the over 12 years I've played.
Other than that, no, its just no fun going off hunting and then die due to no fault of your own and its unpreventable.
It not a challenge, its just dying with no chance whatsoever and its getting really tiring.
Honestly, are you trying to troll?You don't seem to be able to see past the end of your nose. Everyone is trying to tell you that if you fix the client stability issues you won't need this fix.
This has nothing to do with easy or hard whatsoever.You really love this game to be easy mode, don't you?
Time getting ressed, time getting back, possible loot, time restocking, etc. etc. And in some cases, in case of closed areas, it can be hard or impossible to get back. This is fine if you died due to the game and playing, but to die because of things beyond that just sucks.That do you loose by dieing?
Some GP, some fame, some resources, and maybe, just maybe, faction loss.
Several other UO players have reported issues on this forum, a request from many UO players definetly makes it something for the devs to look into. Other than that, you completely misunderstood what was requested.Not really any reason to change it. Not to mention, being disconnected for 2 minutes to instant log would change anything, as you'd probably be killed before the 2 minutes anyone.
Do you need to? It doesn't actually give you any benefits beyond what you can already do.Actually, it's not unreasonable to have unflagged people autolog from a real crash. But, how can one tell the difference?
Don't know about you, but my pets logs out when I crash, hence part of my problem, my tamer gets chewed up because the pet isn't there anymore.Do note that if you LOG OUT, your pet logs out - but if you CRASH, your pet doesn't log out - which means the game doesn't know you're not there.
That is not true.There's why it probably won't happen. the actual nature of a real client crash means that the game usually takes a few minutes to realize ou're not there.
Thank you. Though a bit more reasoning would be nice, why don't you want it? You like dying to things beyond your gameplaying? Or does it just not affect you?I will stick to the topic.
NO! I do not want a grace period!
If I wanted to troll you I would. No, what trying to do is get you to realize that if you fix the problems causing the crash (client side) this system would be an unnecessary fix. And frankly (I'm sure I'm not alone here) I would rather see dev time and resources going into making a more stable client, not a bandaid for a problem that's easily solved.Honestly, are you trying to troll?
Name me ONE single fix to the client that can resolve external issues beyond the client?
I've told this about 10 times now, this topic is not about fixing the client, its about fixing a much larger problem that affects the UO playing experience, which is that we stay logged in and pummeled to death if we get disconnected/crash or whatnot. It doesn't matter WHY people get disconnected/crash or otherwise unable to control their character, it matters that they DO get it, always have and always will.
Uhm, no it isn't.No, what trying to do is get you to realize that if you fix the problems causing the crash (client side) this system would be an unnecessary fix.
Its not easily solved, in fact its UNSOLVABLE in and of itself.And frankly (I'm sure I'm not alone here) I would rather see dev time and resources going into making a more stable client, not a bandaid for a problem that's easily solved.
Who says anything about unstable rigs? Its completely stable, everything plays and runs flawlessly without any errors at any time and the system is up to date. The only problem is UO. This is also problems beyond the rig itself, like for instance distance to game server, connection stability (as UO has very little protection against connection instability unlike just about every other MMO out there, its also a lot more sensitive towards it.)As for your external problems (ie. outside the client, on your machine) causing crashes, well if you're gaming on an unstable rig that's your problem, not ours. No need to waste precious resources to make a fix because Joe gamer is running out of date software full of conflicts and other bugs that cause him to crash every 20 minutes.
Thats called a strawman, you're making up a problem which isn't the topic and then you're arguing against that.You can beg me to "stay on topic" all you want, but whether you like it or not you can't discuss a fix for a problem without discussing the problem.
You did just a few posts back.Who says anything about unstable rigs?
If there are no issues with the client, it must be something outside the client. Hence not a problem that the UO staff should need to worry about. You're the worst pendulum poster I have ever met. One minute it's the client, next it's external problems, then it's the client again. Make up your mind.Name me ONE single fix to the client that can resolve external issues beyond the client?