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For the Next Expansion!!!

  • Thread starter Lord_British
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D

Der Rock

Guest
Personal opinion only

For the next Expansion, I'd prefer to actually see a contraction. A large proportion of Malas should fall into the void and a good chunk of Tokuno should be swallowed up by rising seas. There's too much land, the population is too spread out.
<Mode = "Native">
I agree with the idea, although I'm of the opinion we should add things that bring people together, and make sure it's easy for people to get to. Basically revitalizing city centers. If you create a place that makes people want to go there, and add incentives to be there, they will come. I think the social aspect of UO is something that we could be thinking about a little differently. It's an aspect of UO that amazed me when I first came to work on the game 6 years ago (holy crap - time flies!) and it's obviously a major aspect of UO.
I know that getting people to play together has always been a goal, but I don't know that we've necessarily said "Let's just get people together." Not in a sense of creating a quest or Boss monsters that you can't solo (although it always seems that players end up solo-ing a boss designed to not be solo-able) but just approaching the social interactivity a bit differently. I duno, just a thought.
<mode = "Dev">

Cheers,
Grimm-Meister
hi,
it would be nice bevore you think about the next expansion(in native or dev mode :) )
if it is possible to finish at first the last 2 expansions ;)

ML not finished
EC/SA not finished

:)
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I like to see something old, maybe a redesign of old content, old skills, old landmasses (Lost Lands for example Kaldun), treasure hunts and finishing the new stuff.

I also would pay for a finished and nice looking Enhanced Client. We have to get back, we dont need to be a modern MMO, we need to be a classic MMO with modern features, a nice looking client. I think in general the idea of Kingdom Reborn was no bad idea, but the conversion was a catastrophe.

And now when the community is ready, i hear more and more people talking about the new client, there is no real new client ready!
 

Hildebrand

Certifiable
Stratics Veteran
Stratics Legend
Don't need new landmass. We have VAST oceans that can be used.
-I've never liked the way the ships work, so I'm all for a new way to sail.
-Ocean battles, cannons, pirates.
-weather effects of the oceans. Old Ultimas used to utilize ocean weather.
-Sea to sea PvP, and i'm not talking skiff vs skiff. Want a reason for groups? Fill a 10 man battleship vs 10 man battleship.
-deadly sea creatures, Rideable seahorses,
-new fishing re-vamp,
-housing docks,
-new sea-food for cooking skill: clams, shrimp, squid (cook turns to calamari).
-Make the oceans so you can't gate (like Ilsh) but you have to sail. Sail to the new boss... the Kracken!

Unfortunately, the boats are nothing but a house on water (software speaking). So it would be a daunting task to re-vamp. It's ok to dream though.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
<Mode = "Native">
I agree with the idea, although I'm of the opinion we should add things that bring people together, and make sure it's easy for people to get to. Basically revitalizing city centers. If you create a place that makes people want to go there, and add incentives to be there, they will come. I think the social aspect of UO is something that we could be thinking about a little differently. It's an aspect of UO that amazed me when I first came to work on the game 6 years ago (holy crap - time flies!) and it's obviously a major aspect of UO.
I know that getting people to play together has always been a goal, but I don't know that we've necessarily said "Let's just get people together." Not in a sense of creating a quest or Boss monsters that you can't solo (although it always seems that players end up solo-ing a boss designed to not be solo-able) but just approaching the social interactivity a bit differently. I duno, just a thought.
<mode = "Dev">

Cheers,
Grimm-Meister
Hmm iam a bit splitted in my opinion what todo here. On the one hand it was clear also in the beta of SA, that the bosses are too weak, i remember the signature of a tester "I eat Medusa for lunch" and that was and is the reality. I remember i told my friend, hey with the release you will see a massive increase of strength of the bosses, but it didnt happen...

Another thing is that the new bosses arent much worth, the claw of the slasher for example, is that only for decoration? A few SoTs for already finished accounts, artifacts which are much too weak compared to the imbuing stuff, no that is for me at the moment the problem to say i will do them. Another thing is the reowneds too much hitpoints but nothing else instead of an intresting monster only a slight increase of all values.

For what is the Tomb of Kings? Only decoration or the floor between the Abyss and the Gargoyle land? Also Ter Mur, tons of nice looking enviroments also cities but no people living there? For what should be this void demons? Only to farm void orbs? etc. etc. etc.

Many many open questions and many things we can expect here or not expect.

Hihi another question is here, what is your plan devs? And a second one, do you need help?
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
<Mode = "Native">
I agree with the idea, although I'm of the opinion we should add things that bring people together, and make sure it's easy for people to get to. Basically revitalizing city centers. If you create a place that makes people want to go there, and add incentives to be there, they will come. I think the social aspect of UO is something that we could be thinking about a little differently. It's an aspect of UO that amazed me when I first came to work on the game 6 years ago (holy crap - time flies!) and it's obviously a major aspect of UO.
I know that getting people to play together has always been a goal, but I don't know that we've necessarily said "Let's just get people together." Not in a sense of creating a quest or Boss monsters that you can't solo (although it always seems that players end up solo-ing a boss designed to not be solo-able) but just approaching the social interactivity a bit differently. I duno, just a thought.
<mode = "Dev">

Cheers,
Grimm-Meister

We NEED Brit West Bank back! When any old school player thinks of UO, that's pretty much what comes to mind.

Also, please understand that UO seems to work backwards compared to most games. We LOVE to solo in PvM but also LOVE to just hang out and be social. Any other game it's groups for PvM and you're alone during your "downtime".

I could list a million things, but take even GM repair deeds, those alone killed off the smiths hanging out at the blacksmith shop all day long. People no longer needed to be social with them and get their items repaired. Yes it prevented scamming, but you should have added a timer onto the repair deeds. make them last like 5 minuted before they vanished. This was it prevents scamming AND gives smiths a job again in the social medium.
 

TheGrimmOmen

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We NEED Brit West Bank back! When any old school player thinks of UO, that's pretty much what comes to mind.

Also, please understand that UO seems to work backwards compared to most games. We LOVE to solo in PvM but also LOVE to just hang out and be social. Any other game it's groups for PvM and you're alone during your "downtime".

I could list a million things, but take even GM repair deeds, those alone killed off the smiths hanging out at the blacksmith shop all day long. People no longer needed to be social with them and get their items repaired. Yes it prevented scamming, but you should have added a timer onto the repair deeds. make them last like 5 minuted before they vanished. This was it prevents scamming AND gives smiths a job again in the social medium.
Right! Those are excellent specific examples of what I was referring to. I'm no designer, that's why I try to speak in generalities, but you mention there sounds awesome.

-Grimminator
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
"I duno, just a thought."


No, don't just make it a thought. Ask ANY UO player, they will tell you that the friendships they had from this game feel much more real than any other game. UO may die in the next few years, I don't know. But I sure as Hell do know the spirit of UO will live on the rest of our lives because of the friends we have met in this game. Do you think when WoW dies it will be like that? I highly doubt it. I know MANY WoW players and none of them feel they made any "real" friends in game.

I've been to funerals, weddings, LAN parties, and countless hours on the phone with my friends I met in UO. During my 3 years of playing WoW, not so much as a phone call.

UO had two MAJOR advantages over every single other MMO. We were sandbox (not anymore since AoS) and we were social. The sandbox is dead, I think it's your DUTY to not let the last thing that made this game great die off.

IMHO

*EDIT* sorry if that sounded mean, it was NOT at all. Just passionate ;)
 

Nexus

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Don't need new landmass. We have VAST oceans that can be used.
-I've never liked the way the ships work, so I'm all for a new way to sail.
-Ocean battles, cannons, pirates.
-weather effects of the oceans. Old Ultimas used to utilize ocean weather.
-Sea to sea PvP, and i'm not talking skiff vs skiff. Want a reason for groups? Fill a 10 man battleship vs 10 man battleship.
-deadly sea creatures, Rideable seahorses,
-new fishing re-vamp,
-housing docks,
-new sea-food for cooking skill: clams, shrimp, squid (cook turns to calamari).
-Make the oceans so you can't gate (like Ilsh) but you have to sail. Sail to the new boss... the Kracken!

Unfortunately, the boats are nothing but a house on water (software speaking). So it would be a daunting task to re-vamp. It's ok to dream though.
Mmmm Calamari... You know a Sea based Champ Spawn could be interesting... not just from a PvP perspective.... Hmm maybe the Kracken sinks unattended ship? Ooo How about you can bring Medusa's head in and use it to paralyze the beastie once he gets below a certain amount of health.
 

TheGrimmOmen

UO Legend
VIP
Stratics Veteran
Stratics Legend
"I duno, just a thought."


No, don't just make it a thought....
*EDIT* sorry if that sounded mean, it was NOT at all. Just passionate ;)

I didn't sound mean at all, but thank you for your clarification. When I say "... just a thought" It's to let you know that I was speaking from the viewpoint of a player, and as a Dev, my place is Art. I don't know much about Game Design as a profession, nor would I want to give the impression to you folks that I think I have all the answers. In short, me being humble - it doesn't always happen, but there it is. :)


-Grimmzers
 

Petra Fyde

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Stratics Legend
I may be remembering wrong, it's a long time ago. But I think, when we got repair deeds, what we'd actually asked for was a way to repair an item in the trade window, so the smith never held the item, therefore couldn't steal it and the customer could see for himself if it broke. If we'd gotten that the smithy would still be going strong. Maybe it wasn't possible to code.
 

Derium of ls

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Stratics Legend
I didn't sound mean at all, but thank you for your clarification. When I say "... just a thought" It's to let you know that I was speaking from the viewpoint of a player, and as a Dev, my place is Art. I don't know much about Game Design as a profession, nor would I want to give the impression to you folks that I think I have all the answers. In short, me being humble - it doesn't always happen, but there it is. :)


-Grimmzers

understood, and my humble opinion is that you understand how important a community is, and that you care about it. For too long we have seen the population thin out, mechanics being added to the game where you no longer need to talk to people to get what you want. You may not be "leading the charge" to make UO more social again, but it gives me great comfort that you express your concerns and that you do in fact care.

Plus I can not tell you how amazing it is to hear more then just one sentence from a 'higher up'. It turns a cold response into a warm one. :thumbup1:
 

Derium of ls

Slightly Crazed
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Stratics Legend
I may be remembering wrong, it's a long time ago. But I think, when we got repair deeds, what we'd actually asked for was a way to repair an item in the trade window, so the smith never held the item, therefore couldn't steal it and the customer could see for himself if it broke. If we'd gotten that the smithy would still be going strong. Maybe it wasn't possible to code.
If my memory serves, there was an issue with item manipulation beyond your lockdowns/backpack. Not sure if they couldn't code it, or if they were afraid that we could in effect smelt someones items they were wearing somehow :lol:

I think it was great they made an effort to prevent scamming (even if that was not their intent), however looking at the cost we smiths paid for that... The price was too heavy (in the social realm I mean).

As I said, slap a timer to repair deeds and we are off to a 'balance'. Will that all of a sudden have smiths at Brit Forge again? Most likely not because so much has changed and it's been so long. But it's step one, and that to me is a wonderful thing.
 
E

Evlar

Guest
I may be remembering wrong, it's a long time ago. But I think, when we got repair deeds, what we'd actually asked for was a way to repair an item in the trade window, so the smith never held the item, therefore couldn't steal it and the customer could see for himself if it broke. If we'd gotten that the smithy would still be going strong. Maybe it wasn't possible to code.
That would have been a far superior option. :thumbup1:
 

Derium of ls

Slightly Crazed
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Stratics Legend
Sorry that I'm flooding this thread, I promise I'll stop hah!

What if for the next expansion you do something like that red circle at Brit... only make it 'better'.

Let's say you're a carpenter, what if you get a %bonus to crafting in the carp shop in Brit, maybe an exceptional chance also.

You're a Smith, you get the same at the blacksmith shop. Maybe Runics have a slightly better chance of added properties.

Scribes have a chance to create extra scrolls when working it at the mage shop

Same for all the other crafting.

maybe a small increase on skills for fighters working on the training dummies?

you can go on and on with it.

that will get people out of their homes and back into Brit as a whole.
 
M

Morgana LeFay (PoV)

Guest
My best friend is an A-10 pilot ... another several who are F-14 pilots.

However .. being old School I'd send a flight of B-52s over ...

*static* ... and probably drop a few JDAMs on ...*kkrrrkkk*

But that's just me ...
Problem is, you would be dropping them on Trammel. What would happen would be that the bomb sights would fix targets, the bomb bay doors would open, and then for some inexplicable reason, the bombs would not drop.

That's what happens in Trammel. I have a crossbow, for example, loud mouth idiot #2 is running his trap, I point my crossbow at idiot #2, and for some inexplicable reason, no arrow fires, no matter how hard I try.

This has always been one of my primary complaints with Trammel. Had the devs of the time made it so that you could attack someone in Trammel, but that you would be immediately struck down (think guard-whacked, although I am not sure anyone that plays Tram knows what that is these days) by the 'gods' or something...then I would probably have had a little more respect for the concept because it would have been more realistic. The current mechanic there is a complete joke.
 

Derium of ls

Slightly Crazed
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Stratics Legend
Oh, and for the reds. Have Bucs Den do the same thing for them, would even be good to see people back in that town.

you could even increase fishing gains along the shores of Britt/Bucs

the options are endless
 
E

Evlar

Guest
maybe a small increase on skills for fighters working on the training dummies?
Perhaps even better...

Faster skill gain when you work skills with another player. Perhaps the "mentor" gets some form of reward, title, or whatnot, as an incentive, for more interaction with other players. Perhaps some form of "mentor" points system? If factions can work on a points system, then why not mentoring? Although I've always tried to help players with their skills throughout my time in UO, without any reward but the satisfaction I've made a difference and helped someone. Might encourage more people to participate in something mutually rewarding though.

I know it's always been possible to solo-train skills to some extent, but I seem to remember far more players training skills together than happens now.

Hell, I remember times when there would be at least seven or eight "trainees" working skills outside a guild house, with at least as many "mentors" helping them gain.
 

Petra Fyde

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An extension to the idea of an imbuing bonus from the Queen's Forge?
It has distinct possibilities I think, an idea worth exploring.

Evlar, I seem to remember one of the virtues was supposed to be along those lines - mentoring people.

Rewards when training are fine - but we need an incentive to get together when not training.

How's this as a starting point - just as an arcane circle gives a bigger focus depending on how many spellweavers are on the circle, the (let's call it) king's carpenter's bench gives a small % except chance boost governed by however many chars with carpentry within 20% of the same skill are within a tile of it? Same coding, pretty much? Could apply to many skills (alchemists around a cauldron, cooks around an oven, smiths around a forge, tinkers/fletchers around a special table etc etc)

For those skills that have enhancing a % success chance to enhance would be lovely.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
An extension to the idea of an imbuing bonus from the Queen's Forge?
It has distinct possibilities I think, an idea worth exploring
It could increase the chance to enhance or decrease the chance to lose durability. Of course, that opens up more cans...
 

Derium of ls

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Stratics Legend
Perhaps even better...

Faster skill gain when you work skills with another player. Perhaps the "mentor" gets some form of reward, title, or whatnot, as an incentive, for more interaction with other players.

I know it's always been possible to solo-train skills to some extent, but I seem to remember far more players training skills together than happens now.

Hell, I remember times when there would be at least seven or eight "trainees" working skills outside a guild house, with at least as many "mentors" helping them gain.


I like it :thumbup1: a lot actually.

I remember the "bone wall" a while ago, for those who don't know it. A bunch of people were always in Deceit using their characters to form a wall, the undead would funnel into the hallway and everyone would heal the person in the front. Then you would use store bought weapons to train your skills. it was amazing, now that's strangers working together for a common cause. And since it depended on a lot of people being there, normally someone was always in Brit West Bank opening up a gate to it so you could join :)

About your idea now

Of course I want to toss out ideas for anti-exploiting it. What if you have an option in your paperdoll (or where ever) that brings up a cursor, you can target your "mentor" or whoever and link together, you can have say a certain number of people to link to. when you're X tiles close to any of these people your skills will raise faster. And you can do the anti-exploiting part by only being able to link your account to people with different Credit Card names on their account maybe? Of course have the option to unlink accounts too ;)

I know this can still be abused, but it's a thought.

To me even if someone ICQs a guildie and says; "Hey, wanna be my mentor and train up some swords?" its SO much better than ICQing a guildie and saying; "Hey, can you make me a golem? I want to afk train in Luna"...
 
E

Evlar

Guest
An extension to the idea of an imbuing bonus from the Queen's Forge?
It has distinct possibilities I think, an idea worth exploring.

Evlar, I seem to remember one of the virtues was supposed to be along those lines - mentoring people.

Rewards when training are fine - but we need an incentive to get together when not training.

How's this as a starting point - just as an arcane circle gives a bigger focus depending on how many spellweavers are on the circle, the (let's call it) king's carpenter's bench gives a small % except chance boost governed by however many chars with carpentry within 20% of the same skill are within a tile of it? Same coding, pretty much? Could apply to many skills (alchemists around a cauldron, cooks around an oven, smiths around a forge, tinkers/fletchers around a special table etc etc)

For those skills that have enhancing a % success chance to enhance would be lovely.
Sounds good to me, especially using similar coding to something already in place.

Mind you, anything that increases the chance of players pulling in the same direction, appeals to me at this point :)
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
An extension to the idea of an imbuing bonus from the Queen's Forge?
It has distinct possibilities I think, an idea worth exploring.

Evlar, I seem to remember one of the virtues was supposed to be along those lines - mentoring people.

Rewards when training are fine - but we need an incentive to get together when not training.

How's this as a starting point - just as an arcane circle gives a bigger focus depending on how many spellweavers are on the circle, the (let's call it) king's carpenter's bench gives a small % except chance boost governed by however many chars with carpentry within 20% of the same skill are within a tile of it? Same coding, pretty much? Could apply to many skills (alchemists around a cauldron, cooks around an oven, smiths around a forge, tinkers/fletchers around a special table etc etc)

For those skills that have enhancing a % success chance to enhance would be lovely.

Good thinking!

not to plug my own idea, but maybe in Brit you get a flat bonus and then it scales up depending on how you said.

and to make the people happy who want to craft in their house, maybe have no starting bonus, but it will still increase based on your thoughts. This way Guild homes will even get a boost, and they won't have to go into brit.
 

Petra Fyde

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So - as the arcane circle in Brit gives a higher focus than can be obtained by a focus in a home - the same for these special focusing items for crafters? Actually, not just crafters.

Ahhh, expanding this idea in my mind I just had a sudden vision of bards gaining skill by performing in an orchestra! Impractical, but a lovely image.
 

Derium of ls

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I feel these ideas are almost endless, great for the game, and I hope not many people would be against it.

"So - as the arcane circle in Brit gives a higher focus than can be obtained by a focus in a home - the same for these special focusing items for crafters? Actually, not just crafters."

Well said, and as for the bards haha, that gave me a great image once you said that!


what skills would be hard to do that with? I know taming is one, but maybe if you stand at the stables for X amount of time, you will get charged up a bit and have a better chance of gaining stills for X minutes?
 

Hildebrand

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I like the mentoring idea.
What if in same guild and hunting in a party.. get a power hour. Increased skill gain, increased luck (for better loot while hunting), increased MR, HPR, SR. Have a reason to stay partied. Nowadays, people party up to get into a peerless, then drop it selfishly.

Or if miners mine together, they have a better chance at a bump up a level in ore (or increase in gem yield or ore yield). Why should two miners get penalized and instead of mining together, they are forced to compete for the same ore and therefore have to mine separately? It's pretty hard mining by myself in the lousy 1 hour I might have. Would be nice if I could partner up and get some mutual benefit. I want my partner to be in same screen too... not a screen away. I know there's elemental miner (garg pickaxe) partnering up with a warrior for mutual benefit, but that's stale.
 
E

Evlar

Guest
So - as the arcane circle in Brit gives a higher focus than can be obtained by a focus in a home - the same for these special focusing items for crafters? Actually, not just crafters.

Ahhh, expanding this idea in my mind I just had a sudden vision of bards gaining skill by performing in an orchestra! Impractical, but a lovely image.
Depends on your musical tastes of course.

Nearest we've got to guitars in UO was the lute. Still, I bet you could have given Hendrix anything with strings and he'd have done wonders with it ;)

Just once in a while though, just for laughs, when there's several people training music and all you hear is out of tune noises, for the duelling banjo's riff to play. The current "tune" with stringed instruments, is annoyingly close to that, but also annoyingly far enough away from it too... :D
 

Merion

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Giving an incentive to new players is good, but I dont think the idea of the OP will work.

Also, it has been made abundantly clear, that the next expansion will be water based.

Yar!
 
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