L
Lord GOD(GOD)
Guest
120 Macing
90 Tactics
120 Mysticism
120 Focus
100 Healing
100 Anatomy
70 Chivalry
79/80/65/80/65, 100 lrc, 100 di, 40 lmc, 2 mr, 45 hci, 45 dci, 50 e.p., +30 tactics.
This came about because I was messing around on TC recently on a Mystic Mage and decided to test the Stone Form immunities by tanking the Slasher in Stone Form & Protection.
In no particular order here are some explanations.
Stone Form gives -10 SSI penalty, and you need a hand free to use Healing Stone, so I went with Macing for the Diamond Mace. With 20 SSI (30 Imbued), and 150+ Stamina it swings at the cap (1.25s).
Stone Form prevents (among other things) Curse and Poison so bandages can't be blocked, and neither can their speed be lowered.
The Curse immunity also prevents resists being dropped.
The resists are what they are because I wanted it to be impossible to drop below all 75's. The character is human and in Protection, human Protection (because of JOAT Inscription) gives -14 Physical resist. Stone Form gives +10 to all resists and +5 to all resist caps. Corpse Skin does +10/-15/+10/-15/0 to resists but obviously I don't want to rely on the +10's. So the resists are 79/80/65/80/65 so that when the character is in Protection it becomes 65/80/65/80/65, in Stone Form it becomes 75/90/75/90/75, and if Corpse Skinned it becomes 85/75/85/75/75.
All 75's gives better average resists than a max resists Greater Dragon (averages all 74's). If the character was an Elf (who have -15 Physical from Protection due to no JOAT Inscription) it would be possible to make 75/75/75/75/80 and average 76's across the board.
Mysticism spells, aside from Enchant, require a Spell Channeling weapon but as this would add an extra mod to the weapon I decided to rely on Enchant. Which makes the weapon Spell Channel -1 FC and up to 60 in a hit spell. This lasts for 2 minutes so is fine. Against some monsters (ones which counter attack) hit spell is not a good idea as it is weak damage that makes the counter attack more frequent, so for the Slasher, which counter attacks with that Dismount attack that does high damage, I just used Enchant to add Dispel.
Healing Stone and another on Spell Trigger allows a combined 600 points of healing that can be used while frozen. As well as bandages, and when Healing Stone is recharging, potions.
JOAT Magery for casting Protection so no need to carry scrolls. Can also Teleport and a few other things.
Despite having Tactics & Anatomy Animate Weapon is still too weak to bother with, especially when you can use Colossus.
With around 6 ways to heal all unblockable and uninterruptable and 4 ways to remove curse (theres still a few that can get through like Mind Rot) the character never came anywhere close to dying and the Healing isn't actually finished (70's) as I've built this in 2 days.
The character is capable of using Mysticism spells mid fight, though I also intend to make a weapon for dropping back and playing as a caster without the need of Enchant.
*Just thought I'd share because, well, its something different, and people have been skeptical of Mysticism's usefulness for dexxers.*
90 Tactics
120 Mysticism
120 Focus
100 Healing
100 Anatomy
70 Chivalry
79/80/65/80/65, 100 lrc, 100 di, 40 lmc, 2 mr, 45 hci, 45 dci, 50 e.p., +30 tactics.
This came about because I was messing around on TC recently on a Mystic Mage and decided to test the Stone Form immunities by tanking the Slasher in Stone Form & Protection.
In no particular order here are some explanations.
Stone Form gives -10 SSI penalty, and you need a hand free to use Healing Stone, so I went with Macing for the Diamond Mace. With 20 SSI (30 Imbued), and 150+ Stamina it swings at the cap (1.25s).
Stone Form prevents (among other things) Curse and Poison so bandages can't be blocked, and neither can their speed be lowered.
The Curse immunity also prevents resists being dropped.
The resists are what they are because I wanted it to be impossible to drop below all 75's. The character is human and in Protection, human Protection (because of JOAT Inscription) gives -14 Physical resist. Stone Form gives +10 to all resists and +5 to all resist caps. Corpse Skin does +10/-15/+10/-15/0 to resists but obviously I don't want to rely on the +10's. So the resists are 79/80/65/80/65 so that when the character is in Protection it becomes 65/80/65/80/65, in Stone Form it becomes 75/90/75/90/75, and if Corpse Skinned it becomes 85/75/85/75/75.
All 75's gives better average resists than a max resists Greater Dragon (averages all 74's). If the character was an Elf (who have -15 Physical from Protection due to no JOAT Inscription) it would be possible to make 75/75/75/75/80 and average 76's across the board.
Mysticism spells, aside from Enchant, require a Spell Channeling weapon but as this would add an extra mod to the weapon I decided to rely on Enchant. Which makes the weapon Spell Channel -1 FC and up to 60 in a hit spell. This lasts for 2 minutes so is fine. Against some monsters (ones which counter attack) hit spell is not a good idea as it is weak damage that makes the counter attack more frequent, so for the Slasher, which counter attacks with that Dismount attack that does high damage, I just used Enchant to add Dispel.
Healing Stone and another on Spell Trigger allows a combined 600 points of healing that can be used while frozen. As well as bandages, and when Healing Stone is recharging, potions.
JOAT Magery for casting Protection so no need to carry scrolls. Can also Teleport and a few other things.
Despite having Tactics & Anatomy Animate Weapon is still too weak to bother with, especially when you can use Colossus.
With around 6 ways to heal all unblockable and uninterruptable and 4 ways to remove curse (theres still a few that can get through like Mind Rot) the character never came anywhere close to dying and the Healing isn't actually finished (70's) as I've built this in 2 days.
The character is capable of using Mysticism spells mid fight, though I also intend to make a weapon for dropping back and playing as a caster without the need of Enchant.
*Just thought I'd share because, well, its something different, and people have been skeptical of Mysticism's usefulness for dexxers.*