L
Luke Carjacker
Guest
The fact that bard mastery skills require mana to cast, and additional mana to maintain (the only skills I can think of with this limitation) along with the onerous and mandatory cool down between uses, why is it necessary to also limit effects by making them stop when you cast spells? Isn't mana the inherent limitation?
Here are the situations & templates where I can imagine this working:
bard/archer - yes yes, we need some more ways to make archers more powerful. Archers can now start a bard song and continue to fire away - except is there any imaginable situation where bard song would be preferable to the insanely powerful combinations archers already have with chivalry, bushido, healing, ninjitsu, stealth, hiding etc.? I don't see it.
fire & forget bard/tamer - tamers that send in their pets to do all the work. Of course, this isn't terribly effective in most situations (not to mention totally lacking in skill).
bard/warrior - but only those that like to kill stuff that doesn't fight back because bard songs end when you take too much damage. Cow hunting ftw!
stand in the corner bard - yep, here's the template that works without any limitations... other than the limitation of being forced to stand in the corner and do nothing of course.
Templates that don't work (or will not benefit at all from the new skills):
bard/mage - my favorite and the longtime template of my main char. Can't cast spells. Masteries are useless.
real bard/archer - set up to use enemy of one, consecrate, lightning strike, along with provoke or discord. Can't use the spells. Masteries useless.
real bard/warrior - can't keep taking damage & maintain song effect. Masteries pale when compared to alternatives of base bard skills or other more useful skills (like sampire template)
bard/tamer that likes to help - can't heal pet with spells, can't dispel revenants, can't invis, can't take damage. Can't see why anyone would give up all those things for bard mastery. Not at all, not to mention base discord or provoke is just plain better in these situations.
necro peacer - can't cast spells.

So, I appreciate Logrus' responses and I hope he can answer this. If the mastery bard songs are going to be limited by casting mana & maintenance mana, why is it necessary to further limit the use of these skills. Bards already have a built it skill-use delay that cannot be shortened.
Why not just let bards roll with whatever they can get done with the mana they have? If I want to use bard song & continue to drop spells or use warrior specials, I'll run out of mana quicker; or I'll have to figure out a way to leech mana. Warriors are allowed to leech mana. Mages are allowed to leech mana. Bards are allowed to stand around and do nothing as mana drains away. Why?
Here are the situations & templates where I can imagine this working:
bard/archer - yes yes, we need some more ways to make archers more powerful. Archers can now start a bard song and continue to fire away - except is there any imaginable situation where bard song would be preferable to the insanely powerful combinations archers already have with chivalry, bushido, healing, ninjitsu, stealth, hiding etc.? I don't see it.
fire & forget bard/tamer - tamers that send in their pets to do all the work. Of course, this isn't terribly effective in most situations (not to mention totally lacking in skill).
bard/warrior - but only those that like to kill stuff that doesn't fight back because bard songs end when you take too much damage. Cow hunting ftw!
stand in the corner bard - yep, here's the template that works without any limitations... other than the limitation of being forced to stand in the corner and do nothing of course.
Templates that don't work (or will not benefit at all from the new skills):
bard/mage - my favorite and the longtime template of my main char. Can't cast spells. Masteries are useless.
real bard/archer - set up to use enemy of one, consecrate, lightning strike, along with provoke or discord. Can't use the spells. Masteries useless.
real bard/warrior - can't keep taking damage & maintain song effect. Masteries pale when compared to alternatives of base bard skills or other more useful skills (like sampire template)
bard/tamer that likes to help - can't heal pet with spells, can't dispel revenants, can't invis, can't take damage. Can't see why anyone would give up all those things for bard mastery. Not at all, not to mention base discord or provoke is just plain better in these situations.
necro peacer - can't cast spells.
So, I appreciate Logrus' responses and I hope he can answer this. If the mastery bard songs are going to be limited by casting mana & maintenance mana, why is it necessary to further limit the use of these skills. Bards already have a built it skill-use delay that cannot be shortened.
Why not just let bards roll with whatever they can get done with the mana they have? If I want to use bard song & continue to drop spells or use warrior specials, I'll run out of mana quicker; or I'll have to figure out a way to leech mana. Warriors are allowed to leech mana. Mages are allowed to leech mana. Bards are allowed to stand around and do nothing as mana drains away. Why?