When a valorite runic hammer can take months and months to get...and 99/100 times you can imbue a better item than you would get off burning multiple hammers, there is a problem.
Allow us to pick the properties from runics or something. Or at least SOME of the properties, for example:
Gold hammer has 4 properties + DI which is a given. Based on your 120 smith, 100 arms lore you get to pick... 2 of the mods, so you pick lightning and HLD. You end up with...
40 Lightning
38 HLD
Snow Ele slayer
25SSI
40DI
Sure it isn't great, but it's better than:
HSL
-23 Mage weapon
FC1
Undead Slayer
40DI
Imbuing has become the end game.. and to me that is sad. Sure you have to farm the ingredients, but that is abundantly easy to do. Does anyone else think runic tools got boned with the implementation of imbuing?
I agree imbuing was needed to help level the field, and give everyone a chance at nice gear.... but I feel work should reflect reward, and a lot more work goes into getting valorite runics and barbed kits than burning an oak kit for balanced property and then farming for 45 minutes to make a nice composite.
Allow us to pick the properties from runics or something. Or at least SOME of the properties, for example:
Gold hammer has 4 properties + DI which is a given. Based on your 120 smith, 100 arms lore you get to pick... 2 of the mods, so you pick lightning and HLD. You end up with...
40 Lightning
38 HLD
Snow Ele slayer
25SSI
40DI
Sure it isn't great, but it's better than:
HSL
-23 Mage weapon
FC1
Undead Slayer
40DI
Imbuing has become the end game.. and to me that is sad. Sure you have to farm the ingredients, but that is abundantly easy to do. Does anyone else think runic tools got boned with the implementation of imbuing?
I agree imbuing was needed to help level the field, and give everyone a chance at nice gear.... but I feel work should reflect reward, and a lot more work goes into getting valorite runics and barbed kits than burning an oak kit for balanced property and then farming for 45 minutes to make a nice composite.