Personally, I think that stealables should be changed in the way they work and that is, that their spawn should be way more dynamic.
The problems I see with a mostly static respawn, is that it can be guessed with a good approximation by players.
So, whomever find them the first time or knows when they spawn, can go back to that same spot after the set respawn time and always grab them.
Bottom line is, with such a type of "static" respawn we get the same players always get them and other players who do not have an idea what the respawn point is, or what the respawn time is, mostly stay empty handed.
Even worse, these players are also at a loss of wasting their playing time looking all over for the stealable since they have no idea where the item will respawn.
While the players who know location and time, loose much less time and effort to secure the items.
All this should definately be changed, IMHO, in stealables that can respawn anywhere and at times way more flexible.
Players should not be able to guess when the item will respawn, at least not with certainty, the approximation should be larger than the current, and, most definitively, the items should never ever respawn only in certain points.
It should really be random all over, not just within 5 or 10 set respawn points because if the number of respawn points is limited, the players will learn them and check them all when the respawn time comes.
Nope, I think that all of the dungeon should be a candidate for respawn, not only some specific points whether few or many that they may be........