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Insurance or not!?!

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Beer_Cayse

Guest
I have items insured, however I'm gonna go out on a limb here and state this:

INSURANCE SHOULD BE REMOVED COMPLETELY.

Other than TvF stuff, this has caused many ummm, discussions. Yeah, discussions. Just take it the heck outta the game.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
I believe it's been stated clearly before? Insurance is here to stay. EA/M may change it a bit this way or that but other than imbued and cursed items we are not meant to lose items in Ultima Online any more.

That's just how it is. In fact if I remember right certain polls in the past have CLEARLY shown most people prefer it this way.

This conversation is pointless, can't bring myself to type anything more about it, so the field is all yours. Keep it up with impressive font sizes and colours.. rolleyes:
 
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Beer_Cayse

Guest
and it was once stated that a retro/classic shard would not happen, yet it could be under discussion. <shrug> I never did think insurance was a good idea ... and tho I do have insured items, it's only 1 or 2. My suit and stuff for the most part are not insured.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Per the UO Guide, Age of Shadows was released in February 2003. UO, which had always been an item-based game to some degree, became more item-based than it had ever been before.

It is now May 2010.

Also per UO Guide, UO itself was released in September 1997. Roughly 53 months without Age of Shadows, roughly 86 months with it.

It's really high time we finally got used to the fact that UO is as item based as it is. Fortunately, we had precedent for this even before AoS. It was called weapons of vanquishing (especially the pre-nerf heavy crossbows of vanquishing, which could one-hit kill you), Order/Chaos Shields, every PK fighter-mage wearing GM plate, blessed Faction runics, etc.

Thus we have no excuse. We have had 86 months or so of AoS, and roughly 53 months pre-AoS where in items were still very important to gameplay.

Under the current system, even with Imbuing, losing items is tantamount to losing skill under the old system. Therefore you need to keep your items. Replacing Imbued stuff is more expensive and time-consuming than people realize; it's easy to imagine a worst-case scenario wherein an equipment-rich but money-poor player has a run of bad luck and fins him- or herself permanently unable to re-achieve his or her previous viability.

Unless of course he or she is in one of the big, Felucca-oriented guilds who can pool resources, and can more importantly help to insure that their members rarely if ever lose anything.

And that's what this stuff is really about.

*shrugs*

-Galen's player
 
E

Evlar

Guest
and it was once stated that a retro/classic shard would not happen, yet it could be under discussion. <shrug> I never did think insurance was a good idea ... and tho I do have insured items, it's only 1 or 2. My suit and stuff for the most part are not insured.
Well... keep your fingers crossed.

They might fix Siege/Mugen to allow more character slots, change the skill gain system, plus the rest of the things most people there have asked for.

They might also make a classic shard option. Pre-AoS, so no item insurance isn't really an issue anyway. Easy come easy go as far as items are concerned there.
 

Casca_The_Immortal

Adventurer
Stratics Veteran
Stratics Legend
Why are you, and some others, so intent on completely messing with other people? Are some people here so dense as to not realize that when you **** people off enough, they leave? AoS wasn't the final nail in the UO coffin - taking away what makes a substantial group of people happy now, today, will.

You guys have got to get it through your heads... not everyone wants to go to Felucca. There's nothing going for it, other than double resources. It's either completely empty, or, in cases like today's /ahem event, a bottleneck for the PK's to masturbate all over each other in ecstasy at the easy kills, and then come and trash talk the carebear Trammies here on Stratics.

You all seem hell bent to somehow punish the players that prefer the Trammel lifestyle, as if they somehow pee'd in your Wheaties, when in, all reality, it was the dev's that crapped all over your play style. This goes right on down the line to good ole Garriott, who didn't have the cajones to stand and fight in what he supposedly truly believed in.

You want your classic shard - I truly hope that it arrives. But quit trying to throw your mores on to everyone else. Get it through your head that people DON'T WANT TO DEAL WITH NON-CON PvP. It's bad enough that we have one Dev that openly condones grief play. I hope for the sake of the UO player base, at least a couple of people still employed there have some sense, or there won't be any servers, carebear, classic or otherwise.
Dude so what if they **** those people off. It's those people who are the morons that make this game suck ass by whining about everything to the dev's so they ruin the game. Let them go play wow if they don't like PvP. This game was founded on PvP get lost if you don't like it.

Hell if they made some solid changes like removing trammies a ton of people would actually come back and play. The only promising thing about the new faction system (Which completely sucks ass) is the possibility that they might make faction pvp extend to tram.

I understand some people don't want to PvP. I do. But this game was designed around the concept and it completely sucks that a portion of the people who don't even bother to put the time in to learn the game mechanics enough to suit up properly and understand it so they can play better get to whine enough to get astonishing changes done to the game that completely ruin it for those of us who have spent the last 13 years doing everything in game with a complete understanding of how it works.
 
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Evlar

Guest
It's really high time we finally got used to the fact that UO is as item based as it is.
We might be used to it. Doesn't mean we have to like it.

Item insurance does make sense when the game is so strongly focused on the items themselves.

If we want to throw out examples of when changes were made to the game, then perhaps we should also consider how those changes affected players and subscriptions.

PK'ers were argued as the biggest cause of players leaving, thus the implementation of Tram. I believe they were an issue to a certain extent, but let's not forget that the market opened up and many more MMO's became available.

One could argue that the second biggest cause of players leaving UO, was the implementation of AoS. Likewise, that possibly had more to do with emulating what other games were doing, than the item-centric gameplay itself.

There's two sides to every coin.

*Scratches arm-pits*

- Evlar's player.
 
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