Not true in the slightest.
You want a customized sever with your own ideas and some classic elements.
I want an actual classic shard like we all played PRE-AOS be it UOR or T2A.
Which ones of these are "my ideas" and which ones are simply "classic elements"?
The Second Age era w/ necessary bug and glitch fixes
-Britannia and the Lost Lands
-Stat loss and long term murder counts for reds (stat loss on resurrection)
-T2A Item system (Vanq/Ruin magic weapons, Invul/hardening magic armor, magic wands staves, jewelery, boots, capes, etc.)
-T2A skill and stat caps (700.0 skill point pool, 225 stat point pool)
-T2A magic system
-Stat and skill controls (IE ability to set skills/stats to raise, lower and lock)
-Chaos and Order Guilds with proper fixes (lord/lady requisites removed)
-Guild Stones
-more Stackable items (IE Potions)
-**Crafting Upgrades (See below)
-T2A housing and rule sets
-Server Birth Rares
**Crafting upgrades are as follows:
-Tailors will be able to make bone armor as well as repair it along with leather armor
-Bow crafters will be able to repair bows
-Carpenters will be able to craft all staff weapons as well as clubs and repair them along with wooden shields
-potential addition of Ilshenar later on.
-No runic tools
-No BoDs
-No character transfers, to or from classic server(s)
-No ethereal mounts
-No power scrolls
-No AOS content, period
-No Trammel
-No Malas
-No Tokuno
-No Mondain's Legacy Content
-No Stygian Abyss Content
-No ELVES
-No Gargoyles
-No control slots for tamers or mages (still under discussion it will either be bonding with slots or unlimited slots)
-No repair contracts
-No bless deeds or blessed items
-No factions
-No custom housing
Also...you understand that UO:R is POST Trammel...right?
So let's be clear...you would be OK with Trammel...
...but not OK with a few extra penalties on PKs in a non-Trammel environment??
Is that right?