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Gargoyles > Humans and Elves?

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
I find Gargoyles' new and updated Racial Traits somewhat unfair(mostly the 50 HCI cap) and cannot really compare them to the major incentives to play the two races; 20 Mana as the main motive to play Elf(I am 100% positive that now with imbuing you can have the total amount of mana your play-style needs WITHOUT being one), slight MR/SR for Humans. But do read on before you reply..

I do know about Elves also having increased chances to find rare materials(on the other hand, Gargoyles are the best imbuers) and about Humans' carry weight.. But then again Gargoyles ALSO get 2 Mana Regeneration either way, not to mention the DI when you're low on health, and the ability to cast Mystic spells as if they had 30 Mysticism(if I understand that correctly it's like the Humans' JOAT).

On top of that, Permanent Night Sight, passive Detection?.. There are potions, spells and ear-rings for the first(and in fact you can work around Detection by casting AOE and using Conflag) and there are SKILLS that could be made USEFULL instead of having it as a Racial Trait(referring to actual Detecting Hidden which a lot of Detectives out there would like to see getting a major over-haul).

And Gargoyles' short-coming is.. Equipment? Doubt it after what the last patch changed.

I believe I've got a couple of good points here so I suggest giving the two older races two new Traits each even if it would mean replacing current ones. Those could be some of the following and don't necessarily need to be much more than the Gargoyles' 5% bonus but I do think they will make the three Races more equal :

- DCI cap 50%
- HP cap increase
- DEX cap increase
- Innate SSI
- DI cap increase
- Innate DI
- Innate SDI
- Innate LMC
- LMC cap increase
- Innate Stamina Regeneration
- Innate Health Regeneration
- SDI cap increase

My personal favourites are in Bold. What are your thoughts and suggestions?
 
G

Gelf

Guest
Well having actually played a garg for some time,as well my elf and human, i can't agree with much of anything in your post. You down play human/elf advantages, while making the garg advantages sound super powered.(you will note the large amount of players playing gargs to take advantage of these super powers)

my suggestion is leave as is
 
L

Lura

Guest
Not on the boat about gargoyles/elves/humans one way or the other, but I would love an LMC Cap Increase...
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
I wouldn't call that down-playing, right before Gargoyles received their new bonuses it was all fine! I am not saying Humans and Elves have useless traits, I'm saying Gargs' ones over-shadow them completely now.

And if you do not think the new bonuses so great, why would you mind the other races getting not-so-great but similar traits that'd increase their usefullness in comparison with Gargs' ones?

I think my wording was "Somewhat unfair".. I am not crying "Nerf" here. And there's difference between presenting Garg traits as OPed and saying they actually are much more usefull than Humans' and Elves' traits.

Simply put Gargoyles is the only race that actually provides "true" bonuses that set them apart from the other two. Before they were updated and even introduced, people were eventually split in equal groups in terms of races.

On top of all of these you won't see many Gargoyles THAT soon, that's natural. People are only starting to experiment with them.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Not to mention their flying ability effectively giving them a free mount without control slots.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I'm not quite sure about this, and would like any feedback. Ive heard that if you have over 200 points in weapon skill you get some sort of a defence bonus, which a human would have with one 120 skill, the other four 20 from jack of all trades. Can anyone confirm or give input about this?
 
C

Cloak&Dagger

Guest
I wouldn't call that down-playing, right before Gargoyles received their new bonuses it was all fine! I am not saying Humans and Elves have useless traits, I'm saying Gargs' ones over-shadow them completely now.

And if you do not think the new bonuses so great, why would you mind the other races getting not-so-great but similar traits that'd increase their usefullness in comparison with Gargs' ones?

I think my wording was "Somewhat unfair".. I am not crying "Nerf" here. And there's difference between presenting Garg traits as OPed and saying they actually are much more usefull than Humans' and Elves' traits.

Simply put Gargoyles is the only race that actually provides "true" bonuses that set them apart from the other two. Before they were updated and even introduced, people were eventually split in equal groups in terms of races.

On top of all of these you won't see many Gargoyles THAT soon, that's natural. People are only starting to experiment with them.
I have no opinion on what could be done with humans or elves. But I can say that I do not find the gargoyle abilities to over shadow the other two races. Only 1 of their abilities really has an "effect" and only 2 of them can be considered as "better" in any way. So sure, Beserk gives them good benefits, But as I pointed out somewhere who allows their health to remain low enough long enough to benefit from this one. the other ability is the HCI cap, but then it is only a 2% chance to hit, not really big deal in my opinion. Not against your ideas though, I always thought the human/elf racial abilities were sort of...lacking in some ways. Such as the passive detect/ hard to track. A human using joat can track an elf with 120 stealth, seems pointless *shrugs*
 
C

Cloak&Dagger

Guest
I'm not quite sure about this, and would like any feedback. Ive heard that if you have over 200 points in weapon skill you get some sort of a defence bonus, which a human would have with one 120 skill, the other four 20 from jack of all trades. Can anyone confirm or give input about this?
No.....There is a decrease in LMC that comes from having certain combination of skills, but JOAT does not count. Also Gargoyles with Throwing take a penalty to dci and hci when they are to close or to far from a target (also a pen to damage I think) which can be offset by having certain skills/stats. Humans are not subject to that for any of their skills.
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
I find Gargoyles' new and updated Racial Traits somewhat unfair(mostly the 50 HCI cap) and cannot really compare them to the major incentives to play the two races; 20 Mana as the main motive to play Elf(I am 100% positive that now with imbuing you can have the total amount of mana your play-style needs WITHOUT being one), slight MR/SR for Humans. But do read on before you reply..

I do know about Elves also having increased chances to find rare materials(on the other hand, Gargoyles are the best imbuers) and about Humans' carry weight.. But then again Gargoyles ALSO get 2 Mana Regeneration either way, not to mention the DI when you're low on health, and the ability to cast Mystic spells as if they had 30 Mysticism(if I understand that correctly it's like the Humans' JOAT).

On top of that, Permanent Night Sight, passive Detection?.. There are potions, spells and ear-rings for the first(and in fact you can work around Detection by casting AOE and using Conflag) and there are SKILLS that could be made USEFULL instead of having it as a Racial Trait(referring to actual Detecting Hidden which a lot of Detectives out there would like to see getting a major over-haul).

And Gargoyles' short-coming is.. Equipment? Doubt it after what the last patch changed.

I believe I've got a couple of good points here so I suggest giving the two older races two new Traits each even if it would mean replacing current ones. Those could be some of the following and don't necessarily need to be much more than the Gargoyles' 5% bonus but I do think they will make the three Races more equal :

- DCI cap 50%
- HP cap increase
- DEX cap increase
- Innate SSI
- DI cap increase
- Innate DI
- Innate SDI
- Innate LMC
- LMC cap increase
- Innate Stamina Regeneration
- Innate Health Regeneration
- SDI cap increase

My personal favourites are in Bold. What are your thoughts and suggestions?
apparently you have never really played a gargoyle nuff said
 
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