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A Different Siege

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Someone posed a question the other day about what Siege has to offer over other shards and that question sort of inspired me to give that some thought. Now stay with me here, because this is just an idea... a rough draft of what Siege could become. Its something we can maybe expound on, if we work on a new model of Siege together and its a little [okay, a lot] outside the box. If nothing else its a collection of cool ideas that will go nowhere, but might be fun to consider, or maybe we can take a few ideas from it.

Lots of coding for some of this, but if we have willing Devs, something like it may be a possibility to do in phases, as mentioned at the recent meeting.

Note: Not all of these are my own ideas, but have been expounded upon and a number of them are my own.

First and foremost, this "hybridized" verson of Siege would not include insurance or Trammel, so that aspect would be the same. There are no transfers to or from Siege. No selling to NPC's, BUT it does away with 3x trammel prices to purchase items. Recalling is allowed, but recall takes 15 seconds and player is frozen for that duration and must not be hidden, but can be invis'd by another player. Players may not recall if flagged on players or monsters. No recalling out of Dungeons, Faction Bases or any other area that Siege currently does not permit. .

Totally different school of thought on skill gain!

To offer something different, Siege would become an Accelerated Game play Shard with a lot of risk vs. reward. A shard where training your character is fairly quick, but has lots of risk involved. A shard where greater rewards come with that risk. New Siege Settlers would, however, be at less of a risk, but later settlers... It could be ugly, but largely beneficial to them if they can stand the heat. [Muahahaha] Its similar to some of the things we've discussed, but sort of twisted. Here are some of the details:

For those who wish to train in the safety of their homes - Your skill gain is the same as it is was before the last round of tweaks. You want safety, you get it... but at a cost... Which is your time and tedious/lengthy skill gain.

For those willing to risk it - Your skill gain will take place in your choice! of either T2A Blackrock Gain Areas OR 2 other Accelerated Skill Gain Outdoor Training Areas. [ASGOTA's]

  • None of the above described areas will be guard zone protected.
  • These areas will have no housing or guard zone protection anywhere in sight...IE Players cannot easily run to safety - They are truly at risk for their reward.
  • Gaining will be much, much easier, but all training must be attended lest ye be killed constantly and probably paged upon and once an evil GM gets ya, well... You're on your own.
ASGOTA's [Az-go-dah's]



These two areas work much like Blackrock Skill Gain Areas, but with a few twists
  • They are located in remote area's of Ilshenar, where PK's cannot simply gate in to slaughter newbies. They must travel to find you and you must travel the perilous lands of Siege to get there.
  • Each ASGOTA contains a bank for storing supplies, etc, but one cannot train near the bank for such gains.
  • Skill Cap is 10 pts per skill per day in the ASGOTA
  • Each ASGOTA contains unkillable elements that serve to assist gains in most skills until a player reaches 500 skill points
  • A set of 8 stationary, non magical creatures that serve to assist in melee skill gain. [maybe something similar to golems, which can be set to train melee skills alone or melee skills and healing]
  • A set of stationary creatures that cast constant debuf spells to gain resist. [Think Water Elementals]
  • A set of stationary creatures to cast upon to assist gaining in magery/chiv, etc, type skills.
  • Fishing holes or a shoreline available for fishing gains.
  • Mountains for mining the perimeter.
  • Trees for lumberjacks
  • Pickpocket trainers
  • Wrestling trainer NPC's
  • Several sets of [unkillable] fighting polar bears for training vet [and maybe disco and provo]
  • Training some skills like Treasure Hunting and Taming, for instance, would probably not be available in such areas. Although! A pasture full of say 40 Phillips Wooden Steeds [tamable for a gain only] could be cycled through and each would reset in say 3 minute intervals as you cycle through them. LOL I love this!
  • Crafter shops, with multiple trash cans to train various crafting skills, imbuing, etc
Okay, enough of that. You get the point!
At 500 skill points, players no longer get to enjoy life in the easy lane!

T2A Blackrock Skill Gain Areas [BSGA]


  • These areas have no training facilities and no nearby banks or healers! Players must, at that point, rely on each other to get certain gains and risk even more for an unlimited skill cap, though these players will have the ability to at least somewhat defend themselves.
Players can freely choose which route to gain, but once a player has used a BSGA, he will not gain in any ASGOTA area.


The Rewards!



In order to bring down the cost of equipping in PvP, [A serious problem on Today's Siege] increase arty drops throughout the land.
  • Turn on Draconi's Magincia Invasion. Its a dead zone on our shard anyway and could be made into a permanent spawn area. Cursed artifacts will drop just as before, but possibly turn off or decrease the silver drop from standard daemons.
  • Paragons spawn on all facets and increase the minor artie drop rate.
  • Turn the Tokuno Drops on and leave the drop rate as it was.
  • Possibly add the cursed tags to the above mentioned items.
  • Significantly increase the Gauntlet Artie drops to bring down the price and availability. These items would not spawn as cursed items. The skull to get in should remain the same, but beef up the Bone Daemon a bit to make obtaining the Gauntlet treasures a bit more interesting! [Big bone to the PvMer's! - Pun intended]
  • Increase Champ Spawn Replica Drops to 1 per Boss, with a chance for 2 to drop [cursed]
Ranked and Tiered Dueling System W Leader board Standings


  • Duel take place at Wrong Arena
  • Duelists can enter their their name and wagers via an entry board at the arena
  • Funds are taken from their accounts at time of registry. Winner gets the pot.
  • Players are auto-rez'd in the arena within x seconds upon death
  • Corpses are only lootable by the owner within the confines of the arena
  • Only registered contestants are allowed within the arena at any given time
  • Duels that are not carried out within the allotted time are forfeited
  • An absent dueler forfeits his wager and it goes to his opponent
  • If both duelers fail to show up, the wagers are returned to their bank boxes
  • Forfeited wagers remain the the pot for the next scheduled duel
PvP Ranking

  • Players engaging in PvP, Factions and Wagered Duels are ranked 1-10 [For purpose of description of system]
  • Each ranked player has a gold value of up to 40k [subject to change] based upon his combined win/loss ratio
  • Non-ranked players have no gold value
  • Gold is awarded to players engaging in PvP and is distributed based upon the amount of damage dealt that results in the death of an opponent
  • Any gold won drops into the players backpack
  • If players backpack is full or player is at max weight, gold falls to the ground [To avoid exploiting the system and having gold go directly to the bank and to avoid having players become to heavy during battle or while cursed]
  • Any gold won during battle gold is also lootable if player doesn't bank it
Town Vendor Pagodas

  • Each town has a an allotment of available vendor pagoda spaces
  • Pagodas are located inside certain town guard zones
  • Pagodas are basically portable vendors that [possibly!] only hold craftable items, imbued items, BOD's and BOD Reward Items.
  • Each Pagoda may remain for up to 72 hours once per month
  • Pagoda fees are same as standard vendor fees
  • Unremoved gold and items are stored in the owners bank box at the end of the 72 hours. Gold is prioritized and any items that do not fit are permanently lost.
  • Vendor Pagodas are designed to promote Role Playing, Crafters wares and Town Crafter Bazaars or other community type events. [Could possibly become a crafter BOD reward or simply purchasable from bankers]
Additional Changes

  • Move Umbra and Luna Moongates well outside the town limits, about 20-30 screens outside the GZ to increase the danger when traveling to Luna/Umbra and to encourage use of other cities.
  • Increase bank box storage to to 500-1000 items.
  • Allow a grandfathered-type siege house on accounts with an existing house on another shard.
  • OR
  • Create rooms for Rent, for a fee. These rooms would have lockable doors with a key [Bonus for Thieves and PK's] and one lockable chest with a 1000 item limit. Payable monthly, in person, to an Innkeeper or risk losing the room and contents. [Perhaps impose a time limit to prevent squatters that no longer play Siege, but try to prevent losing items]
  • Rooms For Rent available at any currently built Inn and Buildings such as those outside Moonglow South Gate, those near Brit West Bank, Cabins southeast of Minoc and any other such locations.
  • Allow 1 or 2 more extra character slots.
  • Add Siege to log-in shard list.
  • Reduce 3x cost to purchase items from NPC's. [Mainly to reduce cost of Gems to lower the cost of imbued items]
  • Faction arties are available for lower silver cost, but reduced to their standard mods. Benefit for factioners is the ability to purchase items instead of having to farm! Remove the player tag from Faction Arties, but allow faction dying of equipment to prevent hoarders.
  • Introduce a Siege Only Bulk Soulstone Package via UOGamecodes and The EA Store. Say... 10 for $60 [Bone for EA MYTHIC Sales!] I'd buy it and newer Siege players could use the break after having to leave theirs on another shard!
Okay, I'm done. Flame away, but it was fun putting this together!!!
 

IanJames

Certifiable
Alumni
Stratics Veteran
Stratics Legend
Kat,

This is pretty well thought out, and I think most if not all the ideas are good. Maybe some tweaking needed, but I'm getting ready to head out the door for the day and I don't have time to formulate... I'm sure the rest of the Siegers will be vocal enough.
 

nightstalker22

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
ASGOTA's [Az-go-dah's]





These two areas work much like Blackrock Skill Gain Areas, but with a few twists
  • They are located in remote area's of Ilshenar, where PK's cannot simply gate in to slaughter newbies. They must travel to find you and you must travel the perilous lands of Siege to get there.
  • Each ASGOTA contains a bank for storing supplies, etc, but one cannot train near the bank for such gains.
  • Skill Cap is 10 pts per skill per day in the ASGOTA
  • Each ASGOTA contains unkillable elements that serve to assist gains in most skills until a player reaches 500 skill points
  • A set of 8 stationary, non magical creatures that serve to assist in melee skill gain. [maybe something similar to golems, which can be set to train melee skills alone or melee skills and healing]
  • A set of stationary creatures that cast constant debuf spells to gain resist. [Think Water Elementals]
  • A set of stationary creatures to cast upon to assist gaining in magery/chiv, etc, type skills.
  • Fishing holes or a shoreline available for fishing gains.
  • Mountains for mining the perimeter.
  • Trees for lumberjacks
  • Pickpocket trainers
  • Wrestling trainer NPC's
  • Several sets of [unkillable] fighting polar bears for training vet [and maybe disco and provo]
  • Training some skills like Treasure Hunting and Taming, for instance, would probably not be available in such areas. Although! A pasture full of say 40 Phillips Wooden Steeds [tamable for a gain only] could be cycled through and each would reset in say 3 minute intervals as you cycle through them. LOL I love this!
  • Crafter shops, with multiple trash cans to train various crafting skills, imbuing, etc
Okay, enough of that. You get the point!
At 500 skill points, players no longer get to enjoy life in the easy lane!

Boo! Prodo shards have an area like this called "New Haven".
Whats to stop someone from training a few skills, soulstone them, and train more, as long as they stay below 500 points?
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Boo! Prodo shards have an area like this called "New Haven".
Whats to stop someone from training a few skills, soulstone them, and train more, as long as they stay below 500 points?
Nothing whatsoever. The focus has changed to accelerated skill gain instead of pain the the ass skill gain. The shard would no longer be about preventing anyone from gaining skill quickly. :)

And its NOTHING like New Haven. There is no GGS or purchasing skill. Read it again.

If necessary, add a restriction that soulstones cannot be utilized unless a player has 600 or 700 skill points OR do away with blackrock skill gain areas altogether. The point is to get people skilled up and playing.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm not feeling it sorry. That's is just way to much to drop on the dev team at one time.
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
ASGOATS & BSGA
It sounds too easy. As written it is a much, much easier version of New Haven (on production shards). The notion of having unkillable skill training things is nausiating. This totally ruins the image of Siege as being the hard shard. The only thing invincible in New Haven is the standard NPCs, nothing else should be unkillable. The fact that this are has a bank makes it way too soft. I like that it offers opportuninty to train most skills, unlike the old blackrock event, but this whole id3ea seems redundant with a blackrock event training area. I would rather see some minor things added to a blackrock area, to make it practical for most skills (some type of ungaurded settlement, as the ASGOATS seems to suggest), not just some barren corner of T2A. The area for this could be roughly the size of the Yew Guardzone (for comparison), so it wouldn't just be a turkey shoot. It could have some tameables spwan of varying difficulty, so I can train that skill as well.

Dueling
I'd rather see it happen in a more public place than the Wrong Arena. Put it in a town, that way players can see it happening and promote interaction. It should not be like Fight Club.

Town Vendors
This would take away from player run vendor houses, which is a bad thing. don't see how having an NPC to sell my crap like a robot promotes Role Playing.

Additional Changes
Moving the Luna and Umbra moongates won't solve any percieved problem. Players will just change which town they go to. Makoto has a moongate inside its walls. The Jhelom, Skara Brae, and Ter-Mur moongates are also close to the guard zones of theri respective towns.

The room for rent sounds the same as a stationary boat. I don't think it is needed, inns and banks are fine as is. It would be better to try to add something like this to player housing. That would promote player interaction and role playing. There are ways to do it now, but they are cumbersome and rely heavily on the honor system when dealing with multiple tennants.

The NPC prices should be no different than on production shards. I cannot sell to them, there prices for some comodities will go up (with demand, but they should lower if they remain inactive), their goods are of lesser quality than player made equipment, all of this will push players to buy and sell to each other as they do today. This is a good change.

Most of this is a rehash of the changes being discussed here:
http://vboards.stratics.com/showthread.php?t=210690

Stayin Alive,

BG
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Kat... Do not forget that advanced character tokens once worked on Siege.
 
M

Morgana LeFay (PoV)

Guest
Good ideas Kat!

I really like the ASGOTA areas. Not sure about the creatures and what not needing to be stationary though.

It seems to me that the best way to achieve these is to just make either all, or certain, dungeons ASGOTAs. That way, if you are willing to take the risk of training your skills in a dungeon, you get the reward of the gains.

For tamers, there are currently tamables in some dungeons, just increase or tweak the spawns.
 
M

Morgana LeFay (PoV)

Guest
Also, this would be a great way to help repopulate the old anti-virtue dungeons!
 

GoodGuy

Slightly Crazed
Stratics Veteran
Stratics Legend
Kat you need to apply for a job at a real gaming company. One where your work and hard thinking will actually be utilized

These are great ideas for UO, and siege in general. but there is absolutely NO WAY you'll ever get this being implemented because the dev team sucks.
 
M

Morgana LeFay (PoV)

Guest
These are great ideas for UO, and siege in general. but there is absolutely NO WAY you'll ever get this being implemented because the dev team sucks.
You should at least give this current team a chance...if they don't come through, then say they suck all you want. You can't expect big changes like this overnight. In fact, if they did put them in short order, everyone would be very unhappy with unbalances and bugs that would make the entire endevour pointless.
 
B

Black magick

Guest
A thought on tots. I played on a freeshard at one point and they had a tot system that would help players on all levels. The first monster you killed (or tough animal) gave a tot, then it was slightly accelerated drop after that.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Good ideas Kat!

I really like the ASGOTA areas. Not sure about the creatures and what not needing to be stationary though.

It seems to me that the best way to achieve these is to just make either all, or certain, dungeons ASGOTAs. That way, if you are willing to take the risk of training your skills in a dungeon, you get the reward of the gains.

For tamers, there are currently tamables in some dungeons, just increase or tweak the spawns.
Making anti-virtue dungeons into ASGOTAs would be a great idea, especially for those who seek a little more challenge than that described above. It would also spread newbies out into other areas and still give them accelerated gains. I like your idea a lot!

My purpose for the 2 Ilsh ASGOTA's were focused more around those those who have been there and done that a hundred times. I love Siege and RoT, but I am one of those people who just have no desire to chase around skeletons, earth eles and trolls until I'm blue in the face. It was fun with the first few characters I trained, but 11 years later... not so much. I just want my gains so I can move on to the things I enjoy. Its been pointed out that a lot of Prodo players are the same way and thats where we get our players from. [Former Atl and LA player here, btw!] :)

Also - When I described the stationary trainers like golems, water eles, etc, I probably didnt describe that as well as I could have. I put all that together relatively quickly. Those trainers would agress on you and move around if you move, but they wouldn't damage you. The only situation where they could cause players damage would be if you set it to do so to train healing or maybe use confidence, spirit speak, etc, to get gains.

Also - Picture maybe 2 boxing rings with 4 golem like trainers in each. Water eles would remain just off the shoreline or in a pond... they could move about, but wouldn't be able to get close enough to do melee damage. They are strictly for training resist.
 
M

Morgana LeFay (PoV)

Guest
Wouldn't those non-damginng things just encourage UMing and scripting?
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Kat you need to apply for a job at a real gaming company. One where your work and hard thinking will actually be utilized

These are great ideas for UO, and siege in general. but there is absolutely NO WAY you'll ever get this being implemented because the dev team sucks.
GG - You have to remember that a lot of these devs are not the same ones we've had over the years and also a new[ish] producer. Trust me, I understand the inclination to believe we won't get any serious dev time or help, but when was the last time a UO Producer took the time to meet with us, actually listen to our concerns and request the changes we feel would be helpful? Never.

Btw, I'd love to apply for a job in the gaming industry, but unfortunately I couldn't come up with enough coding to change the color of a backpack! About the only asset I have would be my imagination! hehe
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Wouldn't those non-damginng things just encourage UMing and scripting?
Possibly, but have you forgotten where you are? lol We love to punish such folks! :stretcher:

There is no dungeon or any other spot too far, when it comes to determined PK's! And once you're known for scripting, we're looking for ya constantly!

Anyone remeber Casca and Cindy Lou Meyham? lol Didn't last long!
 
F

Førsaken

Guest
a UO Producer took the time to meet with us, actually listen to our concerns and request the changes we feel would be helpful? Never.
*He stated that he did it with the other servers as well...* And you'd think us being last on the list to visit, more of a, "Do I have to?" kind of thing...That he'd be better at it! ;0

:lol:

p.s. Pun intended!
 
M

Morgana LeFay (PoV)

Guest
I am with you guys on hunting down scripters/UMers. Once I get my character ready, I'd love to help out...

...but its a big damn shard, and with the population this thin, I can only imagine that if you can ride through Luna...and see no one...that it is going to be pretty easy to find places that there are few, if any, people.

Although, I had sort of forgotten about the fact that there is no recall. So that might make it more difficult for scripters...YAY Siege! :thumbup:
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
...but its a big damn shard, and with the population this thin, I can only imagine that if you can ride through Luna...and see no one...that it is going to be pretty easy to find places that there are few, if any, people.
Luna being empty is for other reasons as well, banksitting I would qualify as being a REALLY BAD IDEA on siege (cus lets face it, 99% of the people sitting in the bank at any given time on other shards are AFK). You'll probably end up dead and looted by the time you get back.

Although, I had sort of forgotten about the fact that there is no recall. So that might make it more difficult for scripters...YAY Siege! :thumbup:
no recall and no insurance, won't stop the scripts but would sure as hell make it take longer and be far more dangerous, guys who do that like the game being so easy it plays for them though, and how many of that type of person do you really see playing on siege :p
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
ASGOATS & BSGA
It sounds too easy. As written it is a much, much easier version of New Haven (on production shards). The notion of having unkillable skill training things is nausiating. This totally ruins the image of Siege as being the hard shard. The only thing invincible in New Haven is the standard NPCs, nothing else should be unkillable.
Siege being the hard shard isn't working. The ASGOTA areas are nothing like New Haven, but Morgana did have a good idea of also making the Anti-Virtue dungeons ASGOTA areas as well. This would accomplish what you are looking for.



Dueling
I'd rather see it happen in a more public place than the Wrong Arena.
So put Wrong Arena in the public moongate system as a destination. Problem solved. Further, players could have the option of wagering 0 GP if both agree.

Town Vendors
This would take away from player run vendor houses, which is a bad thing. don't see how having an NPC to sell my crap like a robot promotes Role Playing.
I didn't suggest town vendors. I suggested Pagodas that would act as a vendor and would only sell goods for up to 72 hours once per month. This could facilitate A Crafter Marketplace or Town Bazaar type events that crafters could hold as a group, as they hawk their wares, make repairs, weapons and take orders for future delivery. There is plenty of room for roleplaying here and it could bring players/shoppers around to utilize the towns again. Further, its nearly impossible to do player run events of this nature because a player cannot present his wares[in town] in any way that protects them.

Additional Changes
Moving the Luna and Umbra moongates won't solve any percieved problem. Players will just change which town they go to. Makoto has a moongate inside its walls.
Thats the point! To get people out of Luna. The same should be done with the Makoto gate.

The Jhelom, Skara Brae, and Ter-Mur moongates are also close to the guard zones of theri respective towns.
True, but they aren't smack in the middle of town.

The room for rent sounds the same as a stationary boat. I don't think it is needed, inns and banks are fine as is. It would be better to try to add something like this to player housing. That would promote player interaction and role playing. There are ways to do it now, but they are cumbersome and rely heavily on the honor system when dealing with multiple tennants.
This is simply another option in case Grandfathered Houses and/or Increased bank box storage aren't doable.

The NPC prices should be no different than on production shards. I cannot sell to them, there prices for some comodities will go up (with demand, but they should lower if they remain inactive), their goods are of lesser quality than player made equipment, all of this will push players to buy and sell to each other as they do today. This is a good change.
Well, at least you're agreeable to SOMETHING! :)

Most of this is a rehash of the changes being discussed here:
http://vboards.stratics.com/showthread.php?t=210690
Yes. I said that at the beginning of my post, but there are quite a few twists and additional ideas.

I dunno. To me, your responses to my ideas and the other ideas we've come up with, come across something like this:

Hate it
Hate it
Hate it
Hate it
Hate it
Like it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Love it!!
Hate it
Hate it
Hate it
Hate it
Hate it
..... Meh

Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Hate it
Love it!
Hate it
Hate it

We need to realize that Siege has to offer something the other shards do not. Status Quo isn't working for us. Before I start refering to you as Negative Nancy, lets hear some of your ideas? We need to get these changes right, so the more ideas we can consider, the better.

PS.. I dunno why some of that came across in bold, but it wasn't intentional. =/
 
M

Morgana LeFay (PoV)

Guest
We need to realize that Siege has to offer something the other shards do not. Status Quo isn't working for us.
Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!Ding!

Don Pardo, tell the lady what she's won!!! :lol:

 

Diablo FTW

Visitor
Stratics Veteran
Stratics Legend
i found that guild Propeya and a$$

script farming killing orc in a litle orc fort, i looted a bag of sending 1k bandage 40k gold lol
 
M

Morgana LeFay (PoV)

Guest
I have a crazy idea...don't just say 'no way' without reading the entire post though:


What if the devs put in special Shard Transfer Tokens that work to transfer to and from Siege? They would not work like regular transfer tokens, as the character would come, and go, naked. No items transfer...period.

This would allow players to come to Siege...use the ASGOTA areas, and then trasnfer back at will (assuming they can afford the tokens).

The upside to this would be an increase in population, without having a negative effect on the economy. This would also be a boon to players selling things on vendors...as the transfered characters would come over without gear.

Potential downsides:
- This would allow players to exit the Siege shard.
- This would allow players to build their characters on a different shard, and then transfer back.

Does the good outweigh the bad here?
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
I have a crazy idea...don't just say 'no way' without reading the entire post though:


What if the devs put in special Shard Transfer Tokens that work to transfer to and from Siege? They would not work like regular transfer tokens, as the character would come, and go, naked. No items transfer...period.

This would allow players to come to Siege...use the ASGOTA areas, and then trasnfer back at will (assuming they can afford the tokens).

The upside to this would be an increase in population, without having a negative effect on the economy. This would also be a boon to players selling things on vendors...as the transfered characters would come over without gear.

Potential downsides:
- This would allow players to exit the Siege shard.
- This would allow players to build their characters on a different shard, and then transfer back.

Does the good outweigh the bad here?
If the devs were to consider allowing an aclerated gain type shard, I doubt they'd let people come here, train and go back. lol We have, however, toyed around with the idea of a one way transfer from prodo to Siege, with no items or gold. I don't have a problem with that.
 

Hattori Hanzo

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
Very good work Kat. I hope they can make some of these changes soon. I know they just ackowledged the problems, but we have been begging their assistance for a long time.

I am close to pulling the plug. I may keep one account running to see if help comes by the end of summer. I update quarterly, so stopping payment won't affect my accounts immediately, but I find myself so disinterested in logging into the game, that does not matter much.
 

Afterglow

Seasoned Veteran
Stratics Veteran
Stratics Legend
I appreciate your ideas Kat, thanks!
On this topic though I have to disagree, "Accelerated Game play Shard", "[ASGOTA's]" are the worst that could happen.
That's what Test Center is for, not beloved Siege. This shard is not only "risk vs. reward" but much more "spent time playing vs. reward" in my personal definition.
T2A Blackrock area is fine but that is something addressed already to the Cal hopefully as we agreed upon it in polls before.

I'm fine with "Ranked and Tiered Dueling System W Leader board Standings" and
"PvP Ranking" in case that is something PvP players are wishing for, nothing that effects me in fact but hopefully others in a positive way.
About rest of your posting, everything agreed upon before in polls yes, the rest is a no - just for me.
 

Taylor

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Nice work, Kat. :)
 

Barry Gibb

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Hate it
Hate it
Hate it
Hate it
Hate it....
I think you are reading too much into my responses to your ideas. If I like/hate something, it will be clearly stated (and usually explained why).


We need to realize that Siege has to offer something the other shards do not. Status Quo isn't working for us. Before I start refering to you as Negative Nancy, lets hear some of your ideas? We need to get these changes right, so the more ideas we can consider, the better.
I posted my ideas. Looking at your response, it is clear that they have made you think of ways to change the original concepts. I like the core concepts of your ideas (see, very clear..). I critiqued them and offered ways to make them better. That is not being negative, at no time did I attack you or your ideas.

I still have no idea what you are suggesting with the Pagoda Idea. Can you explain it further, perhaps with an example, to make it more clear.

Please let me know if you have trouble understanding some of my criticism. It seems that you do, but I don't know how to help you because your responses are too general. I don't know what to answer.

Stayin Alive,

BG
 

Kat

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I still have no idea what you are suggesting with the Pagoda Idea. Can you explain it further, perhaps with an example, to make it more clear.

Please let me know if you have trouble understanding some of my criticism. It seems that you do, but I don't know how to help you because your responses are too general. I don't know what to answer.

Stayin Alive,

BG
Barry - I know you weren't attacking my ideas, but it just seems that during discussion of various changes, you are quick to either criticize or say you don't like it without fully understanding. Asking for more details or further explanation comes across better than some of the more negative responses you have given.

As for Pagoda's - Think of them as a temporary vendor, that could be used once per month [say... for 48 to 72 hours]. These could possibly take commands from the owner to follow, stay or patrol an area much like faction guards do. They could possibly bark custom phrases [as written by the owner] like "Imbued LRC Suits Crafted By: Dominatrix" or "Please take a look at our selection of crafted goods" or something to that effect. The player could possibly put in a custom phrase that is triggered by the sale of an item like... "Thank you for shopping with us".


These would serve to help crafters to promote and sell their wares, creating a little atmosphere in town. These might also be especially helpful for those who do not have a house or those who have houses off the beaten path. More importantly, it would serve to promote interaction in towns again, with some possibilities to RP during town marketplace or crafter festival type events.

The 48-72 hour limit would keep players from parking vendors and taking up spots permanently. At the end of the limit, the Pagoda would be redeeded for future use.

Each town having a set number of allowable Pagoda's would keep the town from getting too cluttered.

I was initially thinking they could be a BOD reward for crafters or maybe they could be purchased like regular vendors.

This is just the basic idea. Additions to this idea are welcomed. :)
 
S

Sergul'zan_SP

Guest
If the goal is to bring more players to Siege, why make it this complicated?

What about this:

1. Remove the RoT caps and allow GGS.

Delaying character development does what other than make people hide for even longer while they raise their skills? Let people develop their characters so they can get out there and fight. When I think of a veteran shard, I think of people out battling for their lives against fully developed characters, not characters with 300 total skillpoints getting repeatedly pk'd while they're trying to raise skill. Obviously even with GGS they still have to train somewhere...so there would still be plenty of risk.

2. Artifact Drops.

I think the veteran status of Siege should indicate that the only seperation between players would be their skill. Doom, Tokuno, and any other artifacts should drop regularly under the Tokuno Artifact system. Doom artifacts should drop everywhere in the dungeon rather than just in the gauntlet.

As a veteran shard, why should there be "haves" and "have nots"

You still have to go out and collect the artifacts while risking your hide. This is the risk that (IMO) Siege should be about. Not to mention, Siege is stuck with AoS just like everybody else...allowing a select few access to those artifacts (largest, most artied out guilds) just serves to create further seperation.

I really think the only way for Siege to be what it was years ago is to revert it to that style of UO, but the above at least gets new players on the shard and allows them to become competitive much faster.

FYI Kat you don't have to code a single line as a designer. You'd be a great designer...leave coding to the mindless people like me :-D.
 

Critical Gaming

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It's way too late to bring anyone to siege aside from SP vets who can't let go (like me!) or prodo guys on their way out who decide to try siege before quitting.

SP not being on the initial shard list (revoking young player status), as well as 1 char slot, and RoT are huge deterrents - which if they were changed years ago would have made a difference. But in this day and age there are just tons of games out there that have made building your character fun instead of work, have better graphics, and have the "NEW GAME HYPE." There are people quitting the game and new players just aren't starting - especially on siege!

I'm very surprised that after hundreds of threads over the course of the past 6 years titled "THIS IS WHAT SP NEEDS" or "THIS IS WHAT IS WRONG WITH SIEGE" that a dev has finally given SP 30 seconds of his time. It is definitely 100% EA's fault that Siege Perilous is in the state it is in - purely because of neglect. We all have legitimate ideas that would have, in the past, brought tons of players in, we voiced our ideas via UHall and I'm sure many, many e-mails and PMs. We as players have done our part and for some reason still have the hope and devotion to keep doing our part in hopes that what was once a great thing can be revived, but to be honest - EA just doesn't give a **** about us.. and I doubt they ever will.

This is why I play "other" shards. (Try to get me this time kelmo!)
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
If the goal is to bring more players to Siege, why make it this complicated?

What about this:

1. Remove the RoT caps and allow GGS.

Delaying character development does what other than make people hide for even longer while they raise their skills? Let people develop their characters so they can get out there and fight. When I think of a veteran shard, I think of people out battling for their lives against fully developed characters, not characters with 300 total skillpoints getting repeatedly pk'd while they're trying to raise skill. Obviously even with GGS they still have to train somewhere...so there would still be plenty of risk.
Though I do not mind RoT at all, I do feel its best to just remove, if for no other reason, to get rid of the Stigma attached to it. From previous discussions, a good portion of us seem to hate the idea of GGS and admittedly, I fall into that category as well. I just can't imagine having to kill 200 [insert monster name here] for very few gains and I can assure you that I will never again in my life chase a hundred or more bulls around for one or two tenths of a point. To hell with that nonsense!!!

I really believe an Accelerated Gain System for Siege is the way to go, even if its available shard-wide, instead of just blackrock areas. Most vets have trained numerous characters and, IMO, deserve a break after all these years. Let folks skill up fast and get to the fun part! I believe with all my heart that something like this would jumpstart this shard like crazy!

Fast skill gain would be a huge attraction!



2. Artifact Drops.

I think the veteran status of Siege should indicate that the only seperation between players would be their skill. Doom, Tokuno, and any other artifacts should drop regularly under the Tokuno Artifact system. Doom artifacts should drop everywhere in the dungeon rather than just in the gauntlet.

As a veteran shard, why should there be "haves" and "have nots"

You still have to go out and collect the artifacts while risking your hide. This is the risk that (IMO) Siege should be about. Not to mention, Siege is stuck with AoS just like everybody else...allowing a select few access to those artifacts (largest, most artied out guilds) just serves to create further seperation.

I really think the only way for Siege to be what it was years ago is to revert it to that style of UO, but the above at least gets new players on the shard and allows them to become competitive much faster.
I agree 100%.
FYI Kat you don't have to code a single line as a designer. You'd be a great designer...leave coding to the mindless people like me :-D.
LOL Thanks! If what you say is true, then I am available for hire! I am currently self-employed, but I would give that up in a heartbeat to put my imagination to work! :)
 

Kat

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Crunch - I understand where you are coming from, for sure, but I think the producer has given us a good showing of his willingness to help Siege. I understand the knee-jerk reaction to respond with negativity. However, I am willing to give Cal a chance to really come through for us. I think he realizes it will take more than a band aid... Lets see if he's willing to perform some life-saving surgery! :)
 
D

Dai Deneg

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I think just speeding up the skillgain (or removing the 3-5 points a day) would bring a lot more people to PVP on Siege.

think of uogamers, for example - can have 7x in about 3 days then go and have fun PVPing, instead of wasting months on raising skill.
 
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